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### Description Merge main to WindowsAI ### Motivation and Context <!-- - Why is this change required? What problem does it solve? - If it fixes an open issue, please link to the issue here. --> --------- Signed-off-by: Nash <george.nash@intel.com> Signed-off-by: Yiming Hu <yiming.hu@amd.com> Signed-off-by: Liqun Fu <liqfu@microsoft.com> Co-authored-by: Kaz Nishimura <kazssym@linuxfront.com> Co-authored-by: Tianlei Wu <tlwu@microsoft.com> Co-authored-by: Nat Kershaw (MSFT) <nakersha@microsoft.com> Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com> Co-authored-by: Changming Sun <chasun@microsoft.com> Co-authored-by: zesongw <zesong.wang@intel.com> Co-authored-by: Yi Zhang <zhanyi@microsoft.com> Co-authored-by: Dmitri Smirnov <yuslepukhin@users.noreply.github.com> Co-authored-by: Yifan Li <109183385+yf711@users.noreply.github.com> Co-authored-by: simonjub <78098752+simonjub@users.noreply.github.com> Co-authored-by: PeixuanZuo <94887879+PeixuanZuo@users.noreply.github.com> Co-authored-by: Adrian Lizarraga <adlizarraga@microsoft.com> Co-authored-by: Edward Chen 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264 lines
10 KiB
TypeScript
264 lines
10 KiB
TypeScript
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import {OptionsDimensions, OptionsFormat, OptionsNormalizationParameters, OptionsTensorFormat, OptionsTensorLayout, TensorFromGpuBufferOptions, TensorFromImageBitmapOptions, TensorFromImageDataOptions, TensorFromImageElementOptions, TensorFromTextureOptions, TensorFromUrlOptions} from './tensor-factory.js';
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import {Tensor} from './tensor-impl.js';
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import {Tensor as TensorInterface} from './tensor.js';
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interface BufferToTensorOptions extends OptionsDimensions, OptionsTensorLayout, OptionsNormalizationParameters,
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OptionsFormat, OptionsTensorFormat {}
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/**
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* Create a new tensor object from image object
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*
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* @param buffer - Extracted image buffer data - assuming RGBA format
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* @param imageFormat - input image configuration - required configurations height, width, format
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* @param tensorFormat - output tensor configuration - Default is RGB format
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*/
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export const bufferToTensor = (buffer: Uint8ClampedArray|undefined, options: BufferToTensorOptions): Tensor => {
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if (buffer === undefined) {
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throw new Error('Image buffer must be defined');
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}
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if (options.height === undefined || options.width === undefined) {
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throw new Error('Image height and width must be defined');
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}
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if (options.tensorLayout === 'NHWC') {
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throw new Error('NHWC Tensor layout is not supported yet');
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}
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const {height, width} = options;
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const norm = options.norm ?? {mean: 255, bias: 0};
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let normMean: [number, number, number, number];
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let normBias: [number, number, number, number];
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if (typeof (norm.mean) === 'number') {
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normMean = [norm.mean, norm.mean, norm.mean, norm.mean];
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} else {
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normMean = [norm.mean![0], norm.mean![1], norm.mean![2], norm.mean![3] ?? 255];
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}
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if (typeof (norm.bias) === 'number') {
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normBias = [norm.bias, norm.bias, norm.bias, norm.bias];
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} else {
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normBias = [norm.bias![0], norm.bias![1], norm.bias![2], norm.bias![3] ?? 0];
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}
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const inputformat = options.format !== undefined ? options.format : 'RGBA';
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// default value is RGBA since imagedata and HTMLImageElement uses it
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const outputformat =
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options.tensorFormat !== undefined ? (options.tensorFormat !== undefined ? options.tensorFormat : 'RGB') : 'RGB';
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const stride = height * width;
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const float32Data = outputformat === 'RGBA' ? new Float32Array(stride * 4) : new Float32Array(stride * 3);
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// Default pointer assignments
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let step = 4, rImagePointer = 0, gImagePointer = 1, bImagePointer = 2, aImagePointer = 3;
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let rTensorPointer = 0, gTensorPointer = stride, bTensorPointer = stride * 2, aTensorPointer = -1;
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// Updating the pointer assignments based on the input image format
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if (inputformat === 'RGB') {
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step = 3;
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rImagePointer = 0;
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gImagePointer = 1;
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bImagePointer = 2;
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aImagePointer = -1;
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}
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// Updating the pointer assignments based on the output tensor format
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if (outputformat === 'RGBA') {
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aTensorPointer = stride * 3;
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} else if (outputformat === 'RBG') {
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rTensorPointer = 0;
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bTensorPointer = stride;
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gTensorPointer = stride * 2;
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} else if (outputformat === 'BGR') {
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bTensorPointer = 0;
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gTensorPointer = stride;
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rTensorPointer = stride * 2;
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}
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for (let i = 0; i < stride;
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i++, rImagePointer += step, bImagePointer += step, gImagePointer += step, aImagePointer += step) {
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float32Data[rTensorPointer++] = (buffer[rImagePointer] + normBias[0]) / normMean[0];
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float32Data[gTensorPointer++] = (buffer[gImagePointer] + normBias[1]) / normMean[1];
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float32Data[bTensorPointer++] = (buffer[bImagePointer] + normBias[2]) / normMean[2];
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if (aTensorPointer !== -1 && aImagePointer !== -1) {
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float32Data[aTensorPointer++] = (buffer[aImagePointer] + normBias[3]) / normMean[3];
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}
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}
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// Float32Array -> ort.Tensor
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const outputTensor = outputformat === 'RGBA' ? new Tensor('float32', float32Data, [1, 4, height, width]) :
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new Tensor('float32', float32Data, [1, 3, height, width]);
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return outputTensor;
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};
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/**
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* implementation of Tensor.fromImage().
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*/
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export const tensorFromImage = async(
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image: ImageData|HTMLImageElement|ImageBitmap|string,
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options?: TensorFromImageDataOptions|TensorFromImageElementOptions|TensorFromImageBitmapOptions|
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TensorFromUrlOptions): Promise<Tensor> => {
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// checking the type of image object
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const isHTMLImageEle = typeof (HTMLImageElement) !== 'undefined' && image instanceof HTMLImageElement;
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const isImageDataEle = typeof (ImageData) !== 'undefined' && image instanceof ImageData;
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const isImageBitmap = typeof (ImageBitmap) !== 'undefined' && image instanceof ImageBitmap;
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const isString = typeof image === 'string';
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let data: Uint8ClampedArray|undefined;
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let bufferToTensorOptions: BufferToTensorOptions = options ?? {};
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// filling and checking image configuration options
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if (isHTMLImageEle) {
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// HTMLImageElement - image object - format is RGBA by default
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const canvas = document.createElement('canvas');
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canvas.width = image.width;
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canvas.height = image.height;
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const pixels2DContext = canvas.getContext('2d');
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if (pixels2DContext != null) {
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let height = image.height;
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let width = image.width;
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if (options !== undefined && options.resizedHeight !== undefined && options.resizedWidth !== undefined) {
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height = options.resizedHeight;
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width = options.resizedWidth;
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}
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if (options !== undefined) {
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bufferToTensorOptions = options;
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if (options.tensorFormat !== undefined) {
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throw new Error('Image input config format must be RGBA for HTMLImageElement');
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} else {
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bufferToTensorOptions.tensorFormat = 'RGBA';
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}
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bufferToTensorOptions.height = height;
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bufferToTensorOptions.width = width;
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} else {
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bufferToTensorOptions.tensorFormat = 'RGBA';
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bufferToTensorOptions.height = height;
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bufferToTensorOptions.width = width;
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}
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pixels2DContext.drawImage(image, 0, 0);
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data = pixels2DContext.getImageData(0, 0, width, height).data;
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} else {
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throw new Error('Can not access image data');
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}
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} else if (isImageDataEle) {
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let height: number;
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let width: number;
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if (options !== undefined && options.resizedWidth !== undefined && options.resizedHeight !== undefined) {
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height = options.resizedHeight;
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width = options.resizedWidth;
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} else {
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height = image.height;
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width = image.width;
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}
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if (options !== undefined) {
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bufferToTensorOptions = options;
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}
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bufferToTensorOptions.format = 'RGBA';
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bufferToTensorOptions.height = height;
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bufferToTensorOptions.width = width;
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if (options !== undefined) {
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const tempCanvas = document.createElement('canvas');
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tempCanvas.width = width;
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tempCanvas.height = height;
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const pixels2DContext = tempCanvas.getContext('2d');
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if (pixels2DContext != null) {
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pixels2DContext.putImageData(image, 0, 0);
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data = pixels2DContext.getImageData(0, 0, width, height).data;
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} else {
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throw new Error('Can not access image data');
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}
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} else {
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data = image.data;
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}
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} else if (isImageBitmap) {
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// ImageBitmap - image object - format must be provided by user
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if (options === undefined) {
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throw new Error('Please provide image config with format for Imagebitmap');
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}
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const canvas = document.createElement('canvas');
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canvas.width = image.width;
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canvas.height = image.height;
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const pixels2DContext = canvas.getContext('2d');
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if (pixels2DContext != null) {
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const height = image.height;
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const width = image.width;
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pixels2DContext.drawImage(image, 0, 0, width, height);
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data = pixels2DContext.getImageData(0, 0, width, height).data;
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bufferToTensorOptions.height = height;
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bufferToTensorOptions.width = width;
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return bufferToTensor(data, bufferToTensorOptions);
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} else {
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throw new Error('Can not access image data');
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}
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} else if (isString) {
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return new Promise((resolve, reject) => {
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('2d');
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if (!image || !context) {
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return reject();
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}
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const newImage = new Image();
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newImage.crossOrigin = 'Anonymous';
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newImage.src = image;
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newImage.onload = () => {
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canvas.width = newImage.width;
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canvas.height = newImage.height;
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context.drawImage(newImage, 0, 0, canvas.width, canvas.height);
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const img = context.getImageData(0, 0, canvas.width, canvas.height);
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bufferToTensorOptions.height = canvas.height;
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bufferToTensorOptions.width = canvas.width;
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resolve(bufferToTensor(img.data, bufferToTensorOptions));
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};
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});
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} else {
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throw new Error('Input data provided is not supported - aborted tensor creation');
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}
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if (data !== undefined) {
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return bufferToTensor(data, bufferToTensorOptions);
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} else {
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throw new Error('Input data provided is not supported - aborted tensor creation');
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}
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};
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/**
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* implementation of Tensor.fromTexture().
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*/
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export const tensorFromTexture = <T extends TensorInterface.TextureDataTypes>(
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texture: TensorInterface.TextureType, options: TensorFromTextureOptions<T>): Tensor => {
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const {width, height, download, dispose} = options;
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// Always assume RGBAF32. TODO: support different texture format
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const dims = [1, height, width, 4];
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return new Tensor({location: 'texture', type: 'float32', texture, dims, download, dispose});
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};
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/**
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* implementation of Tensor.fromGpuBuffer().
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*/
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export const tensorFromGpuBuffer = <T extends TensorInterface.GpuBufferDataTypes>(
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gpuBuffer: TensorInterface.GpuBufferType, options: TensorFromGpuBufferOptions<T>): Tensor => {
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const {dataType, dims, download, dispose} = options;
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return new Tensor({location: 'gpu-buffer', type: dataType ?? 'float32', gpuBuffer, dims, download, dispose});
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};
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/**
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* implementation of Tensor.fromPinnedBuffer().
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*/
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export const tensorFromPinnedBuffer = <T extends TensorInterface.CpuPinnedDataTypes>(
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type: T, buffer: TensorInterface.DataTypeMap[T], dims?: readonly number[]): Tensor =>
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new Tensor({location: 'cpu-pinned', type, data: buffer, dims: dims ?? [buffer.length]});
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