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* refactor tensor buffers to make cleaner * refactor to make tensor backing buffer implementation smaller and cleaner * missed virtual on destructor * remove unnecessary static_pointer_cast * add string vector accessor Co-authored-by: Sheil Kumar <sheilk@microsoft.com>
29 lines
No EOL
706 B
C++
29 lines
No EOL
706 B
C++
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "pch.h"
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#include "VectorBackedBuffer.h"
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namespace _winml {
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vector_backed_buffer::vector_backed_buffer(size_t size) : buffer_(size) {}
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uint32_t vector_backed_buffer::Capacity() const {
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return static_cast<uint32_t>(buffer_.size());
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}
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uint32_t vector_backed_buffer::Length() const {
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throw winrt::hresult_error(E_NOTIMPL);
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}
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void vector_backed_buffer::Length(uint32_t /*value*/) {
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throw winrt::hresult_error(E_NOTIMPL);
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}
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STDMETHODIMP vector_backed_buffer::Buffer(uint8_t** value) {
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RETURN_HR_IF_NULL(E_POINTER, value);
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*value = buffer_.data();
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return S_OK;
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}
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} // namespace _winml
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