### Description This PR introduces the new incides helper. IndicesHelper is a helper class for generating WGSL code for manipulating indices and data for a shader's input or output. This class is designed to offer a unified way to generate WGSL code for manipulating indices and data for a shader's input or output. The following is a list of terminologies used in this class: - `offset`: a uint32 value representing the offset of an element in the data buffer. - `indices`: an abstraction of a multi-dimensional array's indices representing the data's index on each dimension. - `value`: a value of a data element. Users are expected to create an instance of this class for each shader's input or output, and use the instance to generate WGSL code for manipulating indices and data. The following 2 exported functions are for users to call to create an instance of an indices helper: - `inputVariable()`: create an indices helper instance for an input. - `outputVariable()`: create an indices helper instance for an output. An indices helper instance contains helper functions for the following operations: - access readonly basic information, including: `name`(the name of the input or output), `usage`(whether it's an input or an output) and `shape`(the passed in shape). - `type`: access readonly type information, including: `indices`(the type of indices), `value`(the type of value at runtime), `storage`(the type of value at storage) and `tensor`(the tensor type as represented in TensorView). - generate WGSL code for getting indices from offset. Use `offsetToIndices()` for WGSL code snippet to calculate incides from offset, and use `indicesToOffset()` for WGSL code snippet to calculate offset from indices. - to manipulate an instance of indices, use `setIndices()` and `getIndices()` to set and get the indices on an indices variable. - to manipulate data, use `set()`/`get()` to access data at the given indices from parameter list, use `setByIndices()`/`getByIndices()` to access data at the given indices from an indices variable, and use `setByOffset()`/`getByOffset()` to access data at the given offset. - `impl`: get WGSL code of function implementation for the util functions mentioned above. This change applies the usage of new IndicesHelper through the code, but not necessary for all code. |
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ONNX Runtime Web
ONNX Runtime Web is a Javascript library for running ONNX models on browsers and on Node.js.
ONNX Runtime Web has adopted WebAssembly and WebGL technologies for providing an optimized ONNX model inference runtime for both CPUs and GPUs.
Why ONNX models
The Open Neural Network Exchange (ONNX) is an open standard for representing machine learning models. The biggest advantage of ONNX is that it allows interoperability across different open source AI frameworks, which itself offers more flexibility for AI frameworks adoption.
Why ONNX Runtime Web
With ONNX Runtime Web, web developers can score models directly on browsers with various benefits including reducing server-client communication and protecting user privacy, as well as offering install-free and cross-platform in-browser ML experience.
ONNX Runtime Web can run on both CPU and GPU. On CPU side, WebAssembly is adopted to execute the model at near-native speed. ONNX Runtime Web complies the native ONNX Runtime CPU engine into WebAssembly backend by using Emscripten, so it supports most functionalities native ONNX Runtime offers, including full ONNX operator coverage, multi-threading, ONNX Runtime Quantization as well as ONNX Runtime Mobile. For performance acceleration with GPUs, ONNX Runtime Web leverages WebGL, a popular standard for accessing GPU capabilities. We are keeping improving op coverage and optimizing performance in WebGL backend.
See Compatibility and Operators Supported for a list of platforms and operators ONNX Runtime Web currently supports.
Usage
Refer to ONNX Runtime JavaScript examples for samples and tutorials.
Documents
Developement
Refer to the following links for development information:
Compatibility
| OS/Browser | Chrome | Edge | Safari | Electron | Node.js |
|---|---|---|---|---|---|
| Windows 10 | wasm, webgl | wasm, webgl | - | wasm, webgl | wasm |
| macOS | wasm, webgl | wasm, webgl | wasm, webgl | wasm, webgl | wasm |
| Ubuntu LTS 18.04 | wasm, webgl | wasm, webgl | - | wasm, webgl | wasm |
| iOS | wasm, webgl | wasm, webgl | wasm, webgl | - | - |
| Android | wasm, webgl | wasm, webgl | - | - | - |
Operators
WebAssembly backend
ONNX Runtime Web currently support all operators in ai.onnx and ai.onnx.ml.
WebGL backend
ONNX Runtime Web currently supports a subset of operators in ai.onnx operator set. See webgl-operators.md for a complete, detailed list of which ONNX operators are supported by WebGL backend.
WebGPU backend
WebGPU backend is still an experimental feature. See webgpu-operators.md for a detailed list of which ONNX operators are supported by WebGPU backend.
License
License information can be found here.