onnxruntime/js/web/lib/wasm/jsep/webgpu/ops/gather.ts

122 lines
5 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {TensorView} from '../../tensor-view';
import {ShapeUtil} from '../../util';
import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
import {ComputeContext, ProgramInfo, ProgramInputTensorInfoDependency, ProgramUniform} from '../types';
import {createTensorShapeVariables, enableShapesUniforms, inputVariable, outputVariable, ShaderHelper} from './common';
export interface GatherAttributes extends AttributeWithCacheKey {
axis: number;
}
const validateInputs = (inputs: readonly TensorView[]): void => {
if (!inputs || inputs.length !== 2) {
throw new Error('Gather requires 2 inputs.');
}
};
const createGatherProgramInfo = (inputs: readonly TensorView[], attributes: GatherAttributes): ProgramInfo => {
const inputShape = inputs[0].dims;
const indicesShape = inputs[1].dims;
const inputRank = inputShape.length;
const axis = ShapeUtil.normalizeAxis(attributes.axis, inputRank);
const outputShape = inputShape.slice(0);
outputShape.splice(axis, 1, ...indicesShape);
const axisDimLimit = inputShape[axis];
const outputSize = ShapeUtil.size(outputShape);
const enableInputShapesUniforms = enableShapesUniforms(inputs[0].dims.length);
const inputShapeOrRank = enableInputShapesUniforms ? inputs[0].dims.length : inputs[0].dims;
const enableIndicesShapesUniforms = enableShapesUniforms(inputs[1].dims.length);
const indicesShapeOrRank = enableIndicesShapesUniforms ? inputs[1].dims.length : inputs[1].dims;
const enableOutputShapesUniforms = enableShapesUniforms(outputShape.length);
const outputShapeOrRank = enableOutputShapesUniforms ? outputShape.length : outputShape;
const data = inputVariable('data', inputs[0].dataType, inputShapeOrRank);
const indices = inputVariable('inputIndices', inputs[1].dataType, indicesShapeOrRank);
const output = outputVariable('output', inputs[0].dataType, outputShapeOrRank);
const programUniforms: ProgramUniform[] =
[{type: 'uint32', data: outputSize}, {type: 'int32', data: axisDimLimit}, {type: 'uint32', data: axis}];
if (enableInputShapesUniforms) {
programUniforms.push(...createTensorShapeVariables(inputs[0].dims));
}
if (enableIndicesShapesUniforms) {
programUniforms.push(...createTensorShapeVariables(inputs[1].dims));
}
if (enableOutputShapesUniforms) {
programUniforms.push(...createTensorShapeVariables(outputShape));
}
const inputDependencies: ProgramInputTensorInfoDependency[] = [];
inputDependencies.push(enableInputShapesUniforms ? 'rank' : 'dims');
inputDependencies.push(enableIndicesShapesUniforms ? 'rank' : 'dims');
const calcDataIndices = (): string => {
const indicesRank = indicesShape.length;
let calcStr = `var indicesIndices = ${indices.type.indices}(0);`;
for (let i = 0; i < indicesRank; i++) {
calcStr += `${indicesRank > 1 ? `indicesIndices[${i}]` : 'indicesIndices'} = ${
outputShape.length > 1 ? `outputIndices[uniforms.axis + ${i}]` : 'outputIndices'};`;
}
calcStr += `
var idx = ${indices.getByIndices('indicesIndices')};
if (idx < 0) {
idx = idx + uniforms.axisDimLimit;
}
var dataIndices = ${data.type.indices}(0);
`;
for (let i = 0, j = 0; i < inputRank; i++) {
if (i === axis) {
calcStr += `${inputRank > 1 ? `dataIndices[${i}]` : 'dataIndices'} = u32(idx);`;
j += indicesRank;
} else {
calcStr += `${inputRank > 1 ? `dataIndices[${i}]` : 'dataIndices'} = ${
outputShape.length > 1 ? `outputIndices[${j}]` : 'outputIndices'};`;
j++;
}
}
return calcStr;
};
const getShaderSource = (shaderHelper: ShaderHelper) => `
${
shaderHelper.registerUniform('outputSize', 'u32')
.registerUniform('axisDimLimit', 'i32')
.registerUniform('axis', 'u32')
.declareVariables(data, indices, output)}
${shaderHelper.mainStart()}
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes('uniforms.outputSize')}
let outputIndices = ${output.offsetToIndices('global_idx')};
${calcDataIndices()};
let value = ${data.getByIndices('dataIndices')};
${output.setByOffset('global_idx', 'value')};
}`;
return {
name: 'Gather',
shaderCache: {hint: attributes.cacheKey, inputDependencies},
getRunData: () => ({
outputs: [
{dims: outputShape, dataType: inputs[0].dataType},
],
dispatchGroup: {x: Math.ceil(outputSize / 64 /* workgroup size */)},
programUniforms
}),
getShaderSource,
};
};
export const parseGatherAttributes = (attributes: Record<string, unknown>): GatherAttributes =>
createAttributeWithCacheKey({axis: attributes.axis as number});
export const gather = (context: ComputeContext, attributes: GatherAttributes): void => {
const inputs = context.inputs;
validateInputs(inputs);
context.compute(createGatherProgramInfo(context.inputs, attributes));
};