onnxruntime/js/web/lib/wasm/jsep/webgpu/ops/transpose.ts
Jiajia Qin 8a12b2cea6
[js/webgpu] Fix the transpose error when dims > 4D (#18027)
### Description
<!-- Describe your changes. -->
Currently, the uniform support has bugs when dims rank is larger than 4.
See https://github.com/microsoft/onnxruntime/issues/17860 item 1.
So this PR only enables shapes uniforms when shape rank is <= 4 for
transpose. Otherwise, below compilation errors are thrown:
```
1 error(s) generated while compiling the shader:
:3:50 error: uniform storage requires that array elements are aligned to 16 bytes, but array element of type 'u32' has a stride of 4 bytes. Consider using a vector or struct as the element type instead.
      struct Uniforms { output_size:u32, a_shape:array<u32, 5>, a_strides:array<u32, 5>, output_shape:array<u32, 5>, output_strides:array<u32, 5> };
                                                 ^^^^^^^^^^^^^

:3:7 note: see layout of struct:
/*            align(4) size(84) */ struct Uniforms {
/* offset( 0) align(4) size( 4) */   output_size : u32;
/* offset( 4) align(4) size(20) */   a_shape : array<u32, 5>;
/* offset(24) align(4) size(20) */   a_strides : array<u32, 5>;
/* offset(44) align(4) size(20) */   output_shape : array<u32, 5>;
/* offset(64) align(4) size(20) */   output_strides : array<u32, 5>;
/*                              */ };
      struct Uniforms { output_size:u32, a_shape:array<u32, 5>, a_strides:array<u32, 5>, output_shape:array<u32, 5>, output_strides:array<u32, 5> };
      ^^^^^^

:4:42 note: 'Uniforms' used in address space 'uniform' here
      @group(0) @binding(2) var<uniform> uniforms: Uniforms;
                                         ^^^^^^^^
```
2023-10-23 11:02:19 -07:00

91 lines
3.7 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {TensorView} from '../../tensor-view';
import {ShapeUtil} from '../../util';
import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
import {ComputeContext, ProgramInfo} from '../types';
import {createTensorShapeVariables, enableShapesUniforms, IndicesHelper, inputVariable, outputVariable, ShaderHelper} from './common';
export interface TransposeAttributes extends AttributeWithCacheKey {
readonly perm: number[];
}
const validateInputs = (inputs: readonly TensorView[]): void => {
if (!inputs || inputs.length !== 1) {
throw new Error('Transpose requires 1 input.');
}
};
const getAdjustedPerm = (inputRank: number, perm: number[]): number[] =>
(perm && perm.length !== inputRank) ? [...(new Array(inputRank).keys())].reverse() : perm;
const getOutputShape = (inputShape: readonly number[], perm: number[]): readonly number[] =>
ShapeUtil.sortBasedOnPerm(inputShape, getAdjustedPerm(inputShape.length, perm));
const permFunctionBody = (perm: number[], rank: number, input: IndicesHelper, output: IndicesHelper): string => {
const reverseFunc = [];
reverseFunc.push(`fn perm(i: ${output.type.indices}) -> ${input.type.indices} {
var a: ${input.type.indices};`);
for (let i = 0; i < rank; ++i) {
reverseFunc.push(input.indicesSet('a', perm[i], `i[${i}]`));
}
reverseFunc.push('return a;}');
return reverseFunc.join('\n');
};
export const createTransposeProgramInfo = (inputTensor: TensorView, permAttr: number[]): ProgramInfo => {
const inputDataType = inputTensor.dataType;
const inputRank = inputTensor.dims.length;
const perm = getAdjustedPerm(inputRank, permAttr);
const useShapesUniforms = enableShapesUniforms(inputRank);
const outputShape = getOutputShape(inputTensor.dims, perm);
const outShapeOrRank = useShapesUniforms ? outputShape.length : outputShape;
const inShapeOrRank = useShapesUniforms ? inputRank : inputTensor.dims;
const output = outputVariable('output', inputDataType, outShapeOrRank);
const input = inputVariable('a', inputDataType, inShapeOrRank);
const getShaderSource = (shaderHelper: ShaderHelper) => `
${shaderHelper.registerUniform('output_size', 'u32').declareVariables(input, output)}
${permFunctionBody(perm, inputRank, input, output)}
${shaderHelper.mainStart()}
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes('uniforms.output_size')}
let indices = ${output.offsetToIndices('global_idx')};
let aIndices = perm(indices);
${output.setByOffset('global_idx', input.getByIndices('aIndices'))}
}`;
return {
name: 'Transpose',
shaderCache: {hint: `${permAttr}`, inputDependencies: useShapesUniforms ? ['rank'] : ['dims']},
getRunData: (inputs) => {
const outputSize = ShapeUtil.size(outputShape);
return {
outputs: [{dims: outputShape, dataType: inputs[0].dataType}],
dispatchGroup: {x: Math.ceil(outputSize / 64 /* workgroup size */)},
programUniforms: useShapesUniforms ?
[
{type: 'uint32', data: outputSize},
...createTensorShapeVariables(inputs[0].dims),
...createTensorShapeVariables(outputShape),
] :
[
{type: 'uint32', data: outputSize},
],
};
},
getShaderSource,
};
};
export const transpose = (context: ComputeContext, attributes: TransposeAttributes): void => {
validateInputs(context.inputs);
context.compute(createTransposeProgramInfo(context.inputs[0], attributes.perm));
};
export const parseTransposeAttributes = (attributes: Record<string, unknown>): TransposeAttributes =>
createAttributeWithCacheKey({perm: attributes.perm as number[]});