onnxruntime/js/node/script/build.ts
Yi Zhang dae77e6014
Support building Windows CUDA with Ninja (#20176)
### How to run it locally
1. conda install ninja
2. "C:\Program Files\Microsoft Visual
Studio\2022\Enterprise\VC\Auxiliary\Build\vcvarsall.bat" x64
3. python.exe {ort_repo}\tools\ci_build\build.py --config RelWithDebInfo
--build_dir {ort_repo}\build_cuda --skip_submodule_sync --build_csharp
--update --parallel --cmake_generator "Ninja" --build_shared_lib
--enable_onnx_tests --enable_pybind --build_java --build_nodejs
--use_cuda "--cuda_home=C:\Program Files\NVIDIA GPU Computing
Toolkit\CUDA\v11.8" --enable_cuda_profiling --cmake_extra_defines
CMAKE_CUDA_ARCHITECTURES=60
4. cd build_cuda\RelWithDebInfo
5.  cmake --build . j16

### Motivation and Context
In packaging pipelines, we often come across a random issue that the
building with CUDA on Windows takes too much time.
Although it has been reduced much by moving the building to the CPU
machine.
We're planning to build with Ninja instead of msbuild in Packaging
pipelines, thus, nvcc can run parallelly.
It's the first step to support it locally.
2024-04-03 11:19:31 +08:00

111 lines
3.7 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {spawnSync} from 'child_process';
import * as fs from 'fs-extra';
import minimist from 'minimist';
import * as os from 'os';
import * as path from 'path';
// command line flags
const buildArgs = minimist(process.argv.slice(2));
// --config=Debug|Release|RelWithDebInfo
const CONFIG: 'Debug'|'Release'|'RelWithDebInfo' =
buildArgs.config || (os.platform() === 'win32' ? 'RelWithDebInfo' : 'Release');
if (CONFIG !== 'Debug' && CONFIG !== 'Release' && CONFIG !== 'RelWithDebInfo') {
throw new Error(`unrecognized config: ${CONFIG}`);
}
// --arch=x64|ia32|arm64|arm
const ARCH: 'x64'|'ia32'|'arm64'|'arm' = buildArgs.arch || os.arch();
if (ARCH !== 'x64' && ARCH !== 'ia32' && ARCH !== 'arm64' && ARCH !== 'arm') {
throw new Error(`unrecognized architecture: ${ARCH}`);
}
// --onnxruntime-build-dir=
const ONNXRUNTIME_BUILD_DIR = buildArgs['onnxruntime-build-dir'];
// --onnxruntime-generator=
const ONNXRUNTIME_GENERATOR = buildArgs['onnxruntime-generator'];
// --rebuild
const REBUILD = !!buildArgs.rebuild;
// --use_dml
const USE_DML = !!buildArgs.use_dml;
// --use_cuda
const USE_CUDA = !!buildArgs.use_cuda;
// --use_tensorrt
const USE_TENSORRT = !!buildArgs.use_tensorrt;
// --use_coreml
const USE_COREML = !!buildArgs.use_coreml;
// build path
const ROOT_FOLDER = path.join(__dirname, '..');
const BIN_FOLDER = path.join(ROOT_FOLDER, 'bin');
const BUILD_FOLDER = path.join(ROOT_FOLDER, 'build');
// if rebuild, clean up the dist folders
if (REBUILD) {
fs.removeSync(BIN_FOLDER);
fs.removeSync(BUILD_FOLDER);
}
const args = [
'cmake-js',
(REBUILD ? 'reconfigure' : 'configure'),
`--arch=${ARCH}`,
'--CDnapi_build_version=6',
`--CDCMAKE_BUILD_TYPE=${CONFIG}`,
];
if (ONNXRUNTIME_BUILD_DIR && typeof ONNXRUNTIME_BUILD_DIR === 'string') {
args.push(`--CDONNXRUNTIME_BUILD_DIR=${ONNXRUNTIME_BUILD_DIR}`);
}
if (ONNXRUNTIME_GENERATOR && typeof ONNXRUNTIME_GENERATOR === 'string') {
args.push(`--CDONNXRUNTIME_GENERATOR=${ONNXRUNTIME_GENERATOR}`);
}
if (USE_DML) {
args.push('--CDUSE_DML=ON');
}
if (USE_CUDA) {
args.push('--CDUSE_CUDA=ON');
}
if (USE_TENSORRT) {
args.push('--CDUSE_TENSORRT=ON');
}
if (USE_COREML) {
args.push('--CDUSE_COREML=ON');
}
// set CMAKE_OSX_ARCHITECTURES for macOS build
if (os.platform() === 'darwin') {
if (ARCH === 'x64') {
args.push('--CDCMAKE_OSX_ARCHITECTURES=x86_64');
} else if (ARCH === 'arm64') {
args.push('--CDCMAKE_OSX_ARCHITECTURES=arm64');
} else {
throw new Error(`architecture not supported for macOS build: ${ARCH}`);
}
}
// In Windows, "npx cmake-js configure" uses a powershell script to detect the Visual Studio installation.
// The script uses the environment variable LIB. If an invalid path is specified in LIB, the script will fail.
// So we override the LIB environment variable to remove invalid paths.
const envOverride = os.platform() === 'win32' && process.env.LIB ?
{...process.env, LIB: process.env.LIB.split(';').filter(fs.existsSync).join(';')} :
process.env;
// launch cmake-js configure
const procCmakejs = spawnSync('npx', args, {shell: true, stdio: 'inherit', cwd: ROOT_FOLDER, env: envOverride});
if (procCmakejs.status !== 0) {
if (procCmakejs.error) {
console.error(procCmakejs.error);
}
process.exit(procCmakejs.status === null ? undefined : procCmakejs.status);
}
// launch cmake to build
const procCmake =
spawnSync('cmake', ['--build', '.', '--config', CONFIG], {shell: true, stdio: 'inherit', cwd: BUILD_FOLDER});
if (procCmake.status !== 0) {
if (procCmake.error) {
console.error(procCmake.error);
}
process.exit(procCmake.status === null ? undefined : procCmake.status);
}