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* Migrate winml to Microsoft Namespace (packaging changes are pending) * add ns_prefix toggle * fix packaging * Users/sheilk/add missing raw header (#3484) * add dualapipartition * wrong variable for repo root Co-authored-by: Sheil Kumar <sheilk@microsoft.com> * remove existence check to force failures * extra paren * dualapipartition needs to be referenced from the source * add microsoft.ai.machinelearning.dll to the output dir * rename the idl file so that assembly info is correctly added into the winmd * fix namespaces * update namespaces * default to microsoft, and add namespace override as build argument * update cmakesetings.json as well * remove from cmakelists.txt Co-authored-by: Sheil Kumar <sheilk@microsoft.com> Co-authored-by: Changming Sun <chasun@microsoft.com>
34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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//-----------------------------------------------------------------------------
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#pragma once
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#include <winrt/Windows.Media.h>
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#include <winrt/Windows.Graphics.Imaging.h>
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enum OutputBindingStrategy { Bound, Unbound, Empty };
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enum EvaluationStrategy { Async, Sync };
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enum ModelInputOutputType { Image, Tensor };
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enum InputImageSource { FromVideoFrame, FromImageFeatureValue, FromCPUResource, FromGPUResource };
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enum VideoFrameSource { FromSoftwareBitmap, FromDirect3DSurface, FromUnsupportedD3DSurface };
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namespace ImageTestHelper
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{
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wgi::BitmapPixelFormat GetPixelFormat(const std::wstring& inputPixelFormat);
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winml::TensorFloat LoadInputImageFromCPU(
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wgi::SoftwareBitmap softwareBitmap,
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const std::wstring& modelPixelFormat);
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winml::TensorFloat LoadInputImageFromGPU(
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wgi::SoftwareBitmap softwareBitmap,
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const std::wstring& modelPixelFormat);
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bool VerifyHelper(
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wm::VideoFrame actual,
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wm::VideoFrame expected);
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}
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