### Description
This change implements FlashAttention 2 for the webgpu EP for the MHA
operator.
Numbers from Alderlake device show a 2.2x speed up for prefill, which
considering that Attention is 50% of prefill phase (other 50% being
MatMul) implies 4x speed up for Attention with this implementation. This
is inline with the expected perf gain of 2-4x with FlashAttention over
regular attention.
```
Baseline
PS C:\onnxruntime> C:\model_benchmark\model_benchmark.exe -i C:\Phi-3.5-mini-instruct-onnx-web\Phi-3.5-mini-instruct-onnx-web\ -l 1000
Batch size: 1, prompt tokens: 1001, tokens to generate: 128
Prompt processing (time to first token):
avg (us): 9.54997e+06 <<<<<
avg (tokens/s): 104.817
p50 (us): 9.49218e+06
stddev (us): 251442
n: 5 * 1001 token(s)
------
With FlashAttention 2
PS C:\onnxruntime> C:\model_benchmark\model_benchmark.exe -i C:\Phi-3.5-mini-instruct-onnx-web\Phi-3.5-mini-instruct-onnx-web\ -l 1000
Batch size: 1, prompt tokens: 1001, tokens to generate: 128
Prompt processing (time to first token):
avg (us): 4.27937e+06 <<<<<
avg (tokens/s): 233.913
p50 (us): 4.27687e+06
stddev (us): 5344.1
n: 5 * 1001 token(s)
```
### Motivation and Context
On integrated GPUs memory bandwidth is premium, Flash attention makes
softmax computation (and therefore output attention vector computation)
a running operation instead of maintaining full QKt attention scores in
memory. As a result, we see significant improvements in prefill speed -
200% speed up measured here.
This change uses techniques from co-operative matrix multiply to use
registers from a subgroup for fast in register matrix multiply. Without
the co-operative matrix multiply technique ALD showed about 6.0s prefill
time.
Tested on ALD/TGL intel integrated and Nvidia 4070.
### Future Work
- Fine tuning and profiling optimizations.
- Current implement is for prefill only, a generation phase optimized
FA2 implementation is possible, however attention is a tiny part of the
generation phase.
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ONNX Runtime is a cross-platform inference and training machine-learning accelerator.
ONNX Runtime inference can enable faster customer experiences and lower costs, supporting models from deep learning frameworks such as PyTorch and TensorFlow/Keras as well as classical machine learning libraries such as scikit-learn, LightGBM, XGBoost, etc. ONNX Runtime is compatible with different hardware, drivers, and operating systems, and provides optimal performance by leveraging hardware accelerators where applicable alongside graph optimizations and transforms. Learn more →
ONNX Runtime training can accelerate the model training time on multi-node NVIDIA GPUs for transformer models with a one-line addition for existing PyTorch training scripts. Learn more →
Get Started & Resources
-
General Information: onnxruntime.ai
-
Usage documentation and tutorials: onnxruntime.ai/docs
-
YouTube video tutorials: youtube.com/@ONNXRuntime
-
Companion sample repositories:
- ONNX Runtime Inferencing: microsoft/onnxruntime-inference-examples
- ONNX Runtime Training: microsoft/onnxruntime-training-examples
Builtin Pipeline Status
| System | Inference | Training |
|---|---|---|
| Windows | ||
| Linux | ||
| Mac | ||
| Android | ||
| iOS | ||
| Web | ||
| Other |
This project is tested with BrowserStack.
Third-party Pipeline Status
| System | Inference | Training |
|---|---|---|
| Linux |
Releases
The current release and past releases can be found here: https://github.com/microsoft/onnxruntime/releases.
For details on the upcoming release, including release dates, announcements, features, and guidance on submitting feature requests, please visit the release roadmap: https://onnxruntime.ai/roadmap.
Data/Telemetry
Windows distributions of this project may collect usage data and send it to Microsoft to help improve our products and services. See the privacy statement for more details.
Contributions and Feedback
We welcome contributions! Please see the contribution guidelines.
For feature requests or bug reports, please file a GitHub Issue.
For general discussion or questions, please use GitHub Discussions.
Code of Conduct
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
License
This project is licensed under the MIT License.