mirror of
https://github.com/saymrwulf/onnxruntime.git
synced 2026-05-19 21:32:23 +00:00
96 lines
4.1 KiB
TypeScript
96 lines
4.1 KiB
TypeScript
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../../../attribute-with-cache-key';
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import {Graph} from '../../../graph';
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import {OperatorImplementation, OperatorInitialization} from '../../../operators';
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import {Tensor} from '../../../tensor';
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import {getGlsl} from '../glsl-source';
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import {WebGLInferenceHandler} from '../inference-handler';
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import {ProgramInfo, TextureType} from '../types';
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export interface BatchNormalizationAttributes extends AttributeWithCacheKey {
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epsilon: number;
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momentum: number;
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spatial: number;
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}
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const batchNormalizationProgramMetadata = {
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name: 'BatchNormalization',
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inputNames: ['A', 'Scale', 'B', 'Mean', 'Variance'],
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inputTypes:
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[TextureType.unpacked, TextureType.unpacked, TextureType.unpacked, TextureType.unpacked, TextureType.unpacked]
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};
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export const batchNormalization: OperatorImplementation<BatchNormalizationAttributes> =
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(inferenceHandler: WebGLInferenceHandler, inputs: Tensor[], attributes: BatchNormalizationAttributes): Tensor[] => {
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validateInputs(inputs);
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const output = inferenceHandler.run(
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{
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...batchNormalizationProgramMetadata,
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cacheHint: attributes.cacheKey,
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get: () => createBatchNormalizationProgramInfo(inferenceHandler, inputs, attributes)
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},
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inputs);
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return [output];
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};
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export const parseBatchNormalizationAttributes: OperatorInitialization<BatchNormalizationAttributes> =
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(node: Graph.Node): BatchNormalizationAttributes => {
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const epsilon = node.attributes.getFloat('epsilon', 1e-5);
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const momentum = node.attributes.getFloat('momentum', 0.9);
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const spatial = node.attributes.getInt('spatial', 1);
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return createAttributeWithCacheKey({epsilon, momentum, spatial});
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};
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const createBatchNormalizationProgramInfo =
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(inferenceHandler: WebGLInferenceHandler, inputs: Tensor[], attributes: BatchNormalizationAttributes):
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ProgramInfo => {
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const glsl = getGlsl(inferenceHandler.session.backend.glContext.version);
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const rank = inputs[0].dims.length;
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const [scaleWidth, scaleHeight] =
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inferenceHandler.calculateTextureWidthAndHeight(inputs[1].dims, TextureType.unpacked);
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const shaderSource = `
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float process(int[${rank}] indices) {
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vec2 position = offsetToCoords(indices[1], ${scaleWidth}, ${scaleHeight});
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float scale = getColorAsFloat(${glsl.texture2D}(Scale, position));
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float mean = getColorAsFloat(${glsl.texture2D}(Mean, position));
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float variance = getColorAsFloat(${glsl.texture2D}(Variance, position));
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float b = getColorAsFloat(${glsl.texture2D}(B, position));
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return scale * ( (_A(indices) - mean) / sqrt(variance + float(${attributes.epsilon})) ) + b;
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}`;
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return {
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...batchNormalizationProgramMetadata,
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output: {dims: inputs[0].dims, type: inputs[0].type, textureType: TextureType.unpacked},
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shaderSource
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};
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};
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const validateInputs = (inputs: Tensor[]): void => {
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if (!inputs || inputs.length !== 5) {
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throw new Error('BatchNormalization requires 5 inputs.');
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}
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const X = inputs[0];
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const scale = inputs[1];
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const B = inputs[2];
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const mean = inputs[3];
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const var_ = inputs[4];
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// input should atleast have three dimensions - N,C,dim1,...,dimn
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// other inputs can have only one dimensions
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if (X.dims.length < 3 || scale.dims.length !== 1 || B.dims.length !== 1 || mean.dims.length !== 1 ||
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var_.dims.length !== 1) {
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throw new Error('invalid input shape.');
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}
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if (scale.dims[0] !== X.dims[1] || B.dims[0] !== X.dims[1] || mean.dims[0] !== X.dims[1] ||
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var_.dims[0] !== X.dims[1]) {
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throw new Error('invalid input shape.');
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}
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if ((X.type !== 'float32' && X.type !== 'float64') || (scale.type !== 'float32' && scale.type !== 'float64') ||
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(B.type !== 'float32' && B.type !== 'float64') || (mean.type !== 'float32' && mean.type !== 'float64') ||
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(var_.type !== 'float32' && var_.type !== 'float64')) {
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throw new Error('invalid input tensor types.');
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}
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};
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