mirror of
https://github.com/saymrwulf/onnxruntime.git
synced 2026-05-14 20:48:00 +00:00
11 lines
1.2 KiB
ReStructuredText
11 lines
1.2 KiB
ReStructuredText
Overview
|
|
=========
|
|
|
|
`On-Device Training` refers to the process of training a model on an edge device, such as mobile phones, embedded devices, gaming consoles, web browsers, etc. This is in contrast to training a model on a server or a cloud. Training on the edge is useful when the data is sensitive and cannot be shared with a server or a cloud. It is also useful for the task of personalization where the model needs to be trained on the user's device.
|
|
|
|
`onnxruntime-training` offers an easy way to efficiently train and infer a wide range of ONNX models on edge devices. The training process is divided into two phases:
|
|
|
|
- The offline phase: In this phase, training artifacts are prepared on a server, cloud or a desktop. These artifacts can be generated by using the `onnxruntime-training`'s :doc:`artifact generation python tools<training_artifacts>`.
|
|
- The training phase: Once these artifacts are generated, they can be deployed on an edge device. The onnxruntime-training's :doc:`training API<training_api>` can be used to train a model on the edge device.
|
|
|
|
Once training on the edge device is complete, an inference-ready onnx model can be generated on the edge device itself. This model can then be used with ONNX Runtime for inferencing.
|