onnxruntime/js/web
dependabot[bot] 9836a4ed1e
Bump engine.io and socket.io in /js/web (#13723)
Bumps [engine.io](https://github.com/socketio/engine.io) and
[socket.io](https://github.com/socketio/socket.io). These dependencies
needed to be updated together.
Updates `engine.io` from 6.1.3 to 6.2.1
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/socketio/engine.io/releases">engine.io's
releases</a>.</em></p>
<blockquote>
<h2>6.2.1</h2>
<p>⚠️ This release contains an important security fix
⚠️</p>
<p>A malicious client could send a specially crafted HTTP request,
triggering an uncaught exception and killing the Node.js process:</p>
<pre><code>Error: read ECONNRESET
    at TCP.onStreamRead (internal/stream_base_commons.js:209:20)
Emitted 'error' event on Socket instance at:
    at emitErrorNT (internal/streams/destroy.js:106:8)
    at emitErrorCloseNT (internal/streams/destroy.js:74:3)
at processTicksAndRejections (internal/process/task_queues.js:80:21) {
  errno: -104,
  code: 'ECONNRESET',
  syscall: 'read'
}
</code></pre>
<p>Please upgrade as soon as possible.</p>
<h3>Bug Fixes</h3>
<ul>
<li>catch errors when destroying invalid upgrades (<a
href="https://github-redirect.dependabot.com/socketio/engine.io/issues/658">#658</a>)
(<a
href="425e833ab1">425e833</a>)</li>
</ul>
<h2>6.2.0</h2>
<h2>Features</h2>
<ul>
<li>add the &quot;maxPayload&quot; field in the handshake details (<a
href="088dcb4dff">088dcb4</a>)</li>
</ul>
<p>So that clients in HTTP long-polling can decide how many packets they
have to send to stay under the maxHttpBufferSize
value.</p>
<p>This is a backward compatible change which should not mandate a new
major revision of the protocol (we stay in v4), as
we only add a field in the JSON-encoded handshake data:</p>

<pre><code>0{&quot;sid&quot;:&quot;lv_VI97HAXpY6yYWAAAC&quot;,&quot;upgrades&quot;:[&quot;websocket&quot;],&quot;pingInterval&quot;:25000,&quot;pingTimeout&quot;:5000,&quot;maxPayload&quot;:1000000}
</code></pre>
<h4>Links</h4>
<ul>
<li>Diff: <a
href="https://github.com/socketio/engine.io/compare/6.1.3...6.2.0">https://github.com/socketio/engine.io/compare/6.1.3...6.2.0</a></li>
<li>Client release: <a
href="https://github.com/socketio/engine.io-client/releases/tag/6.2.0">6.2.0</a></li>
<li>ws version: <a
href="https://github.com/websockets/ws/releases/tag/8.2.3">~8.2.3</a></li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/socketio/engine.io/blob/main/CHANGELOG.md">engine.io's
changelog</a>.</em></p>
<blockquote>
<h2><a
href="https://github.com/socketio/engine.io/compare/6.2.0...6.2.1">6.2.1</a>
(2022-11-20)</h2>
<p>⚠️ This release contains an important security fix
⚠️</p>
<p>A malicious client could send a specially crafted HTTP request,
triggering an uncaught exception and killing the Node.js process:</p>
<pre><code>Error: read ECONNRESET
    at TCP.onStreamRead (internal/stream_base_commons.js:209:20)
Emitted 'error' event on Socket instance at:
    at emitErrorNT (internal/streams/destroy.js:106:8)
    at emitErrorCloseNT (internal/streams/destroy.js:74:3)
at processTicksAndRejections (internal/process/task_queues.js:80:21) {
  errno: -104,
  code: 'ECONNRESET',
  syscall: 'read'
}
</code></pre>
<p>Please upgrade as soon as possible.</p>
<h3>Bug Fixes</h3>
<ul>
<li>catch errors when destroying invalid upgrades (<a
href="https://github-redirect.dependabot.com/socketio/engine.io/issues/658">#658</a>)
(<a
href="425e833ab1">425e833</a>)</li>
</ul>
<h1><a
href="https://github.com/socketio/engine.io/compare/3.5.0...3.6.0">3.6.0</a>
(2022-06-06)</h1>
<h3>Bug Fixes</h3>
<ul>
<li>add extension in the package.json main entry (<a
href="https://github-redirect.dependabot.com/socketio/engine.io/issues/608">#608</a>)
(<a
href="3ad0567dbd">3ad0567</a>)</li>
<li>do not reset the ping timer after upgrade (<a
href="1f5d469986">1f5d469</a>),
closes <a
href="https://github-redirect.dependabot.com//github-redirect.dependabot.com/socketio/socket.io-client-swift/pull/1309/issues/issuecomment-768475704">socketio/socket.io-client-swift#1309</a></li>
</ul>
<h3>Features</h3>
<ul>
<li>decrease the default value of maxHttpBufferSize (<a
href="58e274c437">58e274c</a>)</li>
</ul>
<p>This change reduces the default value from 100 mb to a more sane 1
mb.</p>
<p>This helps protect the server against denial of service attacks by
malicious clients sending huge amounts of data.</p>
<p>See also: <a
href="https://github.com/advisories/GHSA-j4f2-536g-r55m">https://github.com/advisories/GHSA-j4f2-536g-r55m</a></p>
<ul>
<li>increase the default value of pingTimeout (<a
href="f55a79a28a">f55a79a</a>)</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="24b847be6a"><code>24b847b</code></a>
chore(release): 6.2.1</li>
<li><a
href="425e833ab1"><code>425e833</code></a>
fix: catch errors when destroying invalid upgrades (<a
href="https://github-redirect.dependabot.com/socketio/engine.io/issues/658">#658</a>)</li>
<li><a
href="99adb00ba1"><code>99adb00</code></a>
chore(deps): bump xmlhttprequest-ssl and engine.io-client in
/examples/latenc...</li>
<li><a
href="d196f6a6b7"><code>d196f6a</code></a>
chore(deps): bump minimatch from 3.0.4 to 3.1.2 (<a
href="https://github-redirect.dependabot.com/socketio/engine.io/issues/660">#660</a>)</li>
<li><a
href="7c1270f98c"><code>7c1270f</code></a>
chore(deps): bump nanoid from 3.1.25 to 3.3.1 (<a
href="https://github-redirect.dependabot.com/socketio/engine.io/issues/659">#659</a>)</li>
<li><a
href="535a01d889"><code>535a01d</code></a>
ci: add Node.js 18 in the test matrix</li>
<li><a
href="1b71a6f5cb"><code>1b71a6f</code></a>
docs: remove &quot;Vanilla JS&quot; highlight from README (<a
href="https://github-redirect.dependabot.com/socketio/engine.io/issues/656">#656</a>)</li>
<li><a
href="917d1d29e1"><code>917d1d2</code></a>
refactor: replace deprecated <code>String.prototype.substr()</code> (<a
href="https://github-redirect.dependabot.com/socketio/engine.io/issues/646">#646</a>)</li>
<li><a
href="020801ab8c"><code>020801a</code></a>
chore: add changelog for version 3.6.0</li>
<li><a
href="ed1d6f912c"><code>ed1d6f9</code></a>
test: make test script work on Windows (<a
href="https://github-redirect.dependabot.com/socketio/engine.io/issues/643">#643</a>)</li>
<li>Additional commits viewable in <a
href="https://github.com/socketio/engine.io/compare/6.1.3...6.2.1">compare
view</a></li>
</ul>
</details>
<br />

Updates `socket.io` from 4.4.1 to 4.5.3
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/socketio/socket.io/releases">socket.io's
releases</a>.</em></p>
<blockquote>
<h2>4.5.3</h2>
<h3>Bug Fixes</h3>
<ul>
<li><strong>typings:</strong> accept an HTTP2 server in the constructor
(<a
href="d3d0a2d5be">d3d0a2d</a>)</li>
<li><strong>typings:</strong> apply types to
&quot;io.timeout(...).emit()&quot; calls (<a
href="e357daf585">e357daf</a>)</li>
</ul>
<h4>Links:</h4>
<ul>
<li>Diff: <a
href="https://github.com/socketio/socket.io/compare/4.5.2...4.5.3">https://github.com/socketio/socket.io/compare/4.5.2...4.5.3</a></li>
<li>Client release: <a
href="https://github.com/socketio/socket.io-client/releases/tag/4.5.3">4.5.3</a></li>
<li>engine.io version:  <code>~6.2.0</code></li>
<li>ws version: <code>~8.2.3</code></li>
</ul>
<h2>4.5.2</h2>
<h3>Bug Fixes</h3>
<ul>
<li>prevent the socket from joining a room after disconnection (<a
href="18f3fdab12">18f3fda</a>)</li>
<li><strong>uws:</strong> prevent the server from crashing after upgrade
(<a
href="ba497ee3eb">ba497ee</a>)</li>
</ul>
<h4>Links:</h4>
<ul>
<li>Diff: <a
href="https://github.com/socketio/socket.io/compare/4.5.1...4.5.2">https://github.com/socketio/socket.io/compare/4.5.1...4.5.2</a></li>
<li>Client release: <a
href="https://github.com/socketio/socket.io-client/releases/tag/4.5.2">4.5.2</a></li>
<li>engine.io version:  <code>~6.2.0</code></li>
<li>ws version: <code>~8.2.3</code></li>
</ul>
<h2>4.5.1</h2>
<h3>Bug Fixes</h3>
<ul>
<li>forward the local flag to the adapter when using fetchSockets() (<a
href="30430f0985">30430f0</a>)</li>
<li><strong>typings:</strong> add HTTPS server to accepted types (<a
href="https://github-redirect.dependabot.com/socketio/socket.io/issues/4351">#4351</a>)
(<a
href="9b43c9167c">9b43c91</a>)</li>
</ul>
<h4>Links:</h4>
<ul>
<li>Diff: <a
href="https://github.com/socketio/socket.io/compare/4.5.0...4.5.1">https://github.com/socketio/socket.io/compare/4.5.0...4.5.1</a></li>
<li>Client release: <a
href="https://github.com/socketio/socket.io-client/releases/tag/4.5.1">4.5.1</a></li>
<li>engine.io version:  <code>~6.2.0</code></li>
<li>ws version: <code>~8.2.3</code></li>
</ul>
<h2>4.5.0</h2>
<h3>Bug Fixes</h3>
<ul>
<li><strong>typings:</strong> ensure compatibility with TypeScript 3.x
(<a
href="https://github-redirect.dependabot.com/socketio/socket.io/issues/4259">#4259</a>)
(<a
href="02c87a8561">02c87a8</a>)</li>
</ul>
<h3>Features</h3>
<ul>
<li>add support for catch-all listeners for outgoing packets (<a
href="531104d332">531104d</a>)</li>
</ul>
<p>This is similar to <code>onAny()</code>, but for outgoing
packets.</p>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/socketio/socket.io/blob/main/CHANGELOG.md">socket.io's
changelog</a>.</em></p>
<blockquote>
<h2><a
href="https://github.com/socketio/socket.io/compare/4.5.2...4.5.3">4.5.3</a>
(2022-10-15)</h2>
<h3>Bug Fixes</h3>
<ul>
<li><strong>typings:</strong> accept an HTTP2 server in the constructor
(<a
href="d3d0a2d5be">d3d0a2d</a>)</li>
<li><strong>typings:</strong> apply types to
&quot;io.timeout(...).emit()&quot; calls (<a
href="e357daf585">e357daf</a>)</li>
</ul>
<h2><a
href="https://github.com/socketio/socket.io/compare/4.5.1...4.5.2">4.5.2</a>
(2022-09-02)</h2>
<h3>Bug Fixes</h3>
<ul>
<li>prevent the socket from joining a room after disconnection (<a
href="18f3fdab12">18f3fda</a>)</li>
<li><strong>uws:</strong> prevent the server from crashing after upgrade
(<a
href="ba497ee3eb">ba497ee</a>)</li>
</ul>
<h1><a
href="https://github.com/socketio/socket.io/compare/2.4.1...2.5.0">2.5.0</a>
(2022-06-26)</h1>
<h3>Bug Fixes</h3>
<ul>
<li>fix race condition in dynamic namespaces (<a
href="05e1278cfa">05e1278</a>)</li>
<li>ignore packet received after disconnection (<a
href="22d4bdf00d">22d4bdf</a>)</li>
<li>only set 'connected' to true after middleware execution (<a
href="226cc16165">226cc16</a>)</li>
<li>prevent the socket from joining a room after disconnection (<a
href="f223178eb6">f223178</a>)</li>
</ul>
<h2><a
href="https://github.com/socketio/socket.io/compare/4.5.0...4.5.1">4.5.1</a>
(2022-05-17)</h2>
<h3>Bug Fixes</h3>
<ul>
<li>forward the local flag to the adapter when using fetchSockets() (<a
href="30430f0985">30430f0</a>)</li>
<li><strong>typings:</strong> add HTTPS server to accepted types (<a
href="https://github-redirect.dependabot.com/socketio/socket.io/issues/4351">#4351</a>)
(<a
href="9b43c9167c">9b43c91</a>)</li>
</ul>
<h1><a
href="https://github.com/socketio/socket.io/compare/4.4.1...4.5.0">4.5.0</a>
(2022-04-23)</h1>
<h3>Bug Fixes</h3>
<ul>
<li><strong>typings:</strong> ensure compatibility with TypeScript 3.x
(<a
href="https://github-redirect.dependabot.com/socketio/socket.io/issues/4259">#4259</a>)
(<a
href="02c87a8561">02c87a8</a>)</li>
</ul>
<!-- raw HTML omitted -->
</blockquote>
<p>... (truncated)</p>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="945c84be47"><code>945c84b</code></a>
chore(release): 4.5.3</li>
<li><a
href="d3d0a2d5be"><code>d3d0a2d</code></a>
fix(typings): accept an HTTP2 server in the constructor</li>
<li><a
href="19b225b0c8"><code>19b225b</code></a>
docs(examples): update dependencies of the basic CRUD example</li>
<li><a
href="8fae95dd18"><code>8fae95d</code></a>
docs: add jsdoc for each public method</li>
<li><a
href="e6f6b906db"><code>e6f6b90</code></a>
docs: add deprecation notice for the allSockets() method</li>
<li><a
href="596eb88af7"><code>596eb88</code></a>
ci: upgrade to actions/checkout@3 and actions/setup-node@3</li>
<li><a
href="e357daf585"><code>e357daf</code></a>
fix(typings): apply types to &quot;io.timeout(...).emit()&quot;
calls</li>
<li><a
href="10fa4a2690"><code>10fa4a2</code></a>
refactor: add list of possible disconnection reasons</li>
<li><a
href="8be95b3bd3"><code>8be95b3</code></a>
chore(release): 4.5.2</li>
<li><a
href="ba497ee3eb"><code>ba497ee</code></a>
fix(uws): prevent the server from crashing after upgrade</li>
<li>Additional commits viewable in <a
href="https://github.com/socketio/socket.io/compare/4.4.1...4.5.3">compare
view</a></li>
</ul>
</details>
<br />


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2022-12-12 17:22:31 -08:00
..
docs replace 'master' branch ref to 'main' for onnx repo (#12678) 2022-08-30 13:41:42 -07:00
lib [js/web] support 'pytorch_half_pixel' mode for WebGL kernel 'Resize' (#11208) 2022-11-21 12:03:48 -08:00
script [js/web] add 'xnnpack' to EP list (#12723) 2022-10-03 10:38:45 -07:00
test [js/web] add 'xnnpack' to EP list (#12723) 2022-10-03 10:38:45 -07:00
.gitignore prepare test folder from GitHub (#12220) 2022-07-20 22:01:08 -07:00
.npmignore
karma.conf.js [js/web] use windowed Chrome for perf mode (#12157) 2022-07-18 14:04:27 -07:00
package-lock.json Bump engine.io and socket.io in /js/web (#13723) 2022-12-12 17:22:31 -08:00
package.json Bumping up version number to 1.14.0 on main branch (#13401) 2022-10-21 19:16:44 -04:00
README.md replace 'master' branch ref to 'main' for onnx repo (#12678) 2022-08-30 13:41:42 -07:00
tsconfig.json
webpack.config.js

ONNX Runtime Web

ONNX Runtime Web is a Javascript library for running ONNX models on browsers and on Node.js.

ONNX Runtime Web has adopted WebAssembly and WebGL technologies for providing an optimized ONNX model inference runtime for both CPUs and GPUs.

Why ONNX models

The Open Neural Network Exchange (ONNX) is an open standard for representing machine learning models. The biggest advantage of ONNX is that it allows interoperability across different open source AI frameworks, which itself offers more flexibility for AI frameworks adoption.

Why ONNX Runtime Web

With ONNX Runtime Web, web developers can score models directly on browsers with various benefits including reducing server-client communication and protecting user privacy, as well as offering install-free and cross-platform in-browser ML experience.

ONNX Runtime Web can run on both CPU and GPU. On CPU side, WebAssembly is adopted to execute the model at near-native speed. ONNX Runtime Web complies the native ONNX Runtime CPU engine into WebAssembly backend by using Emscripten, so it supports most functionalities native ONNX Runtime offers, including full ONNX operator coverage, multi-threading, ONNX Runtime Quantization as well as ONNX Runtime Mobile. For performance acceleration with GPUs, ONNX Runtime Web leverages WebGL, a popular standard for accessing GPU capabilities. We are keeping improving op coverage and optimizing performance in WebGL backend.

See Compatibility and Operators Supported for a list of platforms and operators ONNX Runtime Web currently supports.

Usage

Refer to ONNX Runtime JavaScript examples for samples and tutorials.

Documents

Developement

Refer to the following links for development information:

Compatibility

OS/Browser Chrome Edge Safari Electron Node.js
Windows 10 wasm, webgl wasm, webgl - wasm, webgl wasm
macOS wasm, webgl wasm, webgl wasm, webgl wasm, webgl wasm
Ubuntu LTS 18.04 wasm, webgl wasm, webgl - wasm, webgl wasm
iOS wasm, webgl wasm, webgl wasm, webgl - -
Android wasm, webgl wasm, webgl - - -

Operators

WebAssembly backend

ONNX Runtime Web currently support all operators in ai.onnx and ai.onnx.ml.

WebGL backend

ONNX Runtime Web currently supports a subset of operators in ai.onnx operator set. See operators.md for a complete, detailed list of which ONNX operators are supported by WebGL backend.

License

License information can be found here.