onnxruntime/cmake/external/abseil-cpp.cmake

34 lines
1.4 KiB
CMake

# Copyright (c) Microsoft Corporation. All rights reserved.
# Licensed under the MIT License.
include(FetchContent)
# Pass to build
set(ABSL_PROPAGATE_CXX_STD 1)
set(BUILD_TESTING 0)
if(Patch_FOUND)
set(ABSL_PATCH_COMMAND ${Patch_EXECUTABLE} --binary --ignore-whitespace -p1 < ${PROJECT_SOURCE_DIR}/patches/abseil/Fix_Nvidia_Build_Break.patch)
else()
set(ABSL_PATCH_COMMAND git apply --ignore-space-change --ignore-whitespace ${PROJECT_SOURCE_DIR}/patches/abseil/Fix_Nvidia_Build_Break.patch)
endif()
FetchContent_Declare(
abseil_cpp
PREFIX "${CMAKE_CURRENT_BINARY_DIR}/abseil-cpp"
BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/external/abseil-cpp"
URL https://github.com/abseil/abseil-cpp/archive/refs/tags/20211102.0.zip
URL_HASH SHA1=ce61532df974d00025b1220408ce1c900d81baf2
PATCH_COMMAND ${ABSL_PATCH_COMMAND}
)
FetchContent_MakeAvailable(abseil_cpp)
FetchContent_GetProperties(abseil_cpp SOURCE_DIR)
if (GDK_PLATFORM)
# Abseil considers any partition that is NOT in the WINAPI_PARTITION_APP a viable platform
# for Win32 symbolize code (which depends on dbghelp.lib); this logic should really be flipped
# to only include partitions that are known to support it (e.g. DESKTOP). As a workaround we
# tell Abseil to pretend we're building an APP.
target_compile_definitions(absl_symbolize PRIVATE WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP)
endif()