onnxruntime/js/web/lib/wasm/jsep/webgpu/ops/instance-norm.ts
Arthur Islamov c3f04251c7
[js/web] JSEP LayerNormalization and InstanceNormalizations kernels (#16830)
### Description
Added two kernels for Layer and Instance norm

Also added maximum limits for `maxBufferSize` when requesting GPU device
as by default it's limited to 256mb and it fails allocating 600mb buffer
while running fp32 StableDiffusion weights.


### Motivation and Context
These two are used in StableDiffusion and many other networks
2023-08-08 09:09:37 -07:00

172 lines
6.5 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {DataType, tensorTypeToWsglType} from '../../../wasm-common';
import {TensorView} from '../../tensor';
import {ShapeUtil} from '../../util';
import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
import {ComputeContext, GpuDataType, ProgramInfo, ProgramMetadata} from '../types';
import {ShaderHelper} from './common';
export interface InstanceNormAttributes extends AttributeWithCacheKey {
epsilon: number;
format: 'NHWC'|'NCHW';
}
const validateInputs = (inputs: readonly TensorView[]): void => {
if (!inputs || inputs.length !== 3) {
throw new Error('instanceNorm requires 3 inputs.');
}
if (inputs[0].dataType !== DataType.float || inputs[1].dataType !== DataType.float) {
throw new Error('inputs should be float type');
}
};
const createInstanceNormProgramInfo =
(metadata: ProgramMetadata, inputs: readonly TensorView[], attributes: InstanceNormAttributes): ProgramInfo => {
const xShape = inputs[0].dims;
const scale = inputs[1];
const bias = inputs[2];
const outputShape = xShape;
const outputSize = ShapeUtil.size(outputShape);
const axis = 2;
const normCount = ShapeUtil.sizeToDimension(xShape, axis);
const normSize = ShapeUtil.sizeFromDimension(xShape, axis);
const C = xShape[1];
const scaleSize = ShapeUtil.size(scale.dims);
const biasSize = bias ? ShapeUtil.size(bias.dims) : 0;
if (scaleSize !== normSize || (bias && biasSize !== normSize)) {
throw new Error(`Size of X.shape()[axis:] == ${normSize}.
Size of scale and bias (if provided) must match this.
Got scale size of ${scaleSize} and bias size of ${biasSize}`);
}
const dataType = tensorTypeToWsglType(inputs[0].dataType);
const getShaderSource = (shaderHelper: ShaderHelper) => `
const C: u32 = ${C};
const normSize: u32 = ${normSize};
const normSizeTyped: ${dataType} = ${normSize};
const epsilon: f32 = ${attributes.epsilon};
@group(0) @binding(0) var<storage, read> x : array<${dataType}>;
@group(0) @binding(1) var<storage, read> scale : array<${dataType}>;
@group(0) @binding(2) var<storage, read> bias : array<${dataType}>;
@group(0) @binding(3) var<storage, read_write> output : array<${dataType}>;
${shaderHelper.mainStart()}
let offset = global_idx * normSize;
if (offset + normSize >= ${outputSize}) { return; }
var mean: ${dataType} = 0;
for (var h: u32 = 0u; h < normSize; h++) {
mean = mean + x[h + offset];
}
mean = mean / normSizeTyped;
var squaredNorm: ${dataType} = 0;
for (var h: u32 = 0u; h < normSize; h++) {
let deviation: f32 = x[h + offset] - mean;
squaredNorm = squaredNorm + deviation * deviation;
}
let invStdDev = 1 / sqrt(squaredNorm / normSizeTyped + epsilon);
let channelScale = invStdDev * scale[global_idx % C];
let channelShift = bias[global_idx % C] - mean * channelScale;
for (var j: u32 = 0; j < normSize; j++) {
output[j + offset] = x[j + offset] * channelScale + channelShift;
}
}`;
return {
...metadata,
outputs: [
{dims: outputShape, dataType: inputs[0].dataType, gpuDataType: GpuDataType.default},
],
getShaderSource,
dispatchGroup: () => ({x: Math.ceil(normCount / 64 /* workgroup size */)})
};
};
const createInstanceNormNHWCProgramInfo =
(metadata: ProgramMetadata, inputs: readonly TensorView[], attributes: InstanceNormAttributes): ProgramInfo => {
const xShape = inputs[0].dims;
const outputShape = xShape;
const outputSize = ShapeUtil.size(outputShape);
const N = xShape[0];
const C = xShape[xShape.length - 1];
const H = ShapeUtil.sizeFromDimension(xShape, 1) / C;
const dataType = tensorTypeToWsglType(inputs[0].dataType);
const normCount = C * N;
const getShaderSource = (shaderHelper: ShaderHelper) => `
const N: u32 = ${N};
const H: u32 = ${H};
const C: u32 = ${C};
const normSizeTyped: ${dataType} = ${H};
const imageSize: u32 = ${H * C};
const epsilon: f32 = ${attributes.epsilon};
@group(0) @binding(0) var<storage, read> x : array<${dataType}>;
@group(0) @binding(1) var<storage, read> scale : array<${dataType}>;
@group(0) @binding(2) var<storage, read> bias : array<${dataType}>;
@group(0) @binding(3) var<storage, read_write> output : array<${dataType}>;
${shaderHelper.mainStart()}
let currentImageNumber = global_idx / C;
let currentChannelNumber = global_idx % C;
// offset is channel num * N
let offset = currentImageNumber * imageSize;
if (offset >= ${outputSize}) { return; }
var mean: ${dataType} = 0;
for (var i: u32 = 0u; i < H; i++) {
mean = mean + x[offset + i * C + currentChannelNumber];
}
mean = mean / normSizeTyped;
var squaredNorm: ${dataType} = 0;
for (var i: u32 = 0u; i < H; i++) {
let deviation: f32 = x[offset + i * C + currentChannelNumber] - mean;
squaredNorm = squaredNorm + deviation * deviation;
}
let invStdDev = 1 / sqrt(squaredNorm / normSizeTyped + epsilon);
let channelScale = invStdDev * scale[currentChannelNumber];
let channelShift = bias[currentChannelNumber] - mean * channelScale;
for (var i: u32 = 0u; i < H; i++) {
let currentOffset = offset + i * C + currentChannelNumber;
output[currentOffset] = x[currentOffset] * channelScale + channelShift;
}
}`;
return {
...metadata,
outputs: [
{dims: outputShape, dataType: inputs[0].dataType, gpuDataType: GpuDataType.default},
],
getShaderSource,
dispatchGroup: () => ({x: Math.ceil(normCount / 64 /* workgroup size */)})
};
};
export const parseInstanceNormAttributes = (attributes: InstanceNormAttributes): InstanceNormAttributes =>
createAttributeWithCacheKey({epsilon: attributes.epsilon, format: attributes.format});
export const instanceNorm = (context: ComputeContext, attributes: InstanceNormAttributes): void => {
validateInputs(context.inputs);
const metadata = {
name: 'InstanceNormalization',
inputTypes: [GpuDataType.default, GpuDataType.default, GpuDataType.default],
cacheHint: attributes.cacheKey,
};
if (attributes.format === 'NHWC') {
context.compute(createInstanceNormNHWCProgramInfo(metadata, context.inputs, attributes));
} else {
context.compute(createInstanceNormProgramInfo(metadata, context.inputs, attributes));
}
};