onnxruntime/js/web/lib/wasm/jsep/webgpu/ops/conv-grouped.ts
Jiajia Qin 28c23aed04
[js/webgpu] Fix conv2d with activation (#18388)
### Description
Fix #18297

With PR #17766, conv2d activation in mobilenetv2-12 will not be empty.
However, activation is not supported yet in
[biasActivationSnippet](https://github.com/microsoft/onnxruntime/blob/main/js/web/lib/wasm/jsep/webgpu/ops/3rd-party/activation_util.ts#L48C14-L48C36).
This PR makes all places unify to use
[getActivationSnippet](https://github.com/microsoft/onnxruntime/blob/main/js/web/lib/wasm/jsep/webgpu/ops/fuse-utils.ts#L13)
to fix this issue.
2023-11-10 12:54:35 -08:00

97 lines
4 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {TensorView} from '../../tensor-view';
import {ShapeUtil} from '../../util';
import {ProgramInfo} from '../types';
import {inputVariable, outputVariable, ShaderHelper} from './common';
import {calculateOutputShape, ConvAttributes} from './conv';
import {getActivationSnippet} from './fuse-utils';
/**
* naive grouped conv implementation, supports 1d/2d conv
* @param squeezeOutputShapeFunction - an optional function to squeeze the output shape, only used in conv1d
*/
export const createGroupedConvProgramInfo =
(inputs: readonly TensorView[], attributes: ConvAttributes,
squeezeOutputShapeFunction?: (shape: readonly number[]) => number[]): ProgramInfo => {
const hasBias = inputs.length > 2;
const processBias = hasBias ? 'value += b[output_channel];' : '';
const xShape = inputs[0].dims;
const wShape = inputs[1].dims;
const outputChannelsPerGroup = wShape[0] / attributes.group;
const isChannelLast = attributes.format === 'NHWC';
const outputShape = calculateOutputShape(
xShape, wShape, attributes.dilations, attributes.pads, attributes.strides, isChannelLast);
const outputSize = ShapeUtil.size(outputShape);
const output = outputVariable('output', inputs[0].dataType, outputShape);
const {activationFunction, applyActivation} = getActivationSnippet(attributes, output.type.value);
const x = inputVariable('x', inputs[0].dataType, xShape);
const w = inputVariable('w', inputs[1].dataType, wShape);
const inputVars = [x, w];
if (hasBias) {
inputVars.push(inputVariable('b', inputs[2].dataType, inputs[2].dims));
}
const getShaderSource = (shaderHelper: ShaderHelper) => `
const strides: vec2<u32> = vec2(${attributes.strides[0]}u, ${attributes.strides[1]}u);
const pads: vec2<u32> = vec2(${attributes.pads[0]}u, ${attributes.pads[1]}u);
${shaderHelper.declareVariables(...inputVars, output)}
${activationFunction}
${shaderHelper.mainStart()}
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(outputSize)}
let outputIndices = ${output.offsetToIndices('global_idx')};
let batch: u32 = outputIndices[0];
let output_channel: u32 = outputIndices[${isChannelLast ? 3 : 1}];
let xRCCorner: vec2<u32> = vec2<u32>(outputIndices[${isChannelLast ? 1 : 2}], outputIndices[${
isChannelLast ? 2 : 3}]) * strides - pads;
let group_id: u32 = output_channel / ${outputChannelsPerGroup}u;
var value: ${output.type.value} = ${output.type.value}(0);
for (var wInChannel: u32 = 0u; wInChannel < ${wShape[1]}u; wInChannel++) {
let input_channel = group_id * ${wShape[1]}u + wInChannel;
for (var wHeight: u32 = 0u; wHeight < ${wShape[2]}u; wHeight++) {
let xHeight = xRCCorner.x + wHeight * ${attributes.dilations[0]}u;
if (xHeight < 0u || xHeight >= ${xShape[isChannelLast ? 1 : 2]}u) {
continue;
}
for (var wWidth: u32 = 0u; wWidth < ${wShape[3]}u; wWidth++) {
let xWidth = xRCCorner.y + wWidth * ${attributes.dilations[1]}u;
if (xWidth < 0u || xWidth >= ${xShape[isChannelLast ? 2 : 3]}u) {
continue;
}
let xVal = ${
isChannelLast ? x.get('batch', 'xHeight', 'xWidth', 'input_channel') :
x.get('batch', 'input_channel', 'xHeight', 'xWidth')};
let wVal = ${w.get('output_channel', 'wInChannel', 'wHeight', 'wWidth')};
value += xVal*wVal;
}
}
}
${processBias}
${applyActivation}
${output.setByOffset('global_idx', 'value')}
}`;
return {
name: 'GroupedConv',
shaderCache: {hint: attributes.cacheKey},
getRunData: () => ({
outputs: [{
dims: squeezeOutputShapeFunction ? squeezeOutputShapeFunction(outputShape) : outputShape,
dataType: inputs[0].dataType
}],
dispatchGroup: {x: Math.ceil(outputSize / 64 /* workgroup size */)},
}),
getShaderSource,
};
};