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* If the tensor is of gray8 format, we should call the gray8 shader * other check (which resolves to unknown in this case) is incorrectly being compared to constant and not DXGI_FORMAT Co-authored-by: Sheil Kumar <sheilk@microsoft.com> |
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| Api | ||
| Api.Experimental | ||
| Api.Image | ||
| Api.Ort | ||
| Common | ||
| Telemetry | ||