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* add web * add script and test * fix lint * add test/data/ops * add test/data/node/ to gitignore * modify scripts * add onnxjs * fix tests * fix test-runner * fix sourcemap * fix onnxjs profiling * update test list * update README * resolve comments * set wasm as default backend * rename package * update copyright header * do not use class "Buffer" in browser context * revise readme
41 lines
1.6 KiB
TypeScript
41 lines
1.6 KiB
TypeScript
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import {Clip} from '../../../ops/clip';
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import {Tensor} from '../../../tensor';
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import {getGlsl} from '../glsl-source';
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import {WebGLInferenceHandler} from '../inference-handler';
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import {ProgramInfo, RunData, WebGLOperator} from '../types';
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export class WebGLClip extends Clip implements WebGLOperator {
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run(inferenceHandler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] {
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return inferenceHandler.run(this, inputs);
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}
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createProgramInfo(handler: WebGLInferenceHandler, inputs: Tensor[]): ProgramInfo {
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const outputShape = inputs[0].dims.slice();
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const glsl = getGlsl(handler.session.backend.glContext.version);
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const shaderSource = `
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const float min = float(${this.min});
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const float max = float(${this.max});
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void main() {
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float v = ${glsl.texture2D}(A, TexCoords).r;
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${glsl.output} = vec4(clamp(v, min, max));
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}
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`;
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return {
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inputLayouts: [handler.getOrCreateTextureLayout(inputs[0])],
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outputLayout: handler.createTextureLayoutFromShape(outputShape),
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samplers: ['A'],
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shaderSource,
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hasMain: true,
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};
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}
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createRunData(handler: WebGLInferenceHandler, programInfo: ProgramInfo, inputs: Tensor[]): RunData {
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const inputTDs = [handler.getOrCreateTextureData(inputs[0], programInfo.inputLayouts[0])];
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return {
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inputTextureDatas: inputTDs,
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outputTextureData: handler.createTextureDataFromLayout(programInfo.outputLayout, inputTDs[0].tensor.type),
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uniformData: {}
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};
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}
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}
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