mirror of
https://github.com/saymrwulf/onnxruntime.git
synced 2026-05-26 22:35:43 +00:00
this is a big PR. we are going to move it up to layer_dev , which is still a L3 so we are still safe to do work there agile. we are going to move this into the L3 so that ryan can start doing intergration testing. we will pause for a full code review and integration test result prior to going into the L2. >>>> raw comments from previous commits >>> * LearningModelSession is cleaned up to use the adapter, and parts of binding are. * moved everything in the winmladapter made it all nano-com using, WRL to construct objects in the ORT side. base interfaces for everythign for winml to call cleaned up a bunch of winml to use the base interfaces. * more pieces * GetData across the abi. * renamed some namepsace cleaned up OrtValue cleaned up Tensor cleaned up custom ops. everything *but* learnignmodel should be clean * make sure it's building. winml.dll is still a monolith.
102 lines
No EOL
3.8 KiB
C++
102 lines
No EOL
3.8 KiB
C++
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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#pragma once
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#include "TensorBuffer.h"
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#include "MLValueHelpers.h"
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//
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// the Tensor class is the actual object for CPU memory buffers.
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// TensorBase contains one of these to represent the raw memory
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// GetCpuResource() returns it
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//
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namespace Windows::AI::MachineLearning {
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template <typename T>
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class Tensor {
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private:
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using TensorBuffer = TensorBuffer<T>;
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using TensorBufferPtr = typename TensorBuffer::TensorBufferPtr;
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TensorBufferPtr m_buffer;
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std::vector<int64_t> m_shape;
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winrt::com_ptr<_winmla::IWinMLAdapter> adapter_;
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public:
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Tensor() = delete;
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Tensor(
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_winmla::IWinMLAdapter* adapter,
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std::vector<int64_t> const& shape,
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winrt::Windows::Storage::Streams::IBuffer buffer) : m_shape(shape),
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m_buffer(
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TensorBuffer::Create(
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static_cast<uint32_t>(
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std::accumulate(
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std::begin(shape),
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std::end(shape),
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static_cast<int64_t>(1),
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std::multiplies<int64_t>())),
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buffer)) {
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adapter_.copy_from(adapter);
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}
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Tensor(
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_winmla::IWinMLAdapter* adapter,
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std::vector<int64_t> const& shape) : m_shape(shape),
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m_buffer(
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TensorBuffer::Create(
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static_cast<uint32_t>(
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std::accumulate(
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std::begin(shape),
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std::end(shape),
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static_cast<int64_t>(1),
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std::multiplies<int64_t>())))) {
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adapter_.copy_from(adapter);
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}
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Tensor(
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_winmla::IWinMLAdapter* adapter,
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std::vector<int64_t> const&& shape) : m_shape(std::move(shape)),
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m_buffer(
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TensorBuffer::Create(
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static_cast<uint32_t>(
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std::accumulate(
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std::begin(shape),
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std::end(shape),
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static_cast<int64_t>(1),
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std::multiplies<int64_t>())))) {
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adapter_.copy_from(adapter);
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}
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auto size() const {
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return m_buffer->Size();
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}
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auto buffer() {
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return m_buffer->Buffer();
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}
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_winmla::IOrtValue* GetValue() {
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// Get the data type
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auto type = adapter_->GetTensorType(TensorKindFrom<T>::Type);
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// create the ml value
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winrt::com_ptr<_winmla::IOrtValue> value;
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WINML_THROW_IF_FAILED(adapter_->CreateCPUMLValue(&m_shape, type, buffer().second, value.put()));
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return value.detach();
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}
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void set(uint32_t size, const T* pData) {
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m_buffer->Set(size, pData);
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}
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void set(std::vector<T>&& other) {
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m_buffer->Set(other);
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}
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const std::vector<int64_t>& shape() const {
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return m_shape;
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}
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};
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} // namespace Windows::AI::MachineLearning
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