onnxruntime/js/web
Jiajia Qin 193415a162
[js/webgpu] reuse buffer for GpuDataManager (#16746)
### Description
<!-- Describe your changes. -->
Allocating new GPUBuffer in every session.run is not efficient. We
should make it only happen in the first run. In the following runs, we
should try to reuse those buffers.

### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
- This PR is for performance.
See mobilenetv2 becomes 9.58 ms from 12.9 ms.
2023-07-21 13:13:01 -07:00
..
docs [Web/JS] Added Expand operator support. (#16577) 2023-07-11 09:38:16 -07:00
lib [js/webgpu] reuse buffer for GpuDataManager (#16746) 2023-07-21 13:13:01 -07:00
script [js/web/test] accelerate 'npm test' suite0/1 init time (#16558) 2023-07-11 14:34:40 -07:00
test [js/web] upgrade onnx-proto version (#16722) 2023-07-18 16:36:39 -07:00
.gitignore [js/web] add target ort.webgpu.min.js (#15780) 2023-05-04 10:05:39 -07:00
.npmignore [js/web] add target ort.webgpu.min.js (#15780) 2023-05-04 10:05:39 -07:00
karma.conf.js [js/webgpu] run test on chrome instead of chrome canary for webgpu (#15902) 2023-05-12 15:47:59 -07:00
package-lock.json [js/web] upgrade onnx-proto version (#16722) 2023-07-18 16:36:39 -07:00
package.json [js/web] upgrade onnx-proto version (#16722) 2023-07-18 16:36:39 -07:00
README.md [js/webgpu] generate operator table for webgpu (#15954) 2023-05-20 12:20:41 -07:00
tsconfig.json [js/common] allow import onnxruntime-common as ESM and CJS (#15772) 2023-06-12 12:05:11 -07:00
types.d.ts [js/web] add target ort.webgpu.min.js (#15780) 2023-05-04 10:05:39 -07:00
webpack.config.js [js/web] disable node fallback in webpack (#16166) 2023-05-31 16:47:00 -07:00

ONNX Runtime Web

ONNX Runtime Web is a Javascript library for running ONNX models on browsers and on Node.js.

ONNX Runtime Web has adopted WebAssembly and WebGL technologies for providing an optimized ONNX model inference runtime for both CPUs and GPUs.

Why ONNX models

The Open Neural Network Exchange (ONNX) is an open standard for representing machine learning models. The biggest advantage of ONNX is that it allows interoperability across different open source AI frameworks, which itself offers more flexibility for AI frameworks adoption.

Why ONNX Runtime Web

With ONNX Runtime Web, web developers can score models directly on browsers with various benefits including reducing server-client communication and protecting user privacy, as well as offering install-free and cross-platform in-browser ML experience.

ONNX Runtime Web can run on both CPU and GPU. On CPU side, WebAssembly is adopted to execute the model at near-native speed. ONNX Runtime Web complies the native ONNX Runtime CPU engine into WebAssembly backend by using Emscripten, so it supports most functionalities native ONNX Runtime offers, including full ONNX operator coverage, multi-threading, ONNX Runtime Quantization as well as ONNX Runtime Mobile. For performance acceleration with GPUs, ONNX Runtime Web leverages WebGL, a popular standard for accessing GPU capabilities. We are keeping improving op coverage and optimizing performance in WebGL backend.

See Compatibility and Operators Supported for a list of platforms and operators ONNX Runtime Web currently supports.

Usage

Refer to ONNX Runtime JavaScript examples for samples and tutorials.

Documents

Developement

Refer to the following links for development information:

Compatibility

OS/Browser Chrome Edge Safari Electron Node.js
Windows 10 wasm, webgl wasm, webgl - wasm, webgl wasm
macOS wasm, webgl wasm, webgl wasm, webgl wasm, webgl wasm
Ubuntu LTS 18.04 wasm, webgl wasm, webgl - wasm, webgl wasm
iOS wasm, webgl wasm, webgl wasm, webgl - -
Android wasm, webgl wasm, webgl - - -

Operators

WebAssembly backend

ONNX Runtime Web currently support all operators in ai.onnx and ai.onnx.ml.

WebGL backend

ONNX Runtime Web currently supports a subset of operators in ai.onnx operator set. See webgl-operators.md for a complete, detailed list of which ONNX operators are supported by WebGL backend.

WebGPU backend

WebGPU backend is still an experimental feature. See webgpu-operators.md for a detailed list of which ONNX operators are supported by WebGPU backend.

License

License information can be found here.