mirror of
https://github.com/saymrwulf/onnxruntime.git
synced 2026-06-26 03:00:54 +00:00
### Description - set tsconfig "noUnusedParameters" to `true` and fix a few bugs discovered by typescript. how unused parameter is fixed: - for most code (webgl), add underscore as prefix, which is the standard ignore pattern for typescript check. - remove unused parameter from function and modify corresponding function calls (jsep) - fix a bug in ArgMinMax: this 2 operators do not have more than one input(s) so the `createArgMinMaxAttributesFromInputs()` is removed. - add proxy main.ts into typescript check and fix a bug in parameter passing - fixed `run()` function call and add typecheck fix (hack)
243 lines
8.2 KiB
TypeScript
243 lines
8.2 KiB
TypeScript
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import {DataType} from '../../../wasm-common';
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import {TensorView} from '../../tensor-view';
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import {ShapeUtil} from '../../util';
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import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
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import {ComputeContext, ProgramInfo} from '../types';
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import {IndicesHelper, inputVariable, outputVariable, ShaderHelper} from './common';
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export interface PadAttributes extends AttributeWithCacheKey {
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// 0-constant, 1-reflect, 2-edge, 3-wrap
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readonly mode: number;
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readonly value: number;
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readonly pads: number[];
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}
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const validateInputs = (inputs: readonly TensorView[]): void => {
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if (!inputs || inputs.length < 1) {
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throw new Error('Too few inputs');
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}
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if (inputs[0].dataType !== DataType.float) {
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throw new Error('Input type must be float.');
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}
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if (inputs.length >= 2) {
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let validPads = inputs[0].dims.length * 2 === inputs[1].dims[0];
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if (inputs.length === 4) {
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validPads = inputs[3].dims[0] * 2 === inputs[1].dims[0];
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}
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if (!validPads) {
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throw new Error('The pads should be a 1D tensor of shape [2 * input_rank] or [2 * num_axes].');
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}
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}
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};
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const getPadConstant =
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(output: IndicesHelper, inputDims: readonly number[], inputStrides: readonly number[], pads: number[],
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dataType: string, constantValue: number): string => {
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const inputRank = inputDims.length;
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let block = '';
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for (let i = inputRank - 1; i >= 0; --i) {
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block += `
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k = i32(${output.indicesGet('indices', i)}) - ${pads[i]};
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if (k < 0) {
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break;
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}
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if (k >= ${inputDims[i]}) {
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break;
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}
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offset += k * ${inputStrides[i]};
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`;
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}
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return `
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value = ${dataType}(${constantValue});
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for (var i = 0; i < 1; i++) {
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var offset = 0;
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var k = 0;
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${block}
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value = x[offset];
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}
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`;
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};
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const getPadReflect =
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(output: IndicesHelper, inputDims: readonly number[], inputStrides: readonly number[], pads: number[]): string => {
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const inputRank = inputDims.length;
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let block = '';
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for (let i = inputRank - 1; i >= 0; --i) {
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block += `
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k = i32(${output.indicesGet('indices', i)}) - ${pads[i]};
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if (k < 0) {
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k = -k;
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}
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{
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let _2n_1 = ${2 * (inputDims[i] - 1)};
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k = k % _2n_1;
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if(k >= ${inputDims[i]}) {
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k = _2n_1 - k;
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}
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}
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offset += k * ${inputStrides[i]};
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`;
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}
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return `
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var offset = 0;
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var k = 0;
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${block}
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value = x[offset];
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`;
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};
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const getPadEdge =
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(output: IndicesHelper, inputDims: readonly number[], inputStrides: readonly number[], pads: number[]): string => {
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const inputRank = inputDims.length;
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let block = '';
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for (let i = inputRank - 1; i >= 0; --i) {
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block += `
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k = i32(${output.indicesGet('indices', i)}) - ${pads[i]};
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if (k < 0) {
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k = 0;
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}
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if (k >= ${inputDims[i]}) {
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k = ${inputDims[i] - 1};
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}
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offset += k * ${inputStrides[i]};
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`;
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}
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return `
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var offset = 0;
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var k = 0;
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${block}
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value = x[offset];
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`;
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};
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const getPadWrap =
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(output: IndicesHelper, inputDims: readonly number[], inputStrides: readonly number[], pads: number[]): string => {
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const inputRank = inputDims.length;
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let block = '';
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for (let i = inputRank - 1; i >= 0; --i) {
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block += `
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k = i32(${output.indicesGet('indices', i)}) - ${pads[i]};
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if (k < 0) {
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k += ${inputDims[i]};
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}
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if (k >= ${inputDims[i]}) {
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k -= ${inputDims[i]};
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}
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offset += k * ${inputStrides[i]};
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`;
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}
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return `
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var offset = 0;
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var k = 0;
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${block}
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value = x[offset];
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`;
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};
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const getPadSnippet =
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(output: IndicesHelper, inputDims: readonly number[], inputStrides: readonly number[], attributes: PadAttributes,
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dataType: string): string => {
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switch (attributes.mode) {
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case 0:
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return getPadConstant(output, inputDims, inputStrides, attributes.pads, dataType, attributes.value);
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case 1:
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return getPadReflect(output, inputDims, inputStrides, attributes.pads);
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case 2:
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return getPadEdge(output, inputDims, inputStrides, attributes.pads);
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case 3:
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return getPadWrap(output, inputDims, inputStrides, attributes.pads);
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default:
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throw new Error('Invalid mode');
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}
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};
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const generatePadCode =
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(shaderHelper: ShaderHelper, inputs: readonly TensorView[], attributes: PadAttributes, dataType: string):
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string => {
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const inputDims = inputs[0].dims;
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const outputDims = ShapeUtil.padShape(inputDims.slice(), attributes.pads);
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const outputSize = ShapeUtil.size(outputDims);
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const inputStrides = ShapeUtil.computeStrides(inputDims);
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const output = outputVariable('output', inputs[0].dataType, outputDims);
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const input = inputVariable('x', inputs[0].dataType, inputDims);
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const padSnippet = getPadSnippet(output, inputDims, inputStrides, attributes, dataType);
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const padCode = `
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${shaderHelper.declareVariables(input, output)}
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${shaderHelper.mainStart()}
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${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(outputSize)}
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let indices = ${output.offsetToIndices('global_idx')};
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var value = ${dataType}(0);
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${padSnippet}
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output[global_idx] = value;
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}`;
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return padCode;
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};
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const createPadProgramInfo = (inputs: readonly TensorView[], attributes: PadAttributes): ProgramInfo => {
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const outputShape = ShapeUtil.padShape(inputs[0].dims.slice(), attributes.pads);
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return {
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name: 'Pad',
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shaderCache: {hint: attributes.cacheKey},
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getRunData: () => ({
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outputs: [{dims: outputShape, dataType: inputs[0].dataType}],
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dispatchGroup: {x: Math.ceil(ShapeUtil.size(outputShape) / 64 /* workgroup size */)}
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}),
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getShaderSource: shaderHelper => generatePadCode(shaderHelper, inputs, attributes, 'f32'),
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};
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};
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const createPadAttributesFromInputs = (inputs: readonly TensorView[], attributes: PadAttributes): PadAttributes => {
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if (inputs.length > 1) {
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const bigInt64Pads = inputs[1].getBigInt64Array();
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const value = (inputs.length >= 3 && inputs[2].data) ? inputs[2].getFloat32Array()[0] : 0.0;
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const inputRank = inputs[0].dims.length;
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const updatePads = new Int32Array(2 * inputRank).fill(0);
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if (inputs.length >= 4) {
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const axes = inputs[3].getBigInt64Array();
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for (let i = 0; i < axes.length; i++) {
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updatePads[Number(axes[i])] = Number(bigInt64Pads[i]);
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updatePads[Number(axes[i]) + inputRank] = Number(bigInt64Pads[i + axes.length]);
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}
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} else {
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bigInt64Pads.forEach((v, i) => updatePads[Number(i)] = (Number(v)));
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}
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const pads: number[] = [];
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updatePads.forEach(v => pads.push(v));
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return createAttributeWithCacheKey({mode: attributes.mode, value, pads});
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} else {
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return attributes;
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}
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};
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export const pad = (context: ComputeContext, attributes: PadAttributes): void => {
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validateInputs(context.inputs);
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const updatedAttributes = createPadAttributesFromInputs(context.inputs, attributes);
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context.compute(createPadProgramInfo(context.inputs, updatedAttributes), {inputs: [0]});
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};
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export const parsePadAttributes = (attributes: Record<string, unknown>): PadAttributes => {
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const mode = attributes.mode as number;
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const value = attributes.value as number;
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const pads = attributes.pads as number[];
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return createAttributeWithCacheKey({mode, value, pads});
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};
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