mirror of
https://github.com/saymrwulf/onnxruntime.git
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### Description This PR optimizes the gather op, which is improved ~6ms in segment anything model in ADL. The problem in original algorithm is that it includes a for loop to calculate a block size of data. However, the block size may be very large, like `65536`. In GPU shader, we should try to avoid large loop in shader and try to use more threads to do it parallelly. Before: ``` [profiling] kernel "41771992|[Gather] 41771992" input[0]: [4,65536] | float32, input[1]: [1] | int64, output[0]: [1,65536] | float32, execution time: 6886207 ns ``` After: ``` [profiling] kernel "41771992|[Gather] 41771992" input[0]: [4,65536] | float32, input[1]: [1] | int64, output[0]: [1,65536] | float32, execution time: 11719 ns
98 lines
3.8 KiB
TypeScript
98 lines
3.8 KiB
TypeScript
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import {TensorView} from '../../tensor-view';
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import {ShapeUtil} from '../../util';
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import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
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import {ComputeContext, GpuDataType, ProgramInfo, ProgramMetadata} from '../types';
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import {inputVariable, outputVariable, ShaderHelper} from './common';
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export interface GatherAttributes extends AttributeWithCacheKey {
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axis: number;
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}
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const validateInputs = (inputs: readonly TensorView[]): void => {
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if (!inputs || inputs.length !== 2) {
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throw new Error('Gather requires 2 inputs.');
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}
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};
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const createGatherProgramInfo =
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(metadata: ProgramMetadata, inputs: readonly TensorView[], attributes: GatherAttributes): ProgramInfo => {
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const inputShape = inputs[0].dims;
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const indicesShape = inputs[1].dims;
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const inputRank = inputShape.length;
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const axis = ShapeUtil.normalizeAxis(attributes.axis, inputRank);
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const outputShape = inputShape.slice(0);
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outputShape.splice(axis, 1, ...indicesShape);
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const axisDimLimit = inputShape[axis];
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const outputSize = ShapeUtil.size(outputShape);
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const data = inputVariable('data', inputs[0].dataType, inputs[0].dims);
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const indices = inputVariable('inputIndices', inputs[1].dataType, inputs[1].dims);
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const output = outputVariable('output', inputs[0].dataType, outputShape);
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const calcDataIndices = (): string => {
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const indicesRank = indicesShape.length;
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let calcStr = `var indicesIndices = ${indices.type.indices}(0);`;
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for (let i = 0; i < indicesRank; i++) {
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calcStr += `${indicesRank > 1 ? `indicesIndices[${i}]` : 'indicesIndices'} = ${
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outputShape.length > 1 ? `outputIndices[${axis + i}]` : 'outputIndices'};`;
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}
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calcStr += `
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var idx = ${indices.getByIndices('indicesIndices')};
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if (idx < 0) {
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idx = idx + ${axisDimLimit};
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}
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var dataIndices = ${data.type.indices}(0);
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`;
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for (let i = 0, j = 0; i < inputRank; i++) {
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if (i === axis) {
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calcStr += `${inputRank > 1 ? `dataIndices[${i}]` : 'dataIndices'} = u32(idx);`;
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j += indicesRank;
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} else {
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calcStr += `${inputRank > 1 ? `dataIndices[${i}]` : 'dataIndices'} = ${
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outputShape.length > 1 ? `outputIndices[${j}]` : 'outputIndices'};`;
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j++;
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}
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}
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return calcStr;
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};
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const getShaderSource = (shaderHelper: ShaderHelper) => `
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${shaderHelper.declareVariables(data, indices, output)}
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${shaderHelper.mainStart()}
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${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(outputSize)}
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let outputIndices = ${output.offsetToIndices('global_idx')};
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${calcDataIndices()};
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let value = ${data.getByIndices('dataIndices')};
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${output.setByOffset('global_idx', 'value')};
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}`;
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return {
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...metadata,
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outputs: [
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{dims: outputShape, dataType: inputs[0].dataType, gpuDataType: GpuDataType.default},
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],
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getShaderSource,
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dispatchGroup: () => ({x: Math.ceil(outputSize / 64 /* workgroup size */)})
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};
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};
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export const parseGatherAttributes = (attributes: Record<string, unknown>): GatherAttributes =>
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createAttributeWithCacheKey({axis: attributes.axis as number});
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export const gather = (context: ComputeContext, attributes: GatherAttributes): void => {
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const inputs = context.inputs;
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validateInputs(inputs);
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const metadata = {
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name: 'Gather',
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inputTypes: [GpuDataType.default, GpuDataType.default],
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cacheHint: attributes.cacheKey,
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};
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context.compute(createGatherProgramInfo(metadata, context.inputs, attributes));
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};
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