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34 lines
1.4 KiB
CMake
34 lines
1.4 KiB
CMake
# Copyright (c) Microsoft Corporation. All rights reserved.
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# Licensed under the MIT License.
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include(FetchContent)
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# Pass to build
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set(ABSL_PROPAGATE_CXX_STD 1)
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set(BUILD_TESTING 0)
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if(Patch_FOUND)
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set(ABSL_PATCH_COMMAND ${Patch_EXECUTABLE} --binary --ignore-whitespace -p1 < ${PROJECT_SOURCE_DIR}/patches/abseil/Fix_Nvidia_Build_Break.patch)
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else()
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set(ABSL_PATCH_COMMAND git apply --ignore-space-change --ignore-whitespace ${PROJECT_SOURCE_DIR}/patches/abseil/Fix_Nvidia_Build_Break.patch)
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endif()
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FetchContent_Declare(
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abseil_cpp
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PREFIX "${CMAKE_CURRENT_BINARY_DIR}/abseil-cpp"
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BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/external/abseil-cpp"
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URL https://github.com/abseil/abseil-cpp/archive/refs/tags/20211102.0.zip
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URL_HASH SHA1=ce61532df974d00025b1220408ce1c900d81baf2
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PATCH_COMMAND ${ABSL_PATCH_COMMAND}
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)
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FetchContent_MakeAvailable(abseil_cpp)
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FetchContent_GetProperties(abseil_cpp SOURCE_DIR)
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if (GDK_PLATFORM)
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# Abseil considers any partition that is NOT in the WINAPI_PARTITION_APP a viable platform
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# for Win32 symbolize code (which depends on dbghelp.lib); this logic should really be flipped
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# to only include partitions that are known to support it (e.g. DESKTOP). As a workaround we
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# tell Abseil to pretend we're building an APP.
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target_compile_definitions(absl_symbolize PRIVATE WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP)
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endif()
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