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Use components = 4 if possible. llama3.2-1B becomes 20 tokens/s from 18 tokens/s on my iGPUs.
116 lines
4.8 KiB
TypeScript
116 lines
4.8 KiB
TypeScript
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import { DataType } from '../../../wasm-common';
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import { TensorView } from '../../tensor-view';
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import { ShapeUtil } from '../../util';
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import { ComputeContext, ProgramInfo, ProgramUniform } from '../types';
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import { createTensorShapeVariables, inputVariable, outputVariable, ShaderHelper } from './common';
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const validateInputs = (inputs: readonly TensorView[]): void => {
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if (!inputs || inputs.length !== 2) {
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throw new Error('Expand requires 2 input.');
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}
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const inputShape = inputs[0].dims;
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const shape = Array.from(inputs[1].getBigInt64Array(), Number);
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let shapeIndex = shape.length < inputShape.length ? 0 : shape.length - inputShape.length;
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let inputShapeIndex = inputShape.length < shape.length ? 0 : inputShape.length - shape.length;
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for (; shapeIndex < shape.length && inputShapeIndex < inputShape.length; ++shapeIndex, ++inputShapeIndex) {
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if (
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shape[shapeIndex] !== inputShape[inputShapeIndex] &&
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shape[shapeIndex] !== 1 &&
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inputShape[inputShapeIndex] !== 1
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) {
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throw new Error('Expand requires shape to be broadcastable to input');
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}
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}
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};
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const getAdjustedShape = (shape1: readonly number[], shape2: readonly number[]): number[] => {
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const diff = shape1.length - shape2.length;
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const shape: number[] = [];
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for (let i = 0; i < diff; ++i) {
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shape.push(shape1[i]);
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}
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for (let i = 0; i < shape2.length; ++i) {
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shape.push(shape2[i] === 1 ? shape1[i + diff] : shape2[i]);
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}
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return shape;
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};
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const calculateOutputShape = (inputShape: readonly number[], shape: readonly number[]): number[] =>
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inputShape.length > shape.length ? getAdjustedShape(inputShape, shape) : getAdjustedShape(shape, inputShape);
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const createExpandProgramInfo = (inputs: readonly TensorView[]): ProgramInfo => {
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const inputShape = inputs[0].dims;
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const shape = Array.from(inputs[1].getBigInt64Array(), Number);
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const outputShape: number[] = calculateOutputShape(inputShape, shape);
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const dataType = inputs[0].dataType;
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const isBoolOrScalar = dataType === DataType.bool || ShapeUtil.size(inputShape) === 1;
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const iComponents =
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dataType === DataType.bool ? 4 : inputShape.length > 0 && inputShape[inputShape.length - 1] % 4 === 0 ? 4 : 1;
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const components = isBoolOrScalar
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? 4
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: outputShape.length > 0 && outputShape[outputShape.length - 1] % 4 === 0
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? 4
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: 1;
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const outputSize = Math.ceil(ShapeUtil.size(outputShape) / components);
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const getShaderSource = (shaderHelper: ShaderHelper) => {
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const input = inputVariable('input', dataType, inputShape.length, iComponents);
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const output = outputVariable('output', dataType, outputShape.length, components);
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let assignment: string;
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if (dataType === DataType.bool) {
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const singleAssignment = (resStr: string, x: number, typeCast = '') => `
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let outputIndices${x} = ${output.offsetToIndices(`outputOffset + ${x}u`)};
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let offset${x} = ${input.broadcastedIndicesToOffset(`outputIndices${x}`, output)};
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let index${x} = offset${x} / 4u;
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let component${x} = offset${x} % 4u;
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${resStr}[${x}] = ${typeCast}(${input.getByOffset(`index${x}`)}[component${x}]);
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`;
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assignment = `
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let outputOffset = global_idx * ${components};
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var data = vec4<u32>(0);
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${singleAssignment('data', 0, 'u32')}
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${singleAssignment('data', 1, 'u32')}
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${singleAssignment('data', 2, 'u32')}
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${singleAssignment('data', 3, 'u32')}
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${output.setByOffset('global_idx', 'data')}
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}`;
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} else {
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assignment = `
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let outputIndices = ${output.offsetToIndices(`global_idx * ${components}`)};
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let inputOffset = ${input.broadcastedIndicesToOffset('outputIndices', output)};
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let data = ${output.type.value}(${input.getByOffset(`inputOffset / ${iComponents}`)});
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${output.setByOffset('global_idx', 'data')}
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}`;
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}
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return `
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${shaderHelper.registerUniform('vec_size', 'u32').declareVariables(input, output)}
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${shaderHelper.mainStart()}
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${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes('uniforms.vec_size')}
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${assignment}`;
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};
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const programUniforms: ProgramUniform[] = [
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{ type: DataType.uint32, data: outputSize },
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...createTensorShapeVariables(inputShape, outputShape),
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];
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return {
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name: 'Expand',
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shaderCache: { hint: `${outputShape.length};${iComponents}${components}`, inputDependencies: ['rank'] },
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getShaderSource,
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getRunData: () => ({
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outputs: [{ dims: outputShape, dataType: inputs[0].dataType }],
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dispatchGroup: { x: Math.ceil(outputSize / 64 /* workgroup size */) },
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programUniforms,
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}),
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};
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};
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export const expand = (context: ComputeContext): void => {
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validateInputs(context.inputs);
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context.compute(createExpandProgramInfo(context.inputs), { inputs: [0] });
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};
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