mirror of
https://github.com/saymrwulf/onnxruntime.git
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* switch to work PC * back with iterable of buffers * add raw api tests * tensorization * last test * all tests pass! * small cleanup * whitespace * newline * whitespace * refactor common code into DisjointBufferHelpers * remove unused file * warning * skip gpu tests when hardware not available * Add error condition when createreference is invoked * add null check to cretereference * uncomment out check Co-authored-by: Sheil Kumar <sheilk@microsoft.com>
29 lines
1 KiB
C
29 lines
1 KiB
C
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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#include "common.h"
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#include <winrt/windows.media.h>
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#include "winrt/windows.graphics.imaging.h"
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#include "winrt/windows.foundation.h"
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#include "winrt/windows.foundation.collections.h"
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#include "winrt/windows.storage.streams.h"
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#define STRINGIFY(x) #x
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#define XSTRINGIFY(x) STRINGIFY(x)
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#define CPPWINRT_HEADER(root_ns) comp_generated/winrt/##root_ns##.AI.MachineLearning.h
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#define NATIVE_HEADER(root_ns) root_ns##.AI.MachineLearning.native.h
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#define NATIVE_INTERNAL_HEADER(root_ns) root_ns##.AI.MachineLearning.native.internal.h
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#define CREATE_CPPWINRT_COMPONENT_HEADER() XSTRINGIFY(CPPWINRT_HEADER(WINML_ROOT_NS))
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#define CREATE_NATIVE_HEADER() XSTRINGIFY(NATIVE_HEADER(WINML_ROOT_NS))
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#define CREATE_NATIVE_INTERNAL_HEADER() XSTRINGIFY(NATIVE_INTERNAL_HEADER(WINML_ROOT_NS))
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#include CREATE_CPPWINRT_COMPONENT_HEADER()
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// WinML Native Headers
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#include CREATE_NATIVE_HEADER()
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#include CREATE_NATIVE_INTERNAL_HEADER()
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#include "Errors.h"
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