mirror of
https://github.com/saymrwulf/onnxruntime.git
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### Description
See
454996d496
for manual changes (excluded auto-generated formatting changes)
### Why
Because the toolsets for old clang-format is out-of-date. This reduces
the development efficiency.
- The NPM package `clang-format` is already in maintenance mode. not
updated since 2 years ago.
- The VSCode extension for clang-format is not maintained for a while,
and a recent Node.js security update made it not working at all in
Windows.
No one in community seems interested in fixing those.
Choose Prettier as it is the most popular TS/JS formatter.
### How to merge
It's easy to break the build:
- Be careful of any new commits on main not included in this PR.
- Be careful that after this PR is merged, other PRs that already passed
CI can merge.
So, make sure there is no new commits before merging this one, and
invalidate js PRs that already passed CI, force them to merge to latest.
140 lines
3.8 KiB
TypeScript
140 lines
3.8 KiB
TypeScript
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import { Tensor } from '../../../tensor';
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import { getGlsl } from '../glsl-source';
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import { WebGLInferenceHandler } from '../inference-handler';
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import { ProgramInfo, ProgramInfoLoader, TextureType } from '../types';
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import { getCoordsDataType } from '../utils';
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import { getChannels } from './packing-utils';
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const packProgramMetadata = {
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name: 'pack',
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inputNames: ['A'],
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inputTypes: [TextureType.unpackedReversed],
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};
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const createPackProgramInfo = (handler: WebGLInferenceHandler, input: Tensor): ProgramInfo => {
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const glsl = getGlsl(handler.session.backend.glContext.version);
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const inputShape = input.dims;
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const inputRank = inputShape.length;
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// createTextureLayoutFromShape won't change output rank. Need to verify by running tests
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const outputRank = input.dims.length;
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const coordsDataType = getCoordsDataType(outputRank);
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const channels = getChannels('rc', outputRank);
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const setup = getSetup(outputRank, channels, inputShape[inputShape.length - 2], inputShape[inputShape.length - 1]);
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let reversedInputWH;
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if (inputRank === 0) {
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reversedInputWH = [1, 1];
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} else if (inputRank === 1) {
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reversedInputWH = [inputShape[0], 1];
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} else {
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reversedInputWH = [inputShape[outputRank - 1], inputShape[outputRank - 2]];
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}
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const outOfBoundsCondition = getOutOfBoundsCondition(outputRank, reversedInputWH, channels);
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const output = getOutput(inputShape, channels);
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const shaderSource = `
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void main() {
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${coordsDataType} rc = getOutputCoords();
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if(${outOfBoundsCondition}) {
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${glsl.output} = vec4(0);
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} else {
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${setup}
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${glsl.output} = vec4(${output});
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}
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}
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`;
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return {
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...packProgramMetadata,
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hasMain: true,
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output: { dims: input.dims, type: input.type, textureType: TextureType.packed },
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shaderSource,
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};
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};
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export const createPackProgramInfoLoader = (handler: WebGLInferenceHandler, input: Tensor): ProgramInfoLoader => ({
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...packProgramMetadata,
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get: () => createPackProgramInfo(handler, input),
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});
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/**
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* check output coordinate location and return false if it is outside input's width/height boundary
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*/
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function getOutOfBoundsCondition(rank: number, shape: readonly number[], dims: string[]): string {
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if (rank === 0) {
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return 'false';
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}
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if (rank === 1) {
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return `rc > ${shape[0]}`;
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}
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let cond = '';
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for (let i = rank - 2; i < rank; i++) {
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cond += `${dims[i]} >= ${shape[i - rank + 2]}`;
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if (i < rank - 1) {
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cond += '||';
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}
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}
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return cond;
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}
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/**
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* code snippet to sample input texture with output coordinates
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*/
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function getOutput(shape: readonly number[], dims: string[]): string {
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const rank = shape.length;
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if (rank === 0) {
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return 'getA(), 0, 0, 0';
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}
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if (rank === 1) {
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return `getA(rc),
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rc + 1 >= ${shape[0]} ? 0. : getA(rc + 1),
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0, 0`;
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}
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const coord00 = 'r, c';
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const coord01 = 'r, cp1';
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const coord10 = 'rp1, c';
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const coord11 = 'rp1, cp1';
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let D = '';
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if (rank > 2) {
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for (let i = 0; i < rank - 2; ++i) {
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D = D + `${dims[i]},`;
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}
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}
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return `getA(${D}${coord00}),
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rEdge ? 0. : getA(${D}${coord10}),
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cEdge ? 0. : getA(${D}${coord01}),
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rEdge || cEdge ? 0. : getA(${D}${coord11})`;
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}
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/**
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* code snippet to setup 4 coordinates and edge conditions
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*/
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function getSetup(rank: number, dims: string[], rows: number, cols: number): string {
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if (rank === 0 || rank === 1) {
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return '';
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}
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// rank >= 2 for width+height pack.
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else {
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const setup = `
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int r = ${dims[rank - 2]};
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int c = ${dims[rank - 1]};
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int rp1 = ${dims[rank - 2]} + 1;
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int cp1 = ${dims[rank - 1]} + 1;
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bool rEdge = rp1 >= ${cols};
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bool cEdge = cp1 >= ${rows};
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`;
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return setup;
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}
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}
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