onnxruntime/nodejs/script/build.ts

67 lines
2.2 KiB
TypeScript

import {execSync, spawnSync} from 'child_process';
import * as fs from 'fs-extra';
import minimist from 'minimist';
import * as path from 'path';
// NPM configs (parsed via 'npm install --xxx')
// skip build on install. usually used in CI where build will be another step.
const SKIP = !!process.env.npm_config_ort_skip_build;
if (SKIP) {
process.exit(0);
}
// command line flags
const buildArgs = minimist(process.argv.slice(2));
// currently only support Debug, Release and RelWithDebInfo
const CONFIG: 'Debug'|'Release'|'RelWithDebInfo' = buildArgs.config || 'RelWithDebInfo';
if (CONFIG !== 'Debug' && CONFIG !== 'Release' && CONFIG !== 'RelWithDebInfo') {
throw new Error(`unrecognized config: ${CONFIG}`);
}
const ONNXRUNTIME_BUILD_DIR = buildArgs['onnxruntime-build-dir'];
const REBUILD = !!buildArgs.rebuild;
// build path
const ROOT_FOLDER = path.join(__dirname, '..');
const BIN_FOLDER = path.join(ROOT_FOLDER, 'bin');
const BUILD_FOLDER = path.join(ROOT_FOLDER, 'build');
const NPM_BIN_FOLDER = execSync('npm bin', {encoding: 'utf8'}).trim();
const CMAKE_JS_FULL_PATH = path.join(NPM_BIN_FOLDER, 'cmake-js');
// if rebuild, clean up the dist folders
if (REBUILD) {
fs.removeSync(BIN_FOLDER);
fs.removeSync(BUILD_FOLDER);
}
const command = CMAKE_JS_FULL_PATH;
const args = [
(REBUILD ? 'reconfigure' : 'configure'),
'--arch=x64',
'--CDnapi_build_version=3',
`--CDCMAKE_BUILD_TYPE=${CONFIG}`,
];
if (ONNXRUNTIME_BUILD_DIR && typeof ONNXRUNTIME_BUILD_DIR === 'string') {
args.push(`--CDONNXRUNTIME_BUILD_DIR=${ONNXRUNTIME_BUILD_DIR}`);
}
// launch cmake-js configure
const procCmakejs = spawnSync(command, args, {shell: true, stdio: 'inherit', cwd: ROOT_FOLDER});
if (procCmakejs.status !== 0) {
if (procCmakejs.error) {
console.error(procCmakejs.error);
}
process.exit(procCmakejs.status === null ? undefined : procCmakejs.status);
}
// launch cmake to build
const procCmake =
spawnSync('cmake', ['--build', '.', '--config', CONFIG], {shell: true, stdio: 'inherit', cwd: BUILD_FOLDER});
if (procCmake.status !== 0) {
if (procCmake.error) {
console.error(procCmake.error);
}
process.exit(procCmake.status === null ? undefined : procCmake.status);
}