onnxruntime/js/web/lib/wasm/jsep/webgpu/ops/gather-elements.ts
Yulong Wang abdc31de40
[js] change default formatter for JavaScript/TypeScript from clang-format to Prettier (#21728)
### Description

See
454996d496
for manual changes (excluded auto-generated formatting changes)

### Why

Because the toolsets for old clang-format is out-of-date. This reduces
the development efficiency.

- The NPM package `clang-format` is already in maintenance mode. not
updated since 2 years ago.
- The VSCode extension for clang-format is not maintained for a while,
and a recent Node.js security update made it not working at all in
Windows.

No one in community seems interested in fixing those.

Choose Prettier as it is the most popular TS/JS formatter.

### How to merge

It's easy to break the build:
- Be careful of any new commits on main not included in this PR.
- Be careful that after this PR is merged, other PRs that already passed
CI can merge.

So, make sure there is no new commits before merging this one, and
invalidate js PRs that already passed CI, force them to merge to latest.
2024-08-14 16:51:22 -07:00

103 lines
4 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import { DataType } from '../../../wasm-common';
import { TensorView } from '../../tensor-view';
import { ShapeUtil } from '../../util';
import { AttributeWithCacheKey, createAttributeWithCacheKey } from '../attribute-with-cache-key';
import { ComputeContext, ProgramInfo, ProgramInputTensorInfoDependency, ProgramUniform } from '../types';
import { createTensorShapeVariables, inputVariable, outputVariable, ShaderHelper } from './common';
export interface GatherElementsAttributes extends AttributeWithCacheKey {
axis: number;
}
const validateInputs = (inputs: readonly TensorView[]): void => {
if (!inputs || inputs.length !== 2) {
throw new Error('GatherElements requires 2 inputs.');
}
if (inputs[0].dims.length < 1) {
throw new Error('GatherElements requires that the data input be rank >= 1.');
}
if (inputs[0].dims.length !== inputs[1].dims.length) {
throw new Error(`GatherElements requires that the data input and
indices input tensors be of same rank.`);
}
};
const createGatherElementsProgramInfo = (
inputs: readonly TensorView[],
attributes: GatherElementsAttributes,
): ProgramInfo => {
const inputShape = inputs[0].dims;
const inputOutputDataType = inputs[0].dataType;
const inputRank = inputShape.length;
const indicesShape = inputs[1].dims;
const indicesDataType = inputs[1].dataType;
const axis = ShapeUtil.normalizeAxis(attributes.axis, inputRank);
const axisDimLimit = inputShape[axis];
const outputShape = indicesShape.slice(0);
const outputSize = ShapeUtil.size(outputShape);
const input = inputVariable('input', inputOutputDataType, inputRank);
const indices = inputVariable('indicesInput', indicesDataType, indicesShape.length);
const output = outputVariable('output', inputOutputDataType, outputShape.length);
const programUniforms: ProgramUniform[] = [
{ type: DataType.uint32, data: outputSize },
{ type: DataType.int32, data: axisDimLimit },
{ type: DataType.uint32, data: axis },
];
programUniforms.push(...createTensorShapeVariables(inputShape, indicesShape, outputShape));
const inputDependencies: ProgramInputTensorInfoDependency[] = ['rank', 'rank'];
// int64 indices would be treated as little endian i32 with assumption they fall in i32 limits
// That assumption is safe as it's not possible to allocate >2gb buffer for input tensor
// Input data will be treated as u32 or two u32 for 8-byte tensors
const getShaderSource = (shaderHelper: ShaderHelper) => `
${shaderHelper
.registerUniform('outputSize', 'u32')
.registerUniform('axisDimLimit', 'i32')
.registerUniform('axis', 'u32')
.declareVariables(input, indices, output)}
${shaderHelper.mainStart()}
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes('uniforms.outputSize')}
let outputIndices = ${output.offsetToIndices('global_idx')};
var idx = ${indices.getByOffset('global_idx')};
if (idx < 0) {
idx = idx + uniforms.axisDimLimit;
}
var inputIndices = ${input.type.indices}(outputIndices);
${input.indicesSet('inputIndices', 'uniforms.axis', 'u32(idx)')};
let value = ${input.getByIndices('inputIndices')};
${output.setByOffset('global_idx', 'value')};
}`;
return {
name: 'GatherElements',
shaderCache: { inputDependencies },
getRunData: () => ({
outputs: [{ dims: outputShape, dataType: inputs[0].dataType }],
dispatchGroup: { x: Math.ceil(outputSize / 64 /* workgroup size */) },
programUniforms,
}),
getShaderSource,
};
};
export const parseGatherElementsAttributes = (attributes: Record<string, unknown>): GatherElementsAttributes =>
createAttributeWithCacheKey({ axis: attributes.axis as number });
export const gatherElements = (context: ComputeContext, attributes: GatherElementsAttributes): void => {
const inputs = context.inputs;
validateInputs(inputs);
context.compute(createGatherElementsProgramInfo(context.inputs, attributes));
};