onnxruntime/js/web/lib/wasm/jsep/webgpu/ops/pad.ts
Yulong Wang 9aafbe3feb
[js/web] revise TensorView (#17473)
### Description

This change:
- removes the unused `Tensor` types declared in
/js/web/lib/wasm/jsep/tensor.ts
- removes duplicated util functions in  /js/web/lib/wasm/jsep/tensor.ts
- renames /js/web/lib/wasm/jsep/**tensor.ts** to
/js/web/lib/wasm/jsep/**tensor-view.ts** and update corresponding
references. It was kind of confusing that we have multiple `Tensor`
types defined in different places also we have multiple `tensor.ts`
source files.

This is one of the prerequisites for supporting IO binding for WebGPU
buffer in onnxruntime-web.

list of prerequisites PRs:
https://github.com/microsoft/onnxruntime/pull/17465
https://github.com/microsoft/onnxruntime/pull/17469
https://github.com/microsoft/onnxruntime/pull/17470
https://github.com/microsoft/onnxruntime/pull/17472
https://github.com/microsoft/onnxruntime/pull/17473 (this one)
2023-09-14 21:14:44 -07:00

252 lines
8.8 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {DataType} from '../../../wasm-common';
import {TensorView} from '../../tensor-view';
import {ShapeUtil} from '../../util';
import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
import {ComputeContext, GpuDataType, ProgramInfo, ProgramInfoLoader, ProgramMetadata} from '../types';
import {IndicesHelper, inputVariable, outputVariable, ShaderHelper} from './common';
export interface PadAttributes extends AttributeWithCacheKey {
// 0-constant, 1-reflect, 2-edge, 3-wrap
readonly mode: number;
readonly value: number;
readonly pads: number[];
}
const validateInputs = (inputs: readonly TensorView[]): void => {
if (!inputs || inputs.length < 1) {
throw new Error('Too few inputs');
}
if (inputs[0].dataType !== DataType.float) {
throw new Error('Input type must be float.');
}
if (inputs.length >= 2) {
let validPads = inputs[0].dims.length * 2 === inputs[1].dims[0];
if (inputs.length === 4) {
validPads = inputs[3].dims[0] * 2 === inputs[1].dims[0];
}
if (!validPads) {
throw new Error('The pads should be a 1D tensor of shape [2 * input_rank] or [2 * num_axes].');
}
}
};
const getPadConstant =
(output: IndicesHelper, outputDims: readonly number[], inputDims: readonly number[],
inputStrides: readonly number[], pads: number[], dataType: string, constantValue: number): string => {
const inputRank = inputDims.length;
let block = '';
for (let i = inputRank - 1; i >= 0; --i) {
block += `
k = i32(${output.indicesGet('indices', i)}) - ${pads[i]};
if (k < 0) {
break;
}
if (k >= ${inputDims[i]}) {
break;
}
offset += k * ${inputStrides[i]};
`;
}
return `
value = ${dataType}(${constantValue});
for (var i = 0; i < 1; i++) {
var offset = 0;
var k = 0;
${block}
value = x[offset];
}
`;
};
const getPadReflect =
(output: IndicesHelper, outputDims: readonly number[], inputDims: readonly number[],
inputStrides: readonly number[], pads: number[]): string => {
const inputRank = inputDims.length;
let block = '';
for (let i = inputRank - 1; i >= 0; --i) {
block += `
k = i32(${output.indicesGet('indices', i)}) - ${pads[i]};
if (k < 0) {
k = -k;
}
{
let _2n_1 = ${2 * (inputDims[i] - 1)};
k = k % _2n_1;
if(k >= ${inputDims[i]}) {
k = _2n_1 - k;
}
}
offset += k * ${inputStrides[i]};
`;
}
return `
var offset = 0;
var k = 0;
${block}
value = x[offset];
`;
};
const getPadEdge =
(output: IndicesHelper, outputDims: readonly number[], inputDims: readonly number[],
inputStrides: readonly number[], pads: number[]): string => {
const inputRank = inputDims.length;
let block = '';
for (let i = inputRank - 1; i >= 0; --i) {
block += `
k = i32(${output.indicesGet('indices', i)}) - ${pads[i]};
if (k < 0) {
k = 0;
}
if (k >= ${inputDims[i]}) {
k = ${inputDims[i] - 1};
}
offset += k * ${inputStrides[i]};
`;
}
return `
var offset = 0;
var k = 0;
${block}
value = x[offset];
`;
};
const getPadWrap =
(output: IndicesHelper, outputDims: readonly number[], inputDims: readonly number[],
inputStrides: readonly number[], pads: number[]): string => {
const inputRank = inputDims.length;
let block = '';
for (let i = inputRank - 1; i >= 0; --i) {
block += `
k = i32(${output.indicesGet('indices', i)}) - ${pads[i]};
if (k < 0) {
k += ${inputDims[i]};
}
if (k >= ${inputDims[i]}) {
k -= ${inputDims[i]};
}
offset += k * ${inputStrides[i]};
`;
}
return `
var offset = 0;
var k = 0;
${block}
value = x[offset];
`;
};
const getPadSnippet =
(output: IndicesHelper, outputDims: readonly number[], inputDims: readonly number[],
inputStrides: readonly number[], attributes: PadAttributes, dataType: string): string => {
switch (attributes.mode) {
case 0:
return getPadConstant(
output, outputDims, inputDims, inputStrides, attributes.pads, dataType, attributes.value);
case 1:
return getPadReflect(output, outputDims, inputDims, inputStrides, attributes.pads);
case 2:
return getPadEdge(output, outputDims, inputDims, inputStrides, attributes.pads);
case 3:
return getPadWrap(output, outputDims, inputDims, inputStrides, attributes.pads);
default:
throw new Error('Invalid mode');
}
};
const generatePadCode =
(shaderHelper: ShaderHelper, inputs: readonly TensorView[], attributes: PadAttributes, dataType: string):
string => {
const inputDims = inputs[0].dims;
const outputDims = ShapeUtil.padShape(inputDims.slice(), attributes.pads);
const outputSize = ShapeUtil.size(outputDims);
const inputStrides = ShapeUtil.computeStrides(inputDims);
const output = outputVariable('output', inputs[0].dataType, outputDims);
const input = inputVariable('x', inputs[0].dataType, inputDims);
const padSnippet = getPadSnippet(output, outputDims, inputDims, inputStrides, attributes, dataType);
const padCode = `
${shaderHelper.declareVariables(input, output)}
${output.impl()}
${shaderHelper.mainStart()}
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(outputSize)}
let indices = ${output.offsetToIndices('global_idx')};
var value = ${dataType}(0);
${padSnippet}
output[global_idx] = value;
}`;
return padCode;
};
const createPadProgramInfo =
(inputs: readonly TensorView[], metadata: ProgramMetadata, attributes: PadAttributes): ProgramInfo => {
const outputShape = ShapeUtil.padShape(inputs[0].dims.slice(), attributes.pads);
return {
...metadata,
outputs: [{dims: outputShape, dataType: inputs[0].dataType, gpuDataType: GpuDataType.default}],
getShaderSource: shaderHelper => generatePadCode(shaderHelper, inputs, attributes, 'f32'),
dispatchGroup: () => ({x: Math.ceil(ShapeUtil.size(outputShape) / 64 /* workgroup size */)})
};
};
const createPadAttributesFromInputs = (inputs: readonly TensorView[], attributes: PadAttributes): PadAttributes => {
if (inputs.length > 1) {
const bigInt64Pads = inputs[1].getBigInt64Array();
const value = (inputs.length >= 3) ? inputs[2].getFloat32Array()[0] : 0.0;
const inputRank = inputs[0].dims.length;
const updatePads = new Int32Array(2 * inputRank).fill(0);
if (inputs.length >= 4) {
const axes = inputs[3].getBigInt64Array();
for (let i = 0; i < axes.length; i++) {
updatePads[Number(axes[i])] = Number(bigInt64Pads[i]);
updatePads[Number(axes[i]) + inputRank] = Number(bigInt64Pads[i + axes.length]);
}
} else {
bigInt64Pads.forEach((i, v) => updatePads[Number(i)] = (Number(v)));
}
const pads: number[] = [];
updatePads.forEach(v => pads.push(v));
return createAttributeWithCacheKey({mode: attributes.mode, value, pads});
} else {
return attributes;
}
};
const createPadProgramInfoLoader = (inputs: readonly TensorView[], attributes: PadAttributes): ProgramInfoLoader => {
const updatedAttributes = createPadAttributesFromInputs(inputs, attributes);
const metadata:
ProgramMetadata = {name: 'Pad', inputTypes: [GpuDataType.default], cacheHint: updatedAttributes.cacheKey};
return {...metadata, get: () => createPadProgramInfo(inputs, metadata, updatedAttributes)};
};
export const pad = (context: ComputeContext, attributes: PadAttributes): void => {
validateInputs(context.inputs);
context.compute(createPadProgramInfoLoader(context.inputs, attributes), {inputs: [0]});
};
export const parsePadAttributes = (attributes: Record<string, unknown>): PadAttributes => {
const mode = attributes.mode as number;
const value = attributes.value as number;
const pads = attributes.pads as number[];
return createAttributeWithCacheKey({mode, value, pads});
};