onnxruntime/winml/adapter/winml_adapter_c_api.cpp
Sheil Kumar 87cb6fd495
Add LearningModelBuilder to WinML Experimental Namespace along with various Audio operators (#6623)
* model building

* fix build

* winml adapter model building api

* model building

* make build

* make build again

* add model building with audio op

* inplace and inorder fft

* add ifft

* works!

* cleanup

* add comments

* switch to iterative rather than recursive and use parallelization

* batched parallelization

* fft->dft

* cleanup

* window functions

* add melweightmatrix op

* updates to make spectrogram test work

* push latest

* add onesided

* cleanup

* Clean up building apis and fix mel

* cleanup

* cleanup

* naive stft

* fix test output

* middle c complete

* 3 tones

* cleanup

* signal def new line

* Add save functionality

* Perf improvements, 10x improvement

* cleanup

* use bitreverse lookup table for performance

* implement constant initializers for tensors

* small changes

* add matmul tests

* merge issues

* support add attribute

* add tests for double data type windowfunctions and minor cleanup

* stft onesided/and not tests

* cleanup

* cleanup

* clean up

* cleanup

* remove threading attribute

* forward declare orttypeinfo

* warnings

* fwd declare

* fix warnings

* 1 more warning

* remove saving to e drive...

* cleanup and fix stft test

* add opset picker

* small additions

* add onnxruntime tests

* add signed/unsigned

* fix warning

* fix warning

* finish onnxruntime tests

* make windows namespace build succeed

* add experimental flag

* add experimental api into nuget package

* add experimental api build flag and add to windows ai nuget package

* turn experimental for tests

* add minimum opset version to new experimental domain

* api cleanup

* disable ms experimental ops test when --ms_experimental is not enabled

* add macro behind flag

* remove unused x

* pr feedback

Co-authored-by: Sheil Kumar <sheilk@microsoft.com>
2021-02-12 14:17:10 -08:00

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C++

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "pch.h"
#include "winml_adapter_c_api.h"
#include "winml_adapter_apis.h"
#include "core/session/ort_apis.h"
#include <core/providers/winml/winml_provider_factory.h>
#include <core/providers/cpu/cpu_provider_factory.h>
const OrtApi* GetVersion1Api();
namespace winmla = Windows::AI::MachineLearning::Adapter;
static constexpr WinmlAdapterApi winml_adapter_api_1 = {
// Schema override
&winmla::OverrideSchema,
// OrtEnv methods
&winmla::EnvConfigureCustomLoggerAndProfiler,
// OrtModel methods
&winmla::CreateModelFromPath,
&winmla::CreateModelFromData,
&winmla::CloneModel,
&winmla::ModelGetAuthor,
&winmla::ModelGetName,
&winmla::ModelGetDomain,
&winmla::ModelGetDescription,
&winmla::ModelGetVersion,
&winmla::ModelGetInputCount,
&winmla::ModelGetOutputCount,
&winmla::ModelGetInputName,
&winmla::ModelGetOutputName,
&winmla::ModelGetInputDescription,
&winmla::ModelGetOutputDescription,
&winmla::ModelGetInputTypeInfo,
&winmla::ModelGetOutputTypeInfo,
&winmla::ModelGetMetadataCount,
&winmla::ModelGetMetadata,
&winmla::ModelEnsureNoFloat16,
&winmla::SaveModel,
// OrtSessionOptions methods
&OrtSessionOptionsAppendExecutionProvider_CPU,
&winmla::OrtSessionOptionsAppendExecutionProviderEx_DML,
// OrtSession methods
&winmla::CreateSessionWithoutModel,
&winmla::SessionGetExecutionProvider,
&winmla::SessionInitialize,
&winmla::SessionRegisterGraphTransformers,
&winmla::SessionRegisterCustomRegistry,
&winmla::SessionLoadAndPurloinModel,
&winmla::SessionStartProfiling,
&winmla::SessionEndProfiling,
&winmla::SessionCopyOneInputAcrossDevices,
&winmla::SessionGetNumberOfIntraOpThreads,
&winmla::SessionGetNamedDimensionsOverrides,
// Dml methods (TODO need to figure out how these need to move to session somehow...)
&winmla::DmlExecutionProviderSetDefaultRoundingMode,
&winmla::DmlExecutionProviderFlushContext,
&winmla::DmlExecutionProviderReleaseCompletedReferences,
&winmla::DmlCreateGPUAllocationFromD3DResource,
&winmla::DmlFreeGPUAllocation,
&winmla::DmlGetD3D12ResourceFromAllocation,
&winmla::DmlCopyTensor,
&winmla::GetProviderMemoryInfo,
&winmla::GetProviderAllocator,
&winmla::FreeProviderAllocator,
&winmla::GetValueMemoryInfo,
&winmla::ExecutionProviderSync,
&winmla::CreateCustomRegistry,
&winmla::ValueGetDeviceId,
&winmla::SessionGetInputRequiredDeviceId,
&winmla::CreateTensorTypeInfo,
&winmla::CreateSequenceTypeInfo,
&winmla::CreateMapTypeInfo,
&winmla::CreateModel,
&winmla::ModelAddInput,
&winmla::ModelAddConstantInput,
&winmla::ModelAddOutput,
&winmla::ModelAddOperator,
&winmla::ModelGetOpsetVersion,
&winmla::OperatorGetNumInputs,
&winmla::OperatorGetInputName,
&winmla::OperatorGetNumOutputs,
&winmla::OperatorGetOutputName,
// Release
&winmla::ReleaseModel
};
const WinmlAdapterApi* ORT_API_CALL OrtGetWinMLAdapter(_In_ const OrtApi* ort_api) NO_EXCEPTION {
if (OrtApis::GetApi(2) == ort_api) {
return &winml_adapter_api_1;
}
return nullptr;
}