onnxruntime/winml/test/scenario/cppwinrt/scenariotestscppwinrt.h
Justin Chu eeef157888
Format c++ code under winml/ (#16660)
winml/ was previously excluded from lintrunner config. This change
includes the directory and adds the clang-format config file specific to
winml/ that fits existing style.

---------

Signed-off-by: Justin Chu <justinchu@microsoft.com>
2023-07-25 21:56:50 -07:00

91 lines
4.4 KiB
C

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "test.h"
struct ScenarioTestsApi {
SetupClass ScenarioCppWinrtTestsClassSetup;
VoidTest Sample1;
VoidTest Scenario1LoadBindEvalDefault;
VoidTest Scenario2LoadModelFromStream;
VoidTest Scenario5AsyncEval;
VoidTest Scenario7EvalWithNoBind;
VoidTest Scenario8SetDeviceSampleDefault;
VoidTest Scenario8SetDeviceSampleCPU;
VoidTest Scenario17DevDiagnostics;
VoidTest Scenario22ImageBindingAsCPUTensor;
VoidTest Scenario23NominalPixelRange;
VoidTest QuantizedModels;
VoidTest EncryptedStream;
VoidTest Scenario3SoftwareBitmapInputBinding;
VoidTest Scenario6BindWithProperties;
VoidTest Scenario8SetDeviceSampleDefaultDirectX;
VoidTest Scenario8SetDeviceSampleMinPower;
VoidTest Scenario8SetDeviceSampleMaxPerf;
VoidTest Scenario8SetDeviceSampleMyCameraDevice;
VoidTest Scenario8SetDeviceSampleCustomCommandQueue;
VoidTest Scenario9LoadBindEvalInputTensorGPU;
VoidTest Scenario13SingleModelOnCPUandGPU;
VoidTest Scenario11FreeDimensionsTensor;
VoidTest Scenario11FreeDimensionsImage;
VoidTest Scenario14RunModelSwapchain;
VoidTest Scenario20aLoadBindEvalCustomOperatorCPU;
VoidTest Scenario20bLoadBindEvalReplacementCustomOperatorCPU;
VoidTest Scenario21RunModel2ChainZ;
VoidTest Scenario22ImageBindingAsGPUTensor;
VoidTest MsftQuantizedModels;
VoidTest SyncVsAsync;
VoidTest CustomCommandQueueWithFence;
VoidTest ReuseVideoFrame;
VoidTest DeviceLostRecovery;
VoidTest Scenario8SetDeviceSampleD3D11Device;
VoidTest D2DInterop;
VoidTest BindMultipleCPUBuffersInputsOnCpu;
VoidTest BindMultipleCPUBuffersInputsOnGpu;
VoidTest BindMultipleCPUBuffersOutputsOnCpu;
VoidTest BindMultipleCPUBuffersOutputsOnGpu;
};
const ScenarioTestsApi& getapi();
WINML_TEST_CLASS_BEGIN(ScenarioCppWinrtTests)
WINML_TEST_CLASS_SETUP_CLASS(ScenarioCppWinrtTestsClassSetup)
WINML_TEST_CLASS_BEGIN_TESTS
WINML_TEST(ScenarioCppWinrtTests, Sample1)
WINML_TEST(ScenarioCppWinrtTests, Scenario1LoadBindEvalDefault)
WINML_TEST(ScenarioCppWinrtTests, Scenario2LoadModelFromStream)
WINML_TEST(ScenarioCppWinrtTests, Scenario5AsyncEval)
WINML_TEST(ScenarioCppWinrtTests, Scenario7EvalWithNoBind)
WINML_TEST(ScenarioCppWinrtTests, Scenario8SetDeviceSampleDefault)
WINML_TEST(ScenarioCppWinrtTests, Scenario8SetDeviceSampleCPU)
WINML_TEST(ScenarioCppWinrtTests, Scenario17DevDiagnostics)
WINML_TEST(ScenarioCppWinrtTests, Scenario22ImageBindingAsCPUTensor)
WINML_TEST(ScenarioCppWinrtTests, Scenario23NominalPixelRange)
WINML_TEST(ScenarioCppWinrtTests, QuantizedModels)
WINML_TEST(ScenarioCppWinrtTests, EncryptedStream)
WINML_TEST(ScenarioCppWinrtTests, Scenario3SoftwareBitmapInputBinding)
WINML_TEST(ScenarioCppWinrtTests, Scenario6BindWithProperties)
WINML_TEST(ScenarioCppWinrtTests, Scenario8SetDeviceSampleDefaultDirectX)
WINML_TEST(ScenarioCppWinrtTests, Scenario8SetDeviceSampleMinPower)
WINML_TEST(ScenarioCppWinrtTests, Scenario8SetDeviceSampleMaxPerf)
WINML_TEST(ScenarioCppWinrtTests, Scenario8SetDeviceSampleCustomCommandQueue)
WINML_TEST(ScenarioCppWinrtTests, Scenario9LoadBindEvalInputTensorGPU)
WINML_TEST(ScenarioCppWinrtTests, Scenario13SingleModelOnCPUandGPU)
WINML_TEST(ScenarioCppWinrtTests, Scenario11FreeDimensionsTensor)
WINML_TEST(ScenarioCppWinrtTests, Scenario11FreeDimensionsImage)
WINML_TEST(ScenarioCppWinrtTests, Scenario14RunModelSwapchain)
WINML_TEST(ScenarioCppWinrtTests, Scenario20aLoadBindEvalCustomOperatorCPU)
WINML_TEST(ScenarioCppWinrtTests, Scenario20bLoadBindEvalReplacementCustomOperatorCPU)
WINML_TEST(ScenarioCppWinrtTests, Scenario21RunModel2ChainZ)
WINML_TEST(ScenarioCppWinrtTests, Scenario22ImageBindingAsGPUTensor)
WINML_TEST(ScenarioCppWinrtTests, MsftQuantizedModels)
WINML_TEST(ScenarioCppWinrtTests, SyncVsAsync)
WINML_TEST(ScenarioCppWinrtTests, CustomCommandQueueWithFence)
WINML_TEST(ScenarioCppWinrtTests, ReuseVideoFrame)
WINML_TEST(ScenarioCppWinrtTests, DeviceLostRecovery)
WINML_TEST(ScenarioCppWinrtTests, Scenario8SetDeviceSampleD3D11Device)
WINML_TEST(ScenarioCppWinrtTests, D2DInterop)
WINML_TEST(ScenarioCppWinrtTests, Scenario8SetDeviceSampleMyCameraDevice)
WINML_TEST(ScenarioCppWinrtTests, BindMultipleCPUBuffersInputsOnCpu)
WINML_TEST(ScenarioCppWinrtTests, BindMultipleCPUBuffersInputsOnGpu)
WINML_TEST(ScenarioCppWinrtTests, BindMultipleCPUBuffersOutputsOnCpu)
WINML_TEST(ScenarioCppWinrtTests, BindMultipleCPUBuffersOutputsOnGpu)
WINML_TEST_CLASS_END()