mirror of
https://github.com/saymrwulf/onnxruntime.git
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* switch to work PC * back with iterable of buffers * add raw api tests * tensorization * last test * all tests pass! * small cleanup * whitespace * newline * whitespace * refactor common code into DisjointBufferHelpers * remove unused file * warning * skip gpu tests when hardware not available * Add error condition when createreference is invoked * add null check to cretereference * uncomment out check Co-authored-by: Sheil Kumar <sheilk@microsoft.com>
32 lines
1.1 KiB
C
32 lines
1.1 KiB
C
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "test.h"
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struct RawApiTestsGpuApi
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{
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SetupClass RawApiTestsGpuApiTestsClassSetup;
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VoidTest CreateDirectXDevice;
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VoidTest CreateD3D11DeviceDevice;
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VoidTest CreateD3D12CommandQueueDevice;
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VoidTest CreateDirectXHighPerformanceDevice;
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VoidTest CreateDirectXMinPowerDevice;
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VoidTest Evaluate;
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VoidTest EvaluateNoInputCopy;
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VoidTest EvaluateManyBuffers;
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};
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const RawApiTestsGpuApi& getapi();
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WINML_TEST_CLASS_BEGIN(RawApiTestsGpu)
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WINML_TEST_CLASS_SETUP_CLASS(RawApiTestsGpuApiTestsClassSetup)
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WINML_TEST_CLASS_BEGIN_TESTS
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WINML_TEST(RawApiTestsGpu, CreateDirectXDevice)
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WINML_TEST(RawApiTestsGpu, CreateD3D11DeviceDevice)
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WINML_TEST(RawApiTestsGpu, CreateD3D12CommandQueueDevice)
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WINML_TEST(RawApiTestsGpu, CreateDirectXHighPerformanceDevice)
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WINML_TEST(RawApiTestsGpu, CreateDirectXMinPowerDevice)
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WINML_TEST(RawApiTestsGpu, Evaluate)
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WINML_TEST(RawApiTestsGpu, EvaluateNoInputCopy)
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WINML_TEST(RawApiTestsGpu, EvaluateManyBuffers)
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WINML_TEST_CLASS_END()
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