onnxruntime/js/node/CMakeLists.txt
Yi Zhang dae77e6014
Support building Windows CUDA with Ninja (#20176)
### How to run it locally
1. conda install ninja
2. "C:\Program Files\Microsoft Visual
Studio\2022\Enterprise\VC\Auxiliary\Build\vcvarsall.bat" x64
3. python.exe {ort_repo}\tools\ci_build\build.py --config RelWithDebInfo
--build_dir {ort_repo}\build_cuda --skip_submodule_sync --build_csharp
--update --parallel --cmake_generator "Ninja" --build_shared_lib
--enable_onnx_tests --enable_pybind --build_java --build_nodejs
--use_cuda "--cuda_home=C:\Program Files\NVIDIA GPU Computing
Toolkit\CUDA\v11.8" --enable_cuda_profiling --cmake_extra_defines
CMAKE_CUDA_ARCHITECTURES=60
4. cd build_cuda\RelWithDebInfo
5.  cmake --build . j16

### Motivation and Context
In packaging pipelines, we often come across a random issue that the
building with CUDA on Windows takes too much time.
Although it has been reduced much by moving the building to the CPU
machine.
We're planning to build with Ninja instead of msbuild in Packaging
pipelines, thus, nvcc can run parallelly.
It's the first step to support it locally.
2024-04-03 11:19:31 +08:00

142 lines
4.7 KiB
CMake

cmake_minimum_required(VERSION 3.11)
project (onnxruntime-node)
set(CMAKE_CXX_STANDARD 14)
add_compile_definitions(NAPI_VERSION=${napi_build_version})
add_compile_definitions(ORT_API_MANUAL_INIT)
# dist variables
execute_process(COMMAND node -e "console.log(process.platform)"
OUTPUT_VARIABLE node_platform OUTPUT_STRIP_TRAILING_WHITESPACE)
file(READ ${CMAKE_SOURCE_DIR}/../../VERSION_NUMBER ort_version)
string(STRIP "${ort_version}" ort_version)
set(dist_folder "${CMAKE_SOURCE_DIR}/bin/napi-v3/${node_platform}/${NODE_ARCH}/")
# onnxruntime.dll dir
if(NOT ONNXRUNTIME_BUILD_DIR)
if (WIN32)
set(ONNXRUNTIME_BUILD_DIR ${CMAKE_SOURCE_DIR}/../../build/Windows/${CMAKE_BUILD_TYPE})
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(ONNXRUNTIME_BUILD_DIR ${CMAKE_SOURCE_DIR}/../../build/MacOS/${CMAKE_BUILD_TYPE})
else()
set(ONNXRUNTIME_BUILD_DIR ${CMAKE_SOURCE_DIR}/../../build/Linux/${CMAKE_BUILD_TYPE})
endif()
endif()
# include dirs
include_directories(${CMAKE_JS_INC})
include_directories(${CMAKE_SOURCE_DIR}/../../include/onnxruntime/core/session)
include_directories(${CMAKE_SOURCE_DIR}/../../include/onnxruntime)
include_directories(${CMAKE_SOURCE_DIR}/../../onnxruntime)
include_directories(${CMAKE_SOURCE_DIR}/node_modules/node-addon-api)
# optional providers
option(USE_DML "Build with DirectML support" OFF)
option(USE_CUDA "Build with CUDA support" OFF)
option(USE_TENSORRT "Build with TensorRT support" OFF)
option(USE_COREML "Build with CoreML support" OFF)
if(USE_DML)
add_compile_definitions(USE_DML=1)
endif()
if(USE_CUDA)
add_compile_definitions(USE_CUDA=1)
endif()
if(USE_TENSORRT)
add_compile_definitions(USE_TENSORRT=1)
endif()
if(USE_COREML)
add_compile_definitions(USE_COREML=1)
endif()
# source files
file(GLOB ORT_NODEJS_BINDING_SOURCE_FILES ${CMAKE_SOURCE_DIR}/src/*.cc)
add_library(onnxruntime_binding SHARED ${ORT_NODEJS_BINDING_SOURCE_FILES} ${CMAKE_JS_SRC})
set_target_properties(onnxruntime_binding PROPERTIES
PREFIX "" SUFFIX ".node"
BUILD_WITH_INSTALL_RPATH TRUE
INSTALL_RPATH_USE_LINK_PATH FALSE)
target_link_libraries(onnxruntime_binding PRIVATE ${CMAKE_JS_LIB})
if(MSVC AND CMAKE_JS_NODELIB_DEF AND CMAKE_JS_NODELIB_TARGET)
# Generate node.lib
execute_process(COMMAND ${CMAKE_AR} /def:${CMAKE_JS_NODELIB_DEF} /out:${CMAKE_JS_NODELIB_TARGET} ${CMAKE_STATIC_LINKER_FLAGS})
endif()
if (WIN32)
if (${ONNXRUNTIME_GENERATOR} MATCHES "Ninja")
set(ONNXRUNTIME_WIN_BIN_DIR ${ONNXRUNTIME_BUILD_DIR})
else()
set(ONNXRUNTIME_WIN_BIN_DIR ${ONNXRUNTIME_BUILD_DIR}/${CMAKE_BUILD_TYPE})
endif()
message(STATUS "onnxruntime dist dir: ${ONNXRUNTIME_WIN_BIN_DIR}")
endif()
# add libraries
if (WIN32)
target_link_directories(onnxruntime_binding PRIVATE ${ONNXRUNTIME_WIN_BIN_DIR})
else()
target_link_directories(onnxruntime_binding PRIVATE ${ONNXRUNTIME_BUILD_DIR})
endif()
if (WIN32)
target_link_libraries(onnxruntime_binding PRIVATE onnxruntime.lib)
elseif (APPLE)
target_link_libraries(onnxruntime_binding PRIVATE libonnxruntime.${ort_version}.dylib)
set_target_properties(onnxruntime_binding PROPERTIES INSTALL_RPATH "@loader_path")
else()
target_link_libraries(onnxruntime_binding PRIVATE libonnxruntime.so.${ort_version})
set_target_properties(onnxruntime_binding PROPERTIES INSTALL_RPATH "$ORIGIN/")
endif()
# post build
add_custom_command(
TARGET onnxruntime_binding POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory ${dist_folder}
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:onnxruntime_binding> ${dist_folder}
)
if (WIN32)
add_custom_command(
TARGET onnxruntime_binding POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${ONNXRUNTIME_WIN_BIN_DIR}/onnxruntime.dll
${dist_folder}
)
if (USE_DML)
add_custom_command(
TARGET onnxruntime_binding POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${ONNXRUNTIME_WIN_BIN_DIR}/DirectML.dll
${dist_folder}
)
endif ()
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
add_custom_command(
TARGET onnxruntime_binding POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${ONNXRUNTIME_WIN_BIN_DIR}/onnxruntime.pdb
${dist_folder}
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE_DIR:onnxruntime_binding>/onnxruntime_binding.pdb ${dist_folder}
)
endif()
elseif (APPLE)
add_custom_command(
TARGET onnxruntime_binding POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${ONNXRUNTIME_BUILD_DIR}/libonnxruntime.${ort_version}.dylib
${dist_folder}
)
elseif (UNIX)
add_custom_command(
TARGET onnxruntime_binding POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${ONNXRUNTIME_BUILD_DIR}/libonnxruntime.so.${ort_version}
${dist_folder}
)
else()
message(FATAL_ERROR "Platform not supported.")
endif()