mirror of
https://github.com/saymrwulf/onnxruntime.git
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* Remove APIs unavailable in Store in #8349, #8178, #8065 * Add UWP stubs of C runtime functions * Remove UWP incompatible tests from UWP build * Remove incompatible tests from Store * Use UWP stubs in store only * Skip partition check outside of Windows * Remove unused WRL include * Workaround Windows header not including what it uses * Fix precompiled header name clash * Workaround SDK bugs * DXCore workaround in Win7 * Fix warning * Fix more warnings * Bump WinML to target Windows 8 * Fix more warnings * Remove unnecessary workarounds * Remove Desktop only APIs from DML adapter
158 lines
6.2 KiB
C++
158 lines
6.2 KiB
C++
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "lib/Api.Image/pch.h"
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#if USE_DML
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#include <DirectML.h>
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#endif USE_DML
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#include <d3d11on12.h>
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#include <wil/winrt.h>
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#include "inc/DeviceHelpers.h"
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#include "CommonDeviceHelpers.h"
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#include "LearningModelDevice.h"
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HRESULT IsWarpAdapter(IDXGIAdapter1* pAdapter, bool* isWarpAdapter) {
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DXGI_ADAPTER_DESC1 pDesc;
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RETURN_IF_FAILED(pAdapter->GetDesc1(&pDesc));
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// see here for documentation on filtering WARP adapter:
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// https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/d3d10-graphics-programming-guide-dxgi#new-info-about-enumerating-adapters-for-windows-8
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auto isBasicRenderDriverVendorId = pDesc.VendorId == 0x1414;
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auto isBasicRenderDriverDeviceId = pDesc.DeviceId == 0x8c;
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auto isSoftwareAdapter = pDesc.Flags == DXGI_ADAPTER_FLAG_SOFTWARE;
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*isWarpAdapter = isSoftwareAdapter || (isBasicRenderDriverVendorId && isBasicRenderDriverDeviceId);
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return S_OK;
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}
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HRESULT _winml::GetDXGIHardwareAdapterWithPreference(DXGI_GPU_PREFERENCE preference, _COM_Outptr_ IDXGIAdapter1** ppAdapter) {
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winrt::com_ptr<IDXGIAdapter1> spAdapter;
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UINT i = 0;
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// Avoids using EnumAdapterByGpuPreference for standard GPU path to enable downlevel to RS3
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if (preference == DXGI_GPU_PREFERENCE::DXGI_GPU_PREFERENCE_UNSPECIFIED) {
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winrt::com_ptr<IDXGIFactory1> spFactory;
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RETURN_IF_FAILED(CreateDXGIFactory1(IID_PPV_ARGS(spFactory.put())));
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while (spFactory->EnumAdapters1(i, spAdapter.put()) != DXGI_ERROR_NOT_FOUND) {
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bool isWarpAdapter = false;
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RETURN_IF_FAILED(IsWarpAdapter(spAdapter.get(), &isWarpAdapter));
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if (!isWarpAdapter) {
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spAdapter.copy_to(ppAdapter);
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return S_OK;
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}
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spAdapter = nullptr;
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++i;
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}
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}
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else {
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winrt::com_ptr<IDXGIFactory6> spFactory;
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RETURN_IF_FAILED(CreateDXGIFactory1(IID_PPV_ARGS(spFactory.put())));
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while (spFactory->EnumAdapterByGpuPreference(i, preference, IID_PPV_ARGS(spAdapter.put())) != DXGI_ERROR_NOT_FOUND) {
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bool isWarpAdapter = false;
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RETURN_IF_FAILED(IsWarpAdapter(spAdapter.get(), &isWarpAdapter));
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if (!isWarpAdapter) {
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spAdapter.copy_to(ppAdapter);
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return S_OK;
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}
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spAdapter = nullptr;
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++i;
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}
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}
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return HRESULT_FROM_WIN32(ERROR_NOT_FOUND);
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}
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#ifdef ENABLE_DXCORE
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// Return the first adapter that matches the preference:
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// DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE => DXCoreAdapterProperty::IsDetachable
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// DXGI_GPU_PREFERENCE_MINIMUM_POWER => DXCoreAdapterProperty::IsIntegrated
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HRESULT _winml::GetDXCoreHardwareAdapterWithPreference(DXGI_GPU_PREFERENCE preference, _COM_Outptr_ IDXCoreAdapter** ppAdapter) {
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winrt::com_ptr<IDXCoreAdapterFactory> spFactory;
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RETURN_IF_FAILED(DXCoreCreateAdapterFactory(IID_PPV_ARGS(spFactory.put())));
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winrt::com_ptr<IDXCoreAdapterList> spAdapterList;
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const GUID gpuFilter[] = {DXCORE_ADAPTER_ATTRIBUTE_D3D12_GRAPHICS};
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RETURN_IF_FAILED(spFactory->CreateAdapterList(1, gpuFilter, IID_PPV_ARGS(spAdapterList.put())));
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winrt::com_ptr<IDXCoreAdapter> firstHardwareAdapter;
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bool firstHardwareAdapterFound = false;
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// select first hardware adapter with given preference
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for (uint32_t i = 0; i < spAdapterList->GetAdapterCount(); i++) {
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winrt::com_ptr<IDXCoreAdapter> spCurrAdapter;
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RETURN_IF_FAILED(spAdapterList->GetAdapter(i, IID_PPV_ARGS(spCurrAdapter.put())));
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bool isHardware;
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RETURN_IF_FAILED(spCurrAdapter->GetProperty(DXCoreAdapterProperty::IsHardware, &isHardware));
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if (isHardware) {
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if (preference == DXGI_GPU_PREFERENCE_UNSPECIFIED) {
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spCurrAdapter.copy_to(ppAdapter);
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return S_OK;
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}
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if (!firstHardwareAdapterFound) {
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spCurrAdapter.copy_to(firstHardwareAdapter.put());
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firstHardwareAdapterFound = true;
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}
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if (preference == DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE) {
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bool isDetached;
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RETURN_IF_FAILED(spCurrAdapter->GetProperty(DXCoreAdapterProperty::IsDetachable, &isDetached));
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if (isDetached) {
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spCurrAdapter.copy_to(ppAdapter);
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return S_OK;
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}
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} else if (preference == DXGI_GPU_PREFERENCE_MINIMUM_POWER) {
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bool isIntegrated;
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RETURN_IF_FAILED(spCurrAdapter->GetProperty(DXCoreAdapterProperty::IsIntegrated, &isIntegrated));
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if (isIntegrated) {
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spCurrAdapter.copy_to(ppAdapter);
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return S_OK;
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}
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}
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}
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}
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// If a preference match wasn't found, return the first hardware adapter in the list
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RETURN_HR_IF(HRESULT_FROM_WIN32(ERROR_NOT_FOUND), !firstHardwareAdapterFound);
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firstHardwareAdapter.copy_to(ppAdapter);
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return S_OK;
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}
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#endif
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HRESULT _winml::CreateD3D11On12Device(ID3D12Device* device12, ID3D11Device** device11) {
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return CommonDeviceHelpers::RunDelayLoadedApi(
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D3D11On12CreateDevice,
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device12, // pointer to d3d12 device
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D3D11_CREATE_DEVICE_BGRA_SUPPORT, // required in order to interop with Direct2D
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nullptr, // feature level (defaults to d3d12)
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0, // size of feature levels in bytes
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nullptr, // an array of unique command queues for D3D11On12 to use
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0, // size of the command queue array
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0, // D3D12 device node to use
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device11, // d3d11 device out param
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nullptr, // pointer to d3d11 device context (unused)
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nullptr); // pointer to the returned feature level (unused)
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}
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HRESULT _winml::GetGPUPreference(winml::LearningModelDeviceKind deviceKind, DXGI_GPU_PREFERENCE* preference) noexcept {
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switch (deviceKind) {
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case winml::LearningModelDeviceKind::DirectX: {
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*preference = DXGI_GPU_PREFERENCE_UNSPECIFIED;
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return S_OK;
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}
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case winml::LearningModelDeviceKind::DirectXHighPerformance: {
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*preference = DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE;
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return S_OK;
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}
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case winml::LearningModelDeviceKind::DirectXMinPower: {
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*preference = DXGI_GPU_PREFERENCE_MINIMUM_POWER;
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return S_OK;
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}
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default:
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// this should never be reached
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return E_INVALIDARG;
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}
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}
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