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* Migrate winml to Microsoft Namespace (packaging changes are pending) * add ns_prefix toggle * fix packaging * Users/sheilk/add missing raw header (#3484) * add dualapipartition * wrong variable for repo root Co-authored-by: Sheil Kumar <sheilk@microsoft.com> * remove existence check to force failures * extra paren * dualapipartition needs to be referenced from the source * add microsoft.ai.machinelearning.dll to the output dir * rename the idl file so that assembly info is correctly added into the winmd * fix namespaces * update namespaces * default to microsoft, and add namespace override as build argument * update cmakesetings.json as well * remove from cmakelists.txt Co-authored-by: Sheil Kumar <sheilk@microsoft.com> Co-authored-by: Changming Sun <chasun@microsoft.com>
36 lines
No EOL
1 KiB
C++
36 lines
No EOL
1 KiB
C++
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "iengine.h"
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namespace _winml {
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class OnnxruntimeEngineBuilder : public Microsoft::WRL::RuntimeClass<
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Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>,
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IEngineBuilder> {
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public:
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HRESULT RuntimeClassInitialize(_In_ OnnxruntimeEngineFactory* engine);
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STDMETHOD(SetD3D12Resources)
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(ID3D12Device* device, ID3D12CommandQueue* queue);
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STDMETHOD(GetD3D12Device)
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(_Outptr_ ID3D12Device** device);
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STDMETHOD(GetID3D12CommandQueue)
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(_Outptr_ ID3D12CommandQueue** queue);
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STDMETHOD(SetBatchSizeOverride)
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(uint32_t batch_size_override);
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STDMETHOD(CreateEngine)
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(_Outptr_ IEngine** out);
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private:
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Microsoft::WRL::ComPtr<OnnxruntimeEngineFactory> engine_factory_;
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Microsoft::WRL::ComPtr<ID3D12Device> device_ = nullptr;
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Microsoft::WRL::ComPtr<ID3D12CommandQueue> queue_ = nullptr;
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std::optional<uint32_t> batch_size_override_;
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};
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} // namespace _winml
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