onnxruntime/winml/test/scenario/cppwinrt/scenariotestscppwinrt.cpp
2020-04-17 13:47:07 -07:00

1455 lines
62 KiB
C++

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "testPch.h"
#include <d3dx12.h>
#include "CommonDeviceHelpers.h"
#include "CustomOperatorProvider.h"
#include "filehelpers.h"
#include "robuffer.h"
#include "scenariotestscppwinrt.h"
#include "Windows.Graphics.DirectX.Direct3D11.interop.h"
#include "windows.ui.xaml.media.dxinterop.h"
#include <d2d1.h>
#include <d3d11.h>
#include <initguid.h>
#include <MemoryBuffer.h>
#include <iostream>
#if __has_include("dxcore.h")
#define ENABLE_DXCORE 1
#endif
#ifdef ENABLE_DXCORE
#include <dxcore.h>
#endif
// lame, but WinBase.h redefines this, which breaks winrt headers later
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
#include <winrt/windows.ui.xaml.h>
#include <winrt/windows.ui.xaml.automation.peers.h>
#include <winrt/windows.ui.xaml.controls.h>
#include <winrt/windows.ui.xaml.media.imaging.h>
#include <winrt/windows.ui.xaml.media.animation.h>
using namespace winml;
using namespace wfc;
using namespace wm;
using namespace wgi;
using namespace wgdx;
using namespace ws;
using namespace wss;
using namespace winrt::Windows::UI::Xaml::Media::Imaging;
using namespace Windows::Graphics::DirectX::Direct3D11;
static void ScenarioCppWinrtTestsClassSetup() {
winrt::init_apartment();
}
static void ScenarioCppWinrtTestsGpuMethodSetup() {
GPUTEST;
};
static void ScenarioCppWinrtTestsSkipEdgeCoreMethodSetup() {
SKIP_EDGECORE
};
static void ScenarioCppWinrtTestsGpuSkipEdgeCoreMethodSetup() {
ScenarioCppWinrtTestsGpuMethodSetup();
SKIP_EDGECORE
};
static void Sample1() {
LearningModel model = nullptr;
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
WINML_EXPECT_NO_THROW(model = LearningModel::LoadFromFilePath(filePath));
}
ILearningModelFeatureValue MakeTensor(const ITensorFeatureDescriptor& descriptor) {
auto dataType = descriptor.TensorKind();
std::vector<int64_t> shape;
int64_t size = 1;
for (auto&& dim : descriptor.Shape()) {
if (dim == -1) dim = 1;
shape.push_back(dim);
size *= dim;
}
switch (dataType) {
case TensorKind::Float: {
std::vector<float> buffer;
buffer.resize(static_cast<size_t>(size));
auto ftv = TensorFloat::CreateFromIterable(shape, winrt::single_threaded_vector<float>(std::move(buffer)));
return ftv;
}
default:
winrt::throw_hresult(E_NOTIMPL);
break;
}
}
ILearningModelFeatureValue MakeImage(const IImageFeatureDescriptor& /*descriptor*/, wf::IInspectable data) {
VideoFrame videoFrame = nullptr;
if (data != nullptr) {
SoftwareBitmap sb = nullptr;
data.as(sb);
videoFrame = VideoFrame::CreateWithSoftwareBitmap(sb);
} else {
SoftwareBitmap sb = SoftwareBitmap(BitmapPixelFormat::Bgra8, 28, 28);
videoFrame = VideoFrame::CreateWithSoftwareBitmap(sb);
}
auto imageValue = ImageFeatureValue::CreateFromVideoFrame(videoFrame);
return imageValue;
}
ILearningModelFeatureValue FeatureValueFromFeatureValueDescriptor(ILearningModelFeatureDescriptor descriptor, wf::IInspectable data = nullptr) {
auto kind = descriptor.Kind();
switch (kind) {
case LearningModelFeatureKind::Image: {
ImageFeatureDescriptor imageDescriptor = nullptr;
descriptor.as(imageDescriptor);
return MakeImage(imageDescriptor, data);
}
case LearningModelFeatureKind::Map:
winrt::throw_hresult(E_NOTIMPL);
break;
case LearningModelFeatureKind::Sequence:
winrt::throw_hresult(E_NOTIMPL);
break;
case LearningModelFeatureKind::Tensor: {
TensorFeatureDescriptor tensorDescriptor = nullptr;
descriptor.as(tensorDescriptor);
return MakeTensor(tensorDescriptor);
}
default:
winrt::throw_hresult(E_INVALIDARG);
break;
}
}
// helper method that populates a binding object with default data
static void BindFeatures(LearningModelBinding binding, IVectorView<ILearningModelFeatureDescriptor> features) {
for (auto&& feature : features) {
auto featureValue = FeatureValueFromFeatureValueDescriptor(feature);
// set an actual buffer here. we're using uninitialized data for simplicity.
binding.Bind(feature.Name(), featureValue);
}
}
//! Scenario1 : Load , bind, eval a model using all the system defaults (easy path)
static void Scenario1LoadBindEvalDefault() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
// create a session on the default device
LearningModelSession session(model, LearningModelDevice(LearningModelDeviceKind::Default));
// create a binding set
LearningModelBinding binding(session);
// bind the input and the output buffers by name
auto inputs = model.InputFeatures();
for (auto&& input : inputs) {
auto featureValue = FeatureValueFromFeatureValueDescriptor(input);
// set an actual buffer here. we're using uninitialized data for simplicity.
binding.Bind(input.Name(), featureValue);
}
// run eval
WINML_EXPECT_NO_THROW(session.Evaluate(binding, L""));
}
//! Scenario2: Load a model from stream
// - winRT, and win32
static void Scenario2LoadModelFromStream() {
// get a stream
std::wstring path = FileHelpers::GetModulePath() + L"model.onnx";
auto storageFile = StorageFile::GetFileFromPathAsync(path).get();
// load the stream
Streams::IRandomAccessStreamReference streamref;
storageFile.as(streamref);
// load a model
LearningModel model = nullptr;
WINML_EXPECT_NO_THROW(model = LearningModel::LoadFromStreamAsync(streamref).get());
WINML_EXPECT_TRUE(model != nullptr);
}
//! Scenario3: pass a SoftwareBitmap into a model
static void Scenario3SoftwareBitmapInputBinding() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
// create a session on the default device
LearningModelSession session(model, LearningModelDevice(LearningModelDeviceKind::Default));
// create a binding set
LearningModelBinding binding(session);
// bind the input and the output buffers by name
auto inputs = model.InputFeatures();
for (auto&& input : inputs) {
// load the SoftwareBitmap
SoftwareBitmap sb = FileHelpers::GetSoftwareBitmapFromFile(FileHelpers::GetModulePath() + L"fish.png");
auto videoFrame = VideoFrame::CreateWithSoftwareBitmap(sb);
auto imageValue = ImageFeatureValue::CreateFromVideoFrame(videoFrame);
WINML_EXPECT_NO_THROW(binding.Bind(input.Name(), imageValue));
}
// run eval
WINML_EXPECT_NO_THROW(session.Evaluate(binding, L""));
}
//! Scenario5: run an async eval
wf::IAsyncOperation<LearningModelEvaluationResult> DoEvalAsync() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
// create a session on the default device
LearningModelSession session(model, LearningModelDevice(LearningModelDeviceKind::Default));
// create a binding set
LearningModelBinding binding(session);
// bind the input and the output buffers by name
auto inputs = model.InputFeatures();
for (auto&& input : inputs) {
auto featureValue = FeatureValueFromFeatureValueDescriptor(input);
// set an actual buffer here. we're using uninitialized data for simplicity.
binding.Bind(input.Name(), featureValue);
}
// run eval async
return session.EvaluateAsync(binding, L"");
}
static void Scenario5AsyncEval() {
auto task = DoEvalAsync();
while (task.Status() == wf::AsyncStatus::Started) {
std::cout << "Waiting...\n";
Sleep(30);
}
std::cout << "Done\n";
WINML_EXPECT_NO_THROW(task.get());
}
//! Scenario6: use BindInputWithProperties - BitmapBounds, BitmapPixelFormat
// apparently this scenario is cut for rs5. - not cut, just rewprked. move props
// to the image value when that is checked in.
static void Scenario6BindWithProperties() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
// create a session on the default device
LearningModelSession session(model, LearningModelDevice(LearningModelDeviceKind::Default));
// create a binding set
LearningModelBinding binding(session);
// bind the input and the output buffers by name
auto inputs = model.InputFeatures();
for (auto&& input : inputs) {
SoftwareBitmap sb = SoftwareBitmap(BitmapPixelFormat::Bgra8, 224, 224);
auto videoFrame = VideoFrame::CreateWithSoftwareBitmap(sb);
auto imageValue = ImageFeatureValue::CreateFromVideoFrame(videoFrame);
PropertySet propertySet;
// make a BitmapBounds
BitmapBounds bounds;
bounds.X = 0;
bounds.Y = 0;
bounds.Height = 100;
bounds.Width = 100;
auto bitmapsBoundsProperty = wf::PropertyValue::CreateUInt32Array({bounds.X, bounds.Y, bounds.Width, bounds.Height});
// insert it in the property set
propertySet.Insert(L"BitmapBounds", bitmapsBoundsProperty);
// make a BitmapPixelFormat
BitmapPixelFormat bitmapPixelFormat = BitmapPixelFormat::Bgra8;
// translate it to an int so it can be used as a PropertyValue;
int intFromBitmapPixelFormat = static_cast<int>(bitmapPixelFormat);
auto bitmapPixelFormatProperty = wf::PropertyValue::CreateInt32(intFromBitmapPixelFormat);
// insert it in the property set
propertySet.Insert(L"BitmapPixelFormat", bitmapPixelFormatProperty);
// bind with properties
WINML_EXPECT_NO_THROW(binding.Bind(input.Name(), imageValue, propertySet));
}
// run eval
WINML_EXPECT_NO_THROW(session.Evaluate(binding, L""));
}
//! Scenario7: run eval without creating a binding object
static void Scenario7EvalWithNoBind() {
auto map = winrt::single_threaded_map<winrt::hstring, wf::IInspectable>();
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
// create a session on the default device
LearningModelSession session(model, LearningModelDevice(LearningModelDeviceKind::Default));
// enumerate feature descriptors and create features (but don't bind them)
auto inputs = model.InputFeatures();
for (auto&& input : inputs) {
auto featureValue = FeatureValueFromFeatureValueDescriptor(input);
map.Insert(input.Name(), featureValue);
}
// run eval
WINML_EXPECT_NO_THROW(session.EvaluateFeaturesAsync(map, L"").get());
}
//! Scenario8: choose which device to run the model on - PreferredDeviceType, PreferredDevicePerformance, SetDeviceFromSurface, SetDevice
// create a session on the default device
static void Scenario8SetDeviceSampleDefault() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
LearningModelDevice anyDevice(LearningModelDeviceKind::Default);
LearningModelSession anySession(model, anyDevice);
}
// create a session on the CPU device
static void Scenario8SetDeviceSampleCPU() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
LearningModelDevice cpuDevice(LearningModelDeviceKind::Cpu);
LearningModelSession cpuSession(model, cpuDevice);
}
// create a session on the default DML device
static void Scenario8SetDeviceSampleDefaultDirectX() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
LearningModelDevice dmlDeviceDefault(LearningModelDeviceKind::DirectX);
LearningModelSession dmlSessionDefault(model, dmlDeviceDefault);
}
// create a session on the DML device that provides best power
static void Scenario8SetDeviceSampleMinPower() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
LearningModelDevice dmlDeviceMinPower(LearningModelDeviceKind::DirectXMinPower);
LearningModelSession dmlSessionMinPower(model, dmlDeviceMinPower);
}
// create a session on the DML device that provides best perf
static void Scenario8SetDeviceSampleMaxPerf() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
LearningModelDevice dmlDeviceMaxPerf(LearningModelDeviceKind::DirectXHighPerformance);
LearningModelSession dmlSessionMaxPerf(model, dmlDeviceMaxPerf);
}
// create a session on the same device my camera is on
static void Scenario8SetDeviceSampleMyCameraDevice() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
auto devices = winrt::Windows::Devices::Enumeration::DeviceInformation::FindAllAsync(winrt::Windows::Devices::Enumeration::DeviceClass::VideoCapture).get();
winrt::hstring deviceId;
if (devices.Size() > 0) {
auto device = devices.GetAt(0);
deviceId = device.Id();
auto deviceName = device.Name();
auto enabled = device.IsEnabled();
std::cout << "Found device " << deviceName.c_str() << ", enabled = " << enabled << "\n";
wm::Capture::MediaCapture captureManager;
wm::Capture::MediaCaptureInitializationSettings settings;
settings.VideoDeviceId(deviceId);
captureManager.InitializeAsync(settings).get();
auto mediaCaptureSettings = captureManager.MediaCaptureSettings();
auto direct3D11Device = mediaCaptureSettings.Direct3D11Device();
LearningModelDevice dmlDeviceCamera = LearningModelDevice::CreateFromDirect3D11Device(direct3D11Device);
LearningModelSession dmlSessionCamera(model, dmlDeviceCamera);
} else {
WINML_SKIP_TEST("Test skipped because video capture device is missing");
}
}
// create a device from D3D11 Device
static void Scenario8SetDeviceSampleD3D11Device() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
winrt::com_ptr<ID3D11Device> pD3D11Device = nullptr;
winrt::com_ptr<ID3D11DeviceContext> pContext = nullptr;
D3D_FEATURE_LEVEL fl;
HRESULT result = D3D11CreateDevice(
nullptr, D3D_DRIVER_TYPE::D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0,
D3D11_SDK_VERSION, pD3D11Device.put(), &fl, pContext.put());
if (FAILED(result)) {
WINML_SKIP_TEST("Test skipped because d3d11 device is missing");
}
// get dxgiDevice from d3ddevice
winrt::com_ptr<IDXGIDevice> pDxgiDevice;
pD3D11Device.get()->QueryInterface<IDXGIDevice>(pDxgiDevice.put());
winrt::com_ptr<::IInspectable> pInspectable;
CreateDirect3D11DeviceFromDXGIDevice(pDxgiDevice.get(), pInspectable.put());
LearningModelDevice device = LearningModelDevice::CreateFromDirect3D11Device(
pInspectable.as<wgdx::Direct3D11::IDirect3DDevice>());
LearningModelSession session(model, device);
}
// create a session on the a specific dx device that I chose some other way , note we have to use native interop here and pass a cmd queue
static void Scenario8SetDeviceSampleCustomCommandQueue() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
winrt::com_ptr<ID3D12Device> pD3D12Device = nullptr;
CommonDeviceHelpers::AdapterEnumerationSupport support;
if (FAILED(CommonDeviceHelpers::GetAdapterEnumerationSupport(&support))) {
WINML_LOG_ERROR("Unable to load DXGI or DXCore");
return;
}
HRESULT result = S_OK;
if (support.has_dxgi) {
WINML_EXPECT_NO_THROW(result = D3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL::D3D_FEATURE_LEVEL_12_0, __uuidof(ID3D12Device), reinterpret_cast<void**>(pD3D12Device.put())));
}
#ifdef ENABLE_DXCORE
if (support.has_dxgi == false) {
winrt::com_ptr<IDXCoreAdapterFactory> spFactory;
DXCoreCreateAdapterFactory(IID_PPV_ARGS(spFactory.put()));
const GUID gpuFilter[] = {DXCORE_ADAPTER_ATTRIBUTE_D3D12_GRAPHICS};
winrt::com_ptr<IDXCoreAdapterList> spAdapterList;
spFactory->CreateAdapterList(1, gpuFilter, IID_PPV_ARGS(spAdapterList.put()));
winrt::com_ptr<IDXCoreAdapter> spAdapter;
WINML_EXPECT_NO_THROW(spAdapterList->GetAdapter(0, IID_PPV_ARGS(spAdapter.put())));
::IUnknown* pAdapter = spAdapter.get();
WINML_EXPECT_NO_THROW(result = D3D12CreateDevice(pAdapter, D3D_FEATURE_LEVEL::D3D_FEATURE_LEVEL_12_0, __uuidof(ID3D12Device), reinterpret_cast<void**>(pD3D12Device.put())));
}
#endif
if (FAILED(result)) {
WINML_SKIP_TEST("Test skipped because d3d12 device is missing");
return;
}
winrt::com_ptr<ID3D12CommandQueue> dxQueue = nullptr;
D3D12_COMMAND_QUEUE_DESC commandQueueDesc = {};
commandQueueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
pD3D12Device->CreateCommandQueue(&commandQueueDesc, __uuidof(ID3D12CommandQueue), reinterpret_cast<void**>(&dxQueue));
auto factory = winrt::get_activation_factory<LearningModelDevice, ILearningModelDeviceFactoryNative>();
winrt::com_ptr<::IUnknown> spUnk;
factory->CreateFromD3D12CommandQueue(dxQueue.get(), spUnk.put());
auto dmlDeviceCustom = spUnk.as<LearningModelDevice>();
LearningModelSession dmlSessionCustom(model, dmlDeviceCustom);
}
//pass a Tensor in as an input GPU
static void Scenario9LoadBindEvalInputTensorGPU() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"fns-candy.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
winrt::com_ptr<ID3D12Device> pD3D12Device;
WINML_EXPECT_NO_THROW(D3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL::D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), pD3D12Device.put_void()));
winrt::com_ptr<ID3D12CommandQueue> dxQueue;
D3D12_COMMAND_QUEUE_DESC commandQueueDesc = {};
commandQueueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
pD3D12Device->CreateCommandQueue(&commandQueueDesc, __uuidof(ID3D12CommandQueue), dxQueue.put_void());
auto devicefactory = winrt::get_activation_factory<LearningModelDevice, ILearningModelDeviceFactoryNative>();
auto tensorfactory = winrt::get_activation_factory<TensorFloat, ITensorStaticsNative>();
winrt::com_ptr<::IUnknown> spUnk;
WINML_EXPECT_NO_THROW(devicefactory->CreateFromD3D12CommandQueue(dxQueue.get(), spUnk.put()));
LearningModelDevice dmlDeviceCustom = nullptr;
WINML_EXPECT_NO_THROW(spUnk.as(dmlDeviceCustom));
LearningModelSession dmlSessionCustom = nullptr;
WINML_EXPECT_NO_THROW(dmlSessionCustom = LearningModelSession(model, dmlDeviceCustom));
LearningModelBinding modelBinding(dmlSessionCustom);
UINT64 bufferbytesize = 720 * 720 * 3 * sizeof(float);
D3D12_HEAP_PROPERTIES heapProperties = {
D3D12_HEAP_TYPE_DEFAULT,
D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
D3D12_MEMORY_POOL_UNKNOWN,
0,
0};
D3D12_RESOURCE_DESC resourceDesc = {
D3D12_RESOURCE_DIMENSION_BUFFER,
0,
bufferbytesize,
1,
1,
1,
DXGI_FORMAT_UNKNOWN,
{1, 0},
D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS};
winrt::com_ptr<ID3D12Resource> pGPUResource = nullptr;
pD3D12Device->CreateCommittedResource(
&heapProperties,
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
__uuidof(ID3D12Resource),
pGPUResource.put_void());
winrt::com_ptr<::IUnknown> spUnkTensor;
TensorFloat input1imagetensor(nullptr);
__int64 shape[4] = {1, 3, 720, 720};
tensorfactory->CreateFromD3D12Resource(pGPUResource.get(), shape, 4, spUnkTensor.put());
spUnkTensor.try_as(input1imagetensor);
auto feature = model.InputFeatures().First();
WINML_EXPECT_NO_THROW(modelBinding.Bind(feature.Current().Name(), input1imagetensor));
auto outputtensordescriptor = model.OutputFeatures().First().Current().as<ITensorFeatureDescriptor>();
auto outputtensorshape = outputtensordescriptor.Shape();
VideoFrame outputimage(
BitmapPixelFormat::Rgba8,
static_cast<int32_t>(outputtensorshape.GetAt(3)),
static_cast<int32_t>(outputtensorshape.GetAt(2)));
ImageFeatureValue outputTensor = ImageFeatureValue::CreateFromVideoFrame(outputimage);
WINML_EXPECT_NO_THROW(modelBinding.Bind(model.OutputFeatures().First().Current().Name(), outputTensor));
// Testing GetAsD3D12Resource
winrt::com_ptr<ID3D12Resource> pReturnedResource;
input1imagetensor.as<ITensorNative>()->GetD3D12Resource(pReturnedResource.put());
WINML_EXPECT_EQUAL(pReturnedResource.get(), pGPUResource.get());
// Evaluate the model
winrt::hstring correlationId;
dmlSessionCustom.EvaluateAsync(modelBinding, correlationId).get();
}
static void Scenario13SingleModelOnCPUandGPU() {
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
LearningModelSession cpuSession(model, LearningModelDevice(LearningModelDeviceKind::Cpu));
LearningModelSession gpuSession(model, LearningModelDevice(LearningModelDeviceKind::DirectX));
LearningModelBinding cpuBinding(cpuSession);
LearningModelBinding gpuBinding(gpuSession);
auto inputs = model.InputFeatures();
for (auto&& input : inputs) {
auto cpuFeatureValue = FeatureValueFromFeatureValueDescriptor(input);
cpuBinding.Bind(input.Name(), cpuFeatureValue);
auto gpuFeatureValue = FeatureValueFromFeatureValueDescriptor(input);
gpuBinding.Bind(input.Name(), gpuFeatureValue);
}
auto cpuTask = cpuSession.EvaluateAsync(cpuBinding, L"cpu");
auto gpuTask = gpuSession.EvaluateAsync(gpuBinding, L"gpu");
WINML_EXPECT_NO_THROW(cpuTask.get());
WINML_EXPECT_NO_THROW(gpuTask.get());
}
// Validates when binding input image with free dimensions, the binding step is executed correctly.
static void Scenario11FreeDimensionsTensor() {
std::wstring filePath = FileHelpers::GetModulePath() + L"free_dimensional_image_input.onnx";
// load a model with expected input size: -1 x -1
auto model = LearningModel::LoadFromFilePath(filePath);
auto session = LearningModelSession(model);
auto binding = LearningModelBinding(session);
VideoFrame inputImage(BitmapPixelFormat::Rgba8, 1000, 1000);
ImageFeatureValue inputimagetensor = ImageFeatureValue::CreateFromVideoFrame(inputImage);
auto feature = model.InputFeatures().First();
binding.Bind(feature.Current().Name(), inputimagetensor);
feature.MoveNext();
binding.Bind(feature.Current().Name(), inputimagetensor);
session.Evaluate(binding, L"");
}
static void Scenario11FreeDimensionsImage() {
std::wstring filePath = FileHelpers::GetModulePath() + L"free_dimensional_imageDes.onnx";
// load a model with expected input size: -1 x -1
auto model = LearningModel::LoadFromFilePath(filePath);
auto session = LearningModelSession(model);
auto binding = LearningModelBinding(session);
VideoFrame inputImage(BitmapPixelFormat::Bgra8, 1000, 1000);
ImageFeatureValue inputimagetensor = ImageFeatureValue::CreateFromVideoFrame(inputImage);
auto feature = model.InputFeatures().First();
ImageFeatureDescriptor imageDescriptor = nullptr;
feature.Current().as(imageDescriptor);
binding.Bind(feature.Current().Name(), inputimagetensor);
feature.MoveNext();
feature.Current().as(imageDescriptor);
binding.Bind(feature.Current().Name(), inputimagetensor);
session.Evaluate(binding, L"");
}
struct SwapChainEntry {
LearningModelSession session;
LearningModelBinding binding;
wf::IAsyncOperation<LearningModelEvaluationResult> activetask;
SwapChainEntry() : session(nullptr), binding(nullptr), activetask(nullptr) {}
};
void SubmitEval(LearningModel model, SwapChainEntry* sessionBindings, int swapchaindex) {
if (sessionBindings[swapchaindex].activetask != nullptr) {
//make sure the previously submitted work for this swapchain index is complete before reusing resources
sessionBindings[swapchaindex].activetask.get();
}
// bind the input and the output buffers by name
auto inputs = model.InputFeatures();
for (auto&& input : inputs) {
auto featureValue = FeatureValueFromFeatureValueDescriptor(input);
// set an actual buffer here. we're using uninitialized data for simplicity.
sessionBindings[swapchaindex].binding.Bind(input.Name(), featureValue);
}
// submit an eval and wait for it to finish submitting work
sessionBindings[swapchaindex].activetask = sessionBindings[swapchaindex].session.EvaluateAsync(sessionBindings[swapchaindex].binding, L"0");
// return without waiting for the submit to finish, setup the completion handler
}
//Scenario14:Load single model, run it mutliple times on a single gpu device using a fast swapchain pattern
static void Scenario14RunModelSwapchain() {
const int swapchainentrycount = 3;
SwapChainEntry sessionBindings[swapchainentrycount];
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
// create a session on gpu1
LearningModelDevice dmlDevice = LearningModelDevice(LearningModelDeviceKind::DirectX);
// create the swapchain style bindings to cycle through
for (int i = 0; i < swapchainentrycount; i++) {
sessionBindings[i].session = LearningModelSession(model, dmlDevice);
sessionBindings[i].binding = LearningModelBinding(sessionBindings[i].session);
}
//submit 10 evaluations to 3 swapchain entries
int swapchaindex = 0;
for (int i = 0; i < 10; i++) {
swapchaindex = swapchaindex % swapchainentrycount;
SubmitEval(model, sessionBindings, (swapchaindex)++);
}
//wait for all work to be completed
for (int i = 0; i < swapchainentrycount; i++) {
if (sessionBindings[i].activetask != nullptr) {
//make sure the previously submitted work for this swapchain index is compolete before resuing resources
sessionBindings[i].activetask.get();
}
}
}
static void LoadBindEval_CustomOperator_CPU(const wchar_t* fileName) {
auto customOperatorProvider = winrt::make<CustomOperatorProvider>();
auto provider = customOperatorProvider.as<ILearningModelOperatorProvider>();
LearningModel model = LearningModel::LoadFromFilePath(fileName, provider);
LearningModelSession session(model, LearningModelDevice(LearningModelDeviceKind::Default));
LearningModelBinding bindings(session);
auto inputShape = std::vector<int64_t>{5};
auto inputData = std::vector<float>{-50.f, -25.f, 0.f, 25.f, 50.f};
auto inputValue =
TensorFloat::CreateFromIterable(
inputShape,
winrt::single_threaded_vector<float>(std::move(inputData)).GetView());
WINML_EXPECT_NO_THROW(bindings.Bind(L"X", inputValue));
auto outputValue = TensorFloat::Create();
WINML_EXPECT_NO_THROW(bindings.Bind(L"Y", outputValue));
winrt::hstring correlationId;
WINML_EXPECT_NO_THROW(session.Evaluate(bindings, correlationId));
auto buffer = outputValue.GetAsVectorView();
WINML_EXPECT_TRUE(buffer != nullptr);
}
//! Scenario17 : Control the dev diagnostics features of WinML Tracing
static void Scenario17DevDiagnostics() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
// create a session on the default device
LearningModelSession session(model, LearningModelDevice(LearningModelDeviceKind::Default));
// create a binding set
LearningModelBinding binding(session);
// bind the input and the output buffers by name
auto inputs = model.InputFeatures();
for (auto&& input : inputs) {
auto featureValue = FeatureValueFromFeatureValueDescriptor(input);
// set an actual buffer here. we're using uninitialized data for simplicity.
binding.Bind(input.Name(), featureValue);
}
session.EvaluationProperties().Insert(L"EnableDebugOutput", nullptr);
// run eval
WINML_EXPECT_NO_THROW(session.Evaluate(binding, L""));
}
/**
* Custom Operator Tests are labeled as GPU tests because the DML code is interlaced with the custom op code
* even though CPU custom ops shouldn't be dependent on GPU functionality.
* These should be reclassed to ScenarioCppWinrt once the DML code is decoupled from the custom op code.
**/
// create a session that loads a model with a branch new operator, register the custom operator, and load/bind/eval
static void Scenario20aLoadBindEvalCustomOperatorCPU() {
std::wstring filePath = FileHelpers::GetModulePath() + L"noisy_relu.onnx";
LoadBindEval_CustomOperator_CPU(filePath.c_str());
}
// create a session that loads a model with an overridden operator, register the replacement custom operator, and load/bind/eval
static void Scenario20bLoadBindEvalReplacementCustomOperatorCPU() {
std::wstring filePath = FileHelpers::GetModulePath() + L"relu.onnx";
LoadBindEval_CustomOperator_CPU(filePath.c_str());
}
//! Scenario21: Load two models, set them up to run chained after one another on the same gpu hardware device
static void Scenario21RunModel2ChainZ() {
// load a model, TODO: get a model that has an image descriptor
std::wstring filePath = FileHelpers::GetModulePath() + L"fns-candy.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
// create both session on the default gpu
LearningModelSession session1(model, LearningModelDevice(LearningModelDeviceKind::DirectX));
LearningModelSession session2(model, LearningModelDevice(LearningModelDeviceKind::DirectX));
// create both binding sets
LearningModelBinding binding1(session1);
LearningModelBinding binding2(session2);
// get the input descriptor
auto input = model.InputFeatures().GetAt(0);
// load a SoftwareBitmap
auto sb = FileHelpers::GetSoftwareBitmapFromFile(FileHelpers::GetModulePath() + L"fish_720.png");
auto videoFrame = VideoFrame::CreateWithSoftwareBitmap(sb);
// bind it
binding1.Bind(input.Name(), videoFrame);
// get the output descriptor
auto output = model.OutputFeatures().GetAt(0);
// create an empty output tensor since we don't want the first model to detensorize into an image.
std::vector<int64_t> shape = {1, 3, 720, 720};
auto outputValue = TensorFloat::Create(shape); // FeatureValueFromFeatureValueDescriptor(input, nullptr);
// now bind the(empty) output so we have a marker to chain with
binding1.Bind(output.Name(), outputValue);
// and leave the output unbound on the second model, we will fetch it later
// run both models async
WINML_EXPECT_NO_THROW(session1.EvaluateAsync(binding1, L""));
// now bind that output to the next models input
binding2.Bind(input.Name(), outputValue);
//eval the second model
auto session2AsyncOp = session2.EvaluateAsync(binding2, L"");
// now get the output don't wait, queue up the next model
auto finalOutput = session2AsyncOp.get().Outputs().First().Current().Value();
}
bool VerifyHelper(ImageFeatureValue actual, ImageFeatureValue expected) {
auto softwareBitmapActual = actual.VideoFrame().SoftwareBitmap();
auto softwareBitmapExpected = expected.VideoFrame().SoftwareBitmap();
WINML_EXPECT_EQUAL(softwareBitmapActual.PixelHeight(), softwareBitmapExpected.PixelHeight());
WINML_EXPECT_EQUAL(softwareBitmapActual.PixelWidth(), softwareBitmapExpected.PixelWidth());
WINML_EXPECT_EQUAL(softwareBitmapActual.BitmapPixelFormat(), softwareBitmapExpected.BitmapPixelFormat());
// 4 means 4 channels
uint32_t size = 4 * softwareBitmapActual.PixelHeight() * softwareBitmapActual.PixelWidth();
ws::Streams::Buffer actualOutputBuffer(size);
ws::Streams::Buffer expectedOutputBuffer(size);
softwareBitmapActual.CopyToBuffer(actualOutputBuffer);
softwareBitmapExpected.CopyToBuffer(expectedOutputBuffer);
byte* actualBytes;
actualOutputBuffer.try_as<::Windows::Storage::Streams::IBufferByteAccess>()->Buffer(&actualBytes);
byte* expectedBytes;
expectedOutputBuffer.try_as<::Windows::Storage::Streams::IBufferByteAccess>()->Buffer(&expectedBytes);
byte* pActualByte = actualBytes;
byte* pExpectedByte = expectedBytes;
// hard code, might need to be modified later.
const float cMaxErrorRate = 0.06f;
byte epsilon = 20;
UINT errors = 0;
for (uint32_t i = 0; i < size; i++, pActualByte++, pExpectedByte++) {
auto diff = (*pActualByte - *pExpectedByte);
if (diff > epsilon) {
errors++;
}
}
std::cout << "total errors is " << errors << "/" << size << ", errors rate is " << (float)errors / size << "\n";
return ((float)errors / size < cMaxErrorRate);
}
static void Scenario22ImageBindingAsCPUTensor() {
std::wstring modulePath = FileHelpers::GetModulePath();
std::wstring inputImagePath = modulePath + L"fish_720.png";
std::wstring bmImagePath = modulePath + L"bm_fish_720.jpg";
std::wstring modelPath = modulePath + L"fns-candy.onnx";
auto device = LearningModelDevice(LearningModelDeviceKind::Default);
auto model = LearningModel::LoadFromFilePath(modelPath);
auto session = LearningModelSession(model, device);
auto binding = LearningModelBinding(session);
SoftwareBitmap softwareBitmap = FileHelpers::GetSoftwareBitmapFromFile(inputImagePath);
softwareBitmap = SoftwareBitmap::Convert(softwareBitmap, BitmapPixelFormat::Bgra8);
// Put softwareBitmap into buffer
BYTE* pData = nullptr;
UINT32 size = 0;
wgi::BitmapBuffer spBitmapBuffer(softwareBitmap.LockBuffer(wgi::BitmapBufferAccessMode::Read));
wf::IMemoryBufferReference reference = spBitmapBuffer.CreateReference();
auto spByteAccess = reference.as<::Windows::Foundation::IMemoryBufferByteAccess>();
spByteAccess->GetBuffer(&pData, &size);
std::vector<int64_t> shape = {1, 3, softwareBitmap.PixelHeight(), softwareBitmap.PixelWidth()};
float* pCPUTensor;
uint32_t uCapacity;
TensorFloat tf = TensorFloat::Create(shape);
winrt::com_ptr<ITensorNative> itn = tf.as<ITensorNative>();
itn->GetBuffer(reinterpret_cast<BYTE**>(&pCPUTensor), &uCapacity);
uint32_t height = softwareBitmap.PixelHeight();
uint32_t width = softwareBitmap.PixelWidth();
for (UINT32 i = 0; i < size; i += 4) {
UINT32 pixelInd = i / 4;
pCPUTensor[pixelInd] = (float)pData[i];
pCPUTensor[(height * width) + pixelInd] = (float)pData[i + 1];
pCPUTensor[(height * width * 2) + pixelInd] = (float)pData[i + 2];
}
// Bind input
binding.Bind(model.InputFeatures().First().Current().Name(), tf);
// Bind output
auto outputtensordescriptor = model.OutputFeatures().First().Current().as<ITensorFeatureDescriptor>();
auto outputtensorshape = outputtensordescriptor.Shape();
VideoFrame outputimage(
BitmapPixelFormat::Bgra8,
static_cast<int32_t>(outputtensorshape.GetAt(3)),
static_cast<int32_t>(outputtensorshape.GetAt(2)));
ImageFeatureValue outputTensor = ImageFeatureValue::CreateFromVideoFrame(outputimage);
WINML_EXPECT_NO_THROW(binding.Bind(model.OutputFeatures().First().Current().Name(), outputTensor));
// Evaluate the model
winrt::hstring correlationId;
WINML_EXPECT_NO_THROW(session.EvaluateAsync(binding, correlationId).get());
// Verify the output by comparing with the benchmark image
SoftwareBitmap bm_softwareBitmap = FileHelpers::GetSoftwareBitmapFromFile(bmImagePath);
bm_softwareBitmap = SoftwareBitmap::Convert(bm_softwareBitmap, BitmapPixelFormat::Bgra8);
VideoFrame bm_videoFrame = VideoFrame::CreateWithSoftwareBitmap(bm_softwareBitmap);
ImageFeatureValue bm_imagevalue = ImageFeatureValue::CreateFromVideoFrame(bm_videoFrame);
WINML_EXPECT_TRUE(VerifyHelper(bm_imagevalue, outputTensor));
// check the output video frame object by saving output image to disk
std::wstring outputDataImageFileName = L"out_cpu_tensor_fish_720.jpg";
StorageFolder currentfolder = StorageFolder::GetFolderFromPathAsync(modulePath).get();
StorageFile outimagefile = currentfolder.CreateFileAsync(outputDataImageFileName, CreationCollisionOption::ReplaceExisting).get();
IRandomAccessStream writestream = outimagefile.OpenAsync(FileAccessMode::ReadWrite).get();
BitmapEncoder encoder = BitmapEncoder::CreateAsync(BitmapEncoder::JpegEncoderId(), writestream).get();
// Set the software bitmap
encoder.SetSoftwareBitmap(outputimage.SoftwareBitmap());
encoder.FlushAsync().get();
}
static void Scenario22ImageBindingAsGPUTensor() {
std::wstring modulePath = FileHelpers::GetModulePath();
std::wstring inputImagePath = modulePath + L"fish_720.png";
std::wstring bmImagePath = modulePath + L"bm_fish_720.jpg";
std::wstring modelPath = modulePath + L"fns-candy.onnx";
std::wstring outputDataImageFileName = L"out_gpu_tensor_fish_720.jpg";
SoftwareBitmap softwareBitmap = FileHelpers::GetSoftwareBitmapFromFile(inputImagePath);
softwareBitmap = SoftwareBitmap::Convert(softwareBitmap, BitmapPixelFormat::Bgra8);
// Put softwareBitmap into cpu buffer
BYTE* pData = nullptr;
UINT32 size = 0;
wgi::BitmapBuffer spBitmapBuffer(softwareBitmap.LockBuffer(wgi::BitmapBufferAccessMode::Read));
wf::IMemoryBufferReference reference = spBitmapBuffer.CreateReference();
auto spByteAccess = reference.as<::Windows::Foundation::IMemoryBufferByteAccess>();
spByteAccess->GetBuffer(&pData, &size);
std::vector<int64_t> shape = {1, 3, softwareBitmap.PixelHeight(), softwareBitmap.PixelWidth()};
FLOAT* pCPUTensor;
uint32_t uCapacity;
// CPU tensorization
TensorFloat tf = TensorFloat::Create(shape);
winrt::com_ptr<ITensorNative> itn = tf.as<ITensorNative>();
itn->GetBuffer(reinterpret_cast<BYTE**>(&pCPUTensor), &uCapacity);
uint32_t height = softwareBitmap.PixelHeight();
uint32_t width = softwareBitmap.PixelWidth();
for (UINT32 i = 0; i < size; i += 4) {
UINT32 pixelInd = i / 4;
pCPUTensor[pixelInd] = (FLOAT)pData[i];
pCPUTensor[(height * width) + pixelInd] = (FLOAT)pData[i + 1];
pCPUTensor[(height * width * 2) + pixelInd] = (FLOAT)pData[i + 2];
}
// create the d3d device.
winrt::com_ptr<ID3D12Device> pD3D12Device = nullptr;
WINML_EXPECT_NO_THROW(D3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL::D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), reinterpret_cast<void**>(&pD3D12Device)));
// create the command queue.
winrt::com_ptr<ID3D12CommandQueue> dxQueue = nullptr;
D3D12_COMMAND_QUEUE_DESC commandQueueDesc = {};
commandQueueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
pD3D12Device->CreateCommandQueue(&commandQueueDesc, __uuidof(ID3D12CommandQueue), reinterpret_cast<void**>(&dxQueue));
auto devicefactory = winrt::get_activation_factory<LearningModelDevice, ILearningModelDeviceFactoryNative>();
auto tensorfactory = winrt::get_activation_factory<TensorFloat, ITensorStaticsNative>();
winrt::com_ptr<::IUnknown> spUnk;
devicefactory->CreateFromD3D12CommandQueue(dxQueue.get(), spUnk.put());
LearningModel model(nullptr);
WINML_EXPECT_NO_THROW(model = LearningModel::LoadFromFilePath(modelPath));
LearningModelDevice dmlDeviceCustom = nullptr;
WINML_EXPECT_NO_THROW(spUnk.as(dmlDeviceCustom));
LearningModelSession dmlSessionCustom = nullptr;
WINML_EXPECT_NO_THROW(dmlSessionCustom = LearningModelSession(model, dmlDeviceCustom));
LearningModelBinding modelBinding = nullptr;
WINML_EXPECT_NO_THROW(modelBinding = LearningModelBinding(dmlSessionCustom));
// Create ID3D12GraphicsCommandList and Allocator
D3D12_COMMAND_LIST_TYPE queuetype = dxQueue->GetDesc().Type;
winrt::com_ptr<ID3D12CommandAllocator> alloctor;
winrt::com_ptr<ID3D12GraphicsCommandList> cmdList;
pD3D12Device->CreateCommandAllocator(
queuetype,
winrt::guid_of<ID3D12CommandAllocator>(),
alloctor.put_void());
pD3D12Device->CreateCommandList(
0,
queuetype,
alloctor.get(),
nullptr,
winrt::guid_of<ID3D12CommandList>(),
cmdList.put_void());
// Create Committed Resource
// 3 is number of channels we use. R G B without alpha.
UINT64 bufferbytesize = 3 * sizeof(float) * softwareBitmap.PixelWidth() * softwareBitmap.PixelHeight();
D3D12_HEAP_PROPERTIES heapProperties = {
D3D12_HEAP_TYPE_DEFAULT,
D3D12_CPU_PAGE_PROPERTY_UNKNOWN,
D3D12_MEMORY_POOL_UNKNOWN,
0,
0};
D3D12_RESOURCE_DESC resourceDesc = {
D3D12_RESOURCE_DIMENSION_BUFFER,
0,
bufferbytesize,
1,
1,
1,
DXGI_FORMAT_UNKNOWN,
{1, 0},
D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS};
winrt::com_ptr<ID3D12Resource> pGPUResource = nullptr;
winrt::com_ptr<ID3D12Resource> imageUploadHeap;
pD3D12Device->CreateCommittedResource(
&heapProperties,
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_COMMON,
nullptr,
__uuidof(ID3D12Resource),
pGPUResource.put_void());
// Create the GPU upload buffer.
CD3DX12_HEAP_PROPERTIES props(D3D12_HEAP_TYPE_UPLOAD);
auto buffer = CD3DX12_RESOURCE_DESC::Buffer(bufferbytesize);
WINML_EXPECT_NO_THROW(pD3D12Device->CreateCommittedResource(
&props,
D3D12_HEAP_FLAG_NONE,
&buffer,
D3D12_RESOURCE_STATE_GENERIC_READ,
nullptr,
__uuidof(ID3D12Resource),
imageUploadHeap.put_void()));
// Copy from Cpu to GPU
D3D12_SUBRESOURCE_DATA CPUData = {};
CPUData.pData = reinterpret_cast<BYTE*>(pCPUTensor);
CPUData.RowPitch = static_cast<LONG_PTR>(bufferbytesize);
CPUData.SlicePitch = static_cast<LONG_PTR>(bufferbytesize);
UpdateSubresources(cmdList.get(), pGPUResource.get(), imageUploadHeap.get(), 0, 0, 1, &CPUData);
// Close the command list and execute it to begin the initial GPU setup.
WINML_EXPECT_NO_THROW(cmdList->Close());
ID3D12CommandList* ppCommandLists[] = {cmdList.get()};
dxQueue->ExecuteCommandLists(_countof(ppCommandLists), ppCommandLists);
// GPU tensorize
winrt::com_ptr<::IUnknown> spUnkTensor;
TensorFloat input1imagetensor(nullptr);
__int64 shapes[4] = {1, 3, softwareBitmap.PixelWidth(), softwareBitmap.PixelHeight()};
tensorfactory->CreateFromD3D12Resource(pGPUResource.get(), shapes, 4, spUnkTensor.put());
spUnkTensor.try_as(input1imagetensor);
auto feature = model.InputFeatures().First();
WINML_EXPECT_NO_THROW(modelBinding.Bind(feature.Current().Name(), input1imagetensor));
auto outputtensordescriptor = model.OutputFeatures().First().Current().as<ITensorFeatureDescriptor>();
auto outputtensorshape = outputtensordescriptor.Shape();
VideoFrame outputimage(
BitmapPixelFormat::Rgba8,
static_cast<int32_t>(outputtensorshape.GetAt(3)),
static_cast<int32_t>(outputtensorshape.GetAt(2)));
ImageFeatureValue outputTensor = ImageFeatureValue::CreateFromVideoFrame(outputimage);
WINML_EXPECT_NO_THROW(modelBinding.Bind(model.OutputFeatures().First().Current().Name(), outputTensor));
// Evaluate the model
winrt::hstring correlationId;
dmlSessionCustom.EvaluateAsync(modelBinding, correlationId).get();
// Verify the output by comparing with the benchmark image
SoftwareBitmap bm_softwareBitmap = FileHelpers::GetSoftwareBitmapFromFile(bmImagePath);
bm_softwareBitmap = SoftwareBitmap::Convert(bm_softwareBitmap, BitmapPixelFormat::Rgba8);
VideoFrame bm_videoFrame = VideoFrame::CreateWithSoftwareBitmap(bm_softwareBitmap);
ImageFeatureValue bm_imagevalue = ImageFeatureValue::CreateFromVideoFrame(bm_videoFrame);
WINML_EXPECT_TRUE(VerifyHelper(bm_imagevalue, outputTensor));
//check the output video frame object
StorageFolder currentfolder = StorageFolder::GetFolderFromPathAsync(modulePath).get();
StorageFile outimagefile = currentfolder.CreateFileAsync(outputDataImageFileName, CreationCollisionOption::ReplaceExisting).get();
IRandomAccessStream writestream = outimagefile.OpenAsync(FileAccessMode::ReadWrite).get();
BitmapEncoder encoder = BitmapEncoder::CreateAsync(BitmapEncoder::JpegEncoderId(), writestream).get();
// Set the software bitmap
encoder.SetSoftwareBitmap(outputimage.SoftwareBitmap());
encoder.FlushAsync().get();
}
static void QuantizedModels() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"onnxzoo_lotus_inception_v1-dq.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
// create a session on the default device
LearningModelSession session(model, LearningModelDevice(LearningModelDeviceKind::Default));
// create a binding set
LearningModelBinding binding(session);
// bind the input and the output buffers by name
auto inputs = model.InputFeatures();
for (auto&& input : inputs) {
auto featureValue = FeatureValueFromFeatureValueDescriptor(input);
// set an actual buffer here. we're using uninitialized data for simplicity.
binding.Bind(input.Name(), featureValue);
}
// run eval
WINML_EXPECT_NO_THROW(session.Evaluate(binding, filePath));
}
static void MsftQuantizedModels() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"coreml_Resnet50_ImageNet-dq.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
LearningModelSession session(model, LearningModelDevice(LearningModelDeviceKind::DirectX));
// create a binding set
LearningModelBinding binding(session);
// bind the input and the output buffers by name
std::wstring fullImagePath = FileHelpers::GetModulePath() + L"kitten_224.png";
StorageFile imagefile = StorageFile::GetFileFromPathAsync(fullImagePath).get();
IRandomAccessStream stream = imagefile.OpenAsync(FileAccessMode::Read).get();
SoftwareBitmap softwareBitmap = (BitmapDecoder::CreateAsync(stream).get()).GetSoftwareBitmapAsync().get();
auto inputs = model.InputFeatures();
for (auto&& input : inputs) {
auto featureValue = FeatureValueFromFeatureValueDescriptor(input, softwareBitmap);
// set an actual buffer here. we're using uninitialized data for simplicity.
binding.Bind(input.Name(), featureValue);
}
// run eval
WINML_EXPECT_NO_THROW(session.Evaluate(binding, filePath));
}
static void SyncVsAsync() {
// create model, device and session
LearningModel model = nullptr;
WINML_EXPECT_NO_THROW(model = LearningModel::LoadFromFilePath(FileHelpers::GetModulePath() + L"fns-candy.onnx"));
LearningModelSession session = nullptr;
WINML_EXPECT_NO_THROW(session = LearningModelSession(model, LearningModelDevice(LearningModelDeviceKind::DirectX)));
// create the binding
LearningModelBinding modelBinding(session);
// bind the input
std::wstring fullImagePath = FileHelpers::GetModulePath() + L"fish_720.png";
StorageFile imagefile = StorageFile::GetFileFromPathAsync(fullImagePath).get();
IRandomAccessStream stream = imagefile.OpenAsync(FileAccessMode::Read).get();
SoftwareBitmap softwareBitmap = (BitmapDecoder::CreateAsync(stream).get()).GetSoftwareBitmapAsync().get();
VideoFrame frame = VideoFrame::CreateWithSoftwareBitmap(softwareBitmap);
auto imagetensor = ImageFeatureValue::CreateFromVideoFrame(frame);
auto inputFeatureDescriptor = model.InputFeatures().First();
WINML_EXPECT_NO_THROW(modelBinding.Bind(inputFeatureDescriptor.Current().Name(), imagetensor));
UINT N = 20;
auto outputtensordescriptor = model.OutputFeatures().First().Current().as<ITensorFeatureDescriptor>();
auto outputtensorshape = outputtensordescriptor.Shape();
VideoFrame outputimage(
BitmapPixelFormat::Rgba8,
static_cast<int32_t>(outputtensorshape.GetAt(3)),
static_cast<int32_t>(outputtensorshape.GetAt(2)));
ImageFeatureValue outputTensor = ImageFeatureValue::CreateFromVideoFrame(outputimage);
WINML_EXPECT_NO_THROW(modelBinding.Bind(model.OutputFeatures().First().Current().Name(), outputTensor));
// evaluate N times synchronously and time it
auto startSync = std::chrono::high_resolution_clock::now();
for (UINT i = 0; i < N; i++) {
session.Evaluate(modelBinding, L"");
}
auto syncTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - startSync);
std::cout << "Synchronous time for " << N << " evaluations: " << syncTime.count() << " milliseconds\n";
// evaluate N times Asynchronously and time it
std::vector<wf::IAsyncOperation<LearningModelEvaluationResult>> tasks;
std::vector<LearningModelBinding> bindings(N, nullptr);
for (size_t i = 0; i < bindings.size(); i++) {
bindings[i] = LearningModelBinding(session);
bindings[i].Bind(inputFeatureDescriptor.Current().Name(), imagetensor);
bindings[i].Bind(
model.OutputFeatures().First().Current().Name(),
VideoFrame(BitmapPixelFormat::Rgba8,
static_cast<int32_t>(outputtensorshape.GetAt(3)),
static_cast<int32_t>(outputtensorshape.GetAt(2))));
}
auto startAsync = std::chrono::high_resolution_clock::now();
for (UINT i = 0; i < N; i++) {
tasks.emplace_back(session.EvaluateAsync(bindings[i], L""));
}
// wait for them all to complete
for (auto&& task : tasks) {
task.get();
}
auto asyncTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - startAsync);
std::cout << "Asynchronous time for " << N << " evaluations: " << asyncTime.count() << " milliseconds\n";
}
static void CustomCommandQueueWithFence() {
static const wchar_t* const modelFileName = L"fns-candy.onnx";
static const wchar_t* const inputDataImageFileName = L"fish_720.png";
winrt::com_ptr<ID3D12Device> d3d12Device;
WINML_EXPECT_HRESULT_SUCCEEDED(D3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device), d3d12Device.put_void()));
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
winrt::com_ptr<ID3D12CommandQueue> queue;
WINML_EXPECT_HRESULT_SUCCEEDED(d3d12Device->CreateCommandQueue(&queueDesc, __uuidof(ID3D12CommandQueue), queue.put_void()));
winrt::com_ptr<ID3D12Fence> fence;
WINML_EXPECT_HRESULT_SUCCEEDED(d3d12Device->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), fence.put_void()));
auto devicefactory = winrt::get_activation_factory<LearningModelDevice, ILearningModelDeviceFactoryNative>();
winrt::com_ptr<::IUnknown> learningModelDeviceUnknown;
WINML_EXPECT_HRESULT_SUCCEEDED(devicefactory->CreateFromD3D12CommandQueue(queue.get(), learningModelDeviceUnknown.put()));
LearningModelDevice device = nullptr;
WINML_EXPECT_NO_THROW(learningModelDeviceUnknown.as(device));
std::wstring modulePath = FileHelpers::GetModulePath();
// WinML model creation
std::wstring fullModelPath = modulePath + modelFileName;
LearningModel model(nullptr);
WINML_EXPECT_NO_THROW(model = LearningModel::LoadFromFilePath(fullModelPath));
LearningModelSession modelSession = nullptr;
WINML_EXPECT_NO_THROW(modelSession = LearningModelSession(model, device));
LearningModelBinding modelBinding = nullptr;
WINML_EXPECT_NO_THROW(modelBinding = LearningModelBinding(modelSession));
std::wstring fullImagePath = modulePath + inputDataImageFileName;
StorageFile imagefile = StorageFile::GetFileFromPathAsync(fullImagePath).get();
IRandomAccessStream stream = imagefile.OpenAsync(FileAccessMode::Read).get();
SoftwareBitmap softwareBitmap = (BitmapDecoder::CreateAsync(stream).get()).GetSoftwareBitmapAsync().get();
VideoFrame frame = VideoFrame::CreateWithSoftwareBitmap(softwareBitmap);
ImageFeatureValue input1imagetensor = ImageFeatureValue::CreateFromVideoFrame(frame);
auto feature = model.InputFeatures().First();
WINML_EXPECT_NO_THROW(modelBinding.Bind(feature.Current().Name(), input1imagetensor));
auto outputtensordescriptor = model.OutputFeatures().First().Current().as<ITensorFeatureDescriptor>();
auto outputtensorshape = outputtensordescriptor.Shape();
VideoFrame outputimage(
BitmapPixelFormat::Rgba8,
static_cast<int32_t>(outputtensorshape.GetAt(3)),
static_cast<int32_t>(outputtensorshape.GetAt(2)));
ImageFeatureValue outputTensor = ImageFeatureValue::CreateFromVideoFrame(outputimage);
WINML_EXPECT_NO_THROW(modelBinding.Bind(model.OutputFeatures().First().Current().Name(), outputTensor));
// Block the queue on the fence, evaluate the model, then queue a signal. The model evaluation should not complete
// until after the wait is unblocked, and the signal should not complete until model evaluation does. This can
// only be true if WinML executes the workload on the supplied queue (instead of using its own).
WINML_EXPECT_HRESULT_SUCCEEDED(queue->Wait(fence.get(), 1));
WINML_EXPECT_HRESULT_SUCCEEDED(queue->Signal(fence.get(), 2));
winrt::hstring correlationId;
wf::IAsyncOperation<LearningModelEvaluationResult> asyncOp;
WINML_EXPECT_NO_THROW(asyncOp = modelSession.EvaluateAsync(modelBinding, correlationId));
Sleep(1000); // Give the model a chance to run (which it shouldn't if everything is working correctly)
// Because we haven't unblocked the wait yet, model evaluation must not have completed (nor the fence signal)
WINML_EXPECT_NOT_EQUAL(asyncOp.Status(), wf::AsyncStatus::Completed);
WINML_EXPECT_EQUAL(fence->GetCompletedValue(), 0);
// Unblock the queue
WINML_EXPECT_HRESULT_SUCCEEDED(fence->Signal(1));
// Wait for model evaluation to complete
asyncOp.get();
// The fence must be signaled by now (because model evaluation has completed)
WINML_EXPECT_EQUAL(fence->GetCompletedValue(), 2);
}
static void ReuseVideoFrame() {
std::wstring modulePath = FileHelpers::GetModulePath();
std::wstring inputImagePath = modulePath + L"fish_720.png";
std::wstring bmImagePath = modulePath + L"bm_fish_720.jpg";
std::wstring modelPath = modulePath + L"fns-candy.onnx";
std::vector<LearningModelDeviceKind> deviceKinds = {LearningModelDeviceKind::Cpu, LearningModelDeviceKind::DirectX};
std::vector<std::string> videoFrameSources;
CommonDeviceHelpers::AdapterEnumerationSupport support;
CommonDeviceHelpers::GetAdapterEnumerationSupport(&support);
if (support.has_dxgi) {
videoFrameSources = {"SoftwareBitmap", "Direct3DSurface"};
} else {
videoFrameSources = {"SoftwareBitmap"};
}
for (auto deviceKind : deviceKinds) {
auto device = LearningModelDevice(deviceKind);
auto model = LearningModel::LoadFromFilePath(modelPath);
auto session = LearningModelSession(model, device);
auto binding = LearningModelBinding(session);
for (auto videoFrameSource : videoFrameSources) {
VideoFrame reuseVideoFrame = nullptr;
if (videoFrameSource == "SoftwareBitmap") {
reuseVideoFrame = VideoFrame::CreateWithSoftwareBitmap(SoftwareBitmap(BitmapPixelFormat::Bgra8, 720, 720));
} else {
reuseVideoFrame = VideoFrame::CreateAsDirect3D11SurfaceBacked(DirectXPixelFormat::B8G8R8X8UIntNormalized, 720, 720);
}
for (uint32_t i = 0; i < 3; ++i) {
SoftwareBitmap softwareBitmap = FileHelpers::GetSoftwareBitmapFromFile(inputImagePath);
VideoFrame videoFrame = VideoFrame::CreateWithSoftwareBitmap(softwareBitmap);
// reuse video frame
videoFrame.CopyToAsync(reuseVideoFrame).get();
// bind input
binding.Bind(model.InputFeatures().First().Current().Name(), reuseVideoFrame);
// bind output
VideoFrame outputimage(BitmapPixelFormat::Bgra8, 720, 720);
ImageFeatureValue outputTensor = ImageFeatureValue::CreateFromVideoFrame(outputimage);
WINML_EXPECT_NO_THROW(binding.Bind(model.OutputFeatures().First().Current().Name(), outputTensor));
// evaluate
winrt::hstring correlationId;
WINML_EXPECT_NO_THROW(session.EvaluateAsync(binding, correlationId).get());
// verify result
SoftwareBitmap bm_softwareBitmap = FileHelpers::GetSoftwareBitmapFromFile(bmImagePath);
bm_softwareBitmap = SoftwareBitmap::Convert(bm_softwareBitmap, BitmapPixelFormat::Bgra8);
VideoFrame bm_videoFrame = VideoFrame::CreateWithSoftwareBitmap(bm_softwareBitmap);
ImageFeatureValue bm_imagevalue = ImageFeatureValue::CreateFromVideoFrame(bm_videoFrame);
WINML_EXPECT_TRUE(VerifyHelper(bm_imagevalue, outputTensor));
}
}
}
}
static void EncryptedStream() {
// get a stream
std::wstring path = FileHelpers::GetModulePath() + L"model.onnx";
auto storageFile = StorageFile::GetFileFromPathAsync(path).get();
auto fileBuffer = ws::FileIO::ReadBufferAsync(storageFile).get();
// encrypt
auto algorithmName = winrt::Windows::Security::Cryptography::Core::SymmetricAlgorithmNames::AesCbcPkcs7();
auto algorithm = winrt::Windows::Security::Cryptography::Core::SymmetricKeyAlgorithmProvider::OpenAlgorithm(algorithmName);
uint32_t keyLength = 32;
auto keyBuffer = winrt::Windows::Security::Cryptography::CryptographicBuffer::GenerateRandom(keyLength);
auto key = algorithm.CreateSymmetricKey(keyBuffer);
auto iv = winrt::Windows::Security::Cryptography::CryptographicBuffer::GenerateRandom(algorithm.BlockLength());
auto encryptedBuffer = winrt::Windows::Security::Cryptography::Core::CryptographicEngine::Encrypt(key, fileBuffer, iv);
// verify loading the encrypted stream fails appropriately.
auto encryptedStream = InMemoryRandomAccessStream();
encryptedStream.WriteAsync(encryptedBuffer).get();
WINML_EXPECT_THROW_SPECIFIC(LearningModel::LoadFromStream(RandomAccessStreamReference::CreateFromStream(encryptedStream)),
winrt::hresult_error,
[](const winrt::hresult_error& e) -> bool {
return e.code() == E_INVALIDARG;
});
// now decrypt
auto decryptedBuffer = winrt::Windows::Security::Cryptography::Core::CryptographicEngine::Decrypt(key, encryptedBuffer, iv);
auto decryptedStream = InMemoryRandomAccessStream();
decryptedStream.WriteAsync(decryptedBuffer).get();
// load!
LearningModel model = nullptr;
WINML_EXPECT_NO_THROW(model = LearningModel::LoadFromStream(RandomAccessStreamReference::CreateFromStream(decryptedStream)));
LearningModelSession session = nullptr;
WINML_EXPECT_NO_THROW(session = LearningModelSession(model));
}
static void DeviceLostRecovery() {
// load a model
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
// create a session on the DirectX device
LearningModelSession session(model, LearningModelDevice(LearningModelDeviceKind::DirectX));
// create a binding set
LearningModelBinding binding(session);
// bind the inputs
BindFeatures(binding, model.InputFeatures());
// force device lost here
{
winrt::com_ptr<ID3D12Device5> d3d12Device;
D3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device5), d3d12Device.put_void());
d3d12Device->RemoveDevice();
}
// evaluate should fail
try {
session.Evaluate(binding, L"");
WINML_LOG_ERROR("Evaluate should fail after removing the device");
} catch (...) {
}
// remove all references to the device by reseting the session and binding.
session = nullptr;
binding = nullptr;
// create new session and binding and try again!
WINML_EXPECT_NO_THROW(session = LearningModelSession(model, LearningModelDevice(LearningModelDeviceKind::DirectX)));
WINML_EXPECT_NO_THROW(binding = LearningModelBinding(session));
BindFeatures(binding, model.InputFeatures());
WINML_EXPECT_NO_THROW(session.Evaluate(binding, L""));
}
static void D2DInterop() {
// load a model (model.onnx == squeezenet[1,3,224,224])
std::wstring filePath = FileHelpers::GetModulePath() + L"model.onnx";
LearningModel model = LearningModel::LoadFromFilePath(filePath);
// create a dx12 device
winrt::com_ptr<ID3D12Device1> device = nullptr;
WINML_EXPECT_HRESULT_SUCCEEDED(D3D12CreateDevice(NULL, D3D_FEATURE_LEVEL_11_0, __uuidof(ID3D12Device1), device.put_void()));
// now create a command queue from it
winrt::com_ptr<ID3D12CommandQueue> commandQueue = nullptr;
D3D12_COMMAND_QUEUE_DESC queueDesc = {};
queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
WINML_EXPECT_HRESULT_SUCCEEDED(device->CreateCommandQueue(&queueDesc, winrt::guid_of<ID3D12CommandQueue>(), commandQueue.put_void()));
// create a winml learning device based on that dx12 queue
auto factory = winrt::get_activation_factory<LearningModelDevice, ILearningModelDeviceFactoryNative>();
winrt::com_ptr<::IUnknown> spUnk;
WINML_EXPECT_HRESULT_SUCCEEDED(factory->CreateFromD3D12CommandQueue(commandQueue.get(), spUnk.put()));
auto learningDevice = spUnk.as<LearningModelDevice>();
// create a winml session from that dx device
LearningModelSession session(model, learningDevice);
// now lets try and do some XAML/d2d on that same device, first prealloc a VideoFrame
VideoFrame frame = VideoFrame::CreateAsDirect3D11SurfaceBacked(
DirectXPixelFormat::B8G8R8A8UIntNormalized,
224,
224,
session.Device().Direct3D11Device());
// create a D2D factory
D2D1_FACTORY_OPTIONS options = {};
winrt::com_ptr<ID2D1Factory> d2dFactory;
WINML_EXPECT_HRESULT_SUCCEEDED(D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, __uuidof(ID2D1Factory), &options, d2dFactory.put_void()));
// grab the dxgi surface back from our video frame
winrt::com_ptr<IDXGISurface> dxgiSurface;
winrt::com_ptr<IDirect3DDxgiInterfaceAccess> dxgiInterfaceAccess = frame.Direct3DSurface().as<IDirect3DDxgiInterfaceAccess>();
WINML_EXPECT_HRESULT_SUCCEEDED(dxgiInterfaceAccess->GetInterface(__uuidof(IDXGISurface), dxgiSurface.put_void()));
// and try and use our surface to create a render targer
winrt::com_ptr<ID2D1RenderTarget> renderTarget;
D2D1_RENDER_TARGET_PROPERTIES props = D2D1::RenderTargetProperties();
props.pixelFormat = D2D1::PixelFormat(
DXGI_FORMAT_B8G8R8A8_UNORM,
D2D1_ALPHA_MODE_IGNORE);
WINML_EXPECT_HRESULT_SUCCEEDED(d2dFactory->CreateDxgiSurfaceRenderTarget(
dxgiSurface.get(),
props,
renderTarget.put()));
}
const ScenarioTestsApi& getapi() {
static constexpr ScenarioTestsApi api =
{
ScenarioCppWinrtTestsClassSetup,
ScenarioCppWinrtTestsGpuMethodSetup,
ScenarioCppWinrtTestsSkipEdgeCoreMethodSetup,
ScenarioCppWinrtTestsGpuSkipEdgeCoreMethodSetup,
Sample1,
Scenario1LoadBindEvalDefault,
Scenario2LoadModelFromStream,
Scenario5AsyncEval,
Scenario7EvalWithNoBind,
Scenario8SetDeviceSampleDefault,
Scenario8SetDeviceSampleCPU,
Scenario17DevDiagnostics,
Scenario22ImageBindingAsCPUTensor,
QuantizedModels,
EncryptedStream,
Scenario3SoftwareBitmapInputBinding,
Scenario6BindWithProperties,
Scenario8SetDeviceSampleDefaultDirectX,
Scenario8SetDeviceSampleMinPower,
Scenario8SetDeviceSampleMaxPerf,
Scenario8SetDeviceSampleMyCameraDevice,
Scenario8SetDeviceSampleCustomCommandQueue,
Scenario9LoadBindEvalInputTensorGPU,
Scenario13SingleModelOnCPUandGPU,
Scenario11FreeDimensionsTensor,
Scenario11FreeDimensionsImage,
Scenario14RunModelSwapchain,
Scenario20aLoadBindEvalCustomOperatorCPU,
Scenario20bLoadBindEvalReplacementCustomOperatorCPU,
Scenario21RunModel2ChainZ,
Scenario22ImageBindingAsGPUTensor,
MsftQuantizedModels,
SyncVsAsync,
CustomCommandQueueWithFence,
ReuseVideoFrame,
DeviceLostRecovery,
Scenario8SetDeviceSampleD3D11Device,
D2DInterop,
};
return api;
}