mirror of
https://github.com/saymrwulf/onnxruntime.git
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* model building * fix build * winml adapter model building api * model building * make build * make build again * add model building with audio op * inplace and inorder fft * add ifft * works! * cleanup * add comments * switch to iterative rather than recursive and use parallelization * batched parallelization * fft->dft * cleanup * window functions * add melweightmatrix op * updates to make spectrogram test work * push latest * add onesided * cleanup * Clean up building apis and fix mel * cleanup * cleanup * naive stft * fix test output * middle c complete * 3 tones * cleanup * signal def new line * Add save functionality * Perf improvements, 10x improvement * cleanup * use bitreverse lookup table for performance * implement constant initializers for tensors * small changes * add matmul tests * merge issues * support add attribute * add tests for double data type windowfunctions and minor cleanup * stft onesided/and not tests * cleanup * cleanup * clean up * cleanup * remove threading attribute * forward declare orttypeinfo * warnings * fwd declare * fix warnings * 1 more warning * remove saving to e drive... * cleanup and fix stft test * add opset picker * small additions * add onnxruntime tests * add signed/unsigned * fix warning * fix warning * finish onnxruntime tests * make windows namespace build succeed * add experimental flag * add experimental api into nuget package * add experimental api build flag and add to windows ai nuget package * turn experimental for tests * add minimum opset version to new experimental domain * api cleanup * disable ms experimental ops test when --ms_experimental is not enabled * add macro behind flag * remove unused x * pr feedback Co-authored-by: Sheil Kumar <sheilk@microsoft.com>
48 lines
No EOL
1.4 KiB
C++
48 lines
No EOL
1.4 KiB
C++
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "iengine.h"
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namespace _winml {
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class OnnxruntimeEngineBuilder : public Microsoft::WRL::RuntimeClass<
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Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>,
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IEngineBuilder> {
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public:
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HRESULT RuntimeClassInitialize(_In_ OnnxruntimeEngineFactory* engine);
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STDMETHOD(SetD3D12Resources)
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(ID3D12Device* device, ID3D12CommandQueue* queue);
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STDMETHOD(SetMetacommandsEnabled)
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(int enabled);
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STDMETHOD(GetD3D12Device)
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(_Outptr_ ID3D12Device** device);
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STDMETHOD(GetID3D12CommandQueue)
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(_Outptr_ ID3D12CommandQueue** queue);
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STDMETHOD(SetBatchSizeOverride)
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(uint32_t batch_size_override);
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STDMETHOD(SetNamedDimensionOverrides)
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(wfc::IMapView<winrt::hstring, uint32_t> named_dimension_overrides);
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STDMETHOD(SetIntraOpNumThreadsOverride)
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(uint32_t intra_op_num_threads);
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STDMETHOD(CreateEngine)
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(_Outptr_ IEngine** out);
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private:
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Microsoft::WRL::ComPtr<OnnxruntimeEngineFactory> engine_factory_;
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Microsoft::WRL::ComPtr<ID3D12Device> device_ = nullptr;
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Microsoft::WRL::ComPtr<ID3D12CommandQueue> queue_ = nullptr;
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bool metacommands_enabled_ = true;
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std::optional<uint32_t> batch_size_override_;
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wfc::IMapView<winrt::hstring, uint32_t> named_dimension_overrides_;
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uint32_t intra_op_num_threads_override_ = 0;
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};
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} // namespace _winml
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