onnxruntime/js/web
Yulong Wang 561aca97cf
[js/webgpu] support IO binding (#17480)
<del>
**This PR is based on a few prerequisites PRs. They are listed as
below:**
- #17465
- #17469
- #17470
- #17472
- #17473
- #17484

Please review the current change by only looking at commit
e2e6623e673ec6de55a5c1f8edcbd3a46b535a89 and later.


</del>

### Description

This PR introduces WebGPU IO binding. This new feature allows
onnxruntime-web users to use tensors created from GPU as model
input/output so that a model inferencing can be done without unnecessary
data copy between CPU and GPU for model input/output.

### Examples

An E2E demo/example is being worked on.

Following is some simple demo with code snippet.

Let's first check today how we do:
```js
// STEP.1 - create an inference session:
const mySession = await ort.InferenceSession.create('./my_model.onnx', { executionProviders: ['webgpu'] });

// STEP.2 - create model input: (supposing myImageCpuData is a Float32Array)
const feeds = {
  'input_image:0': new ort.Tensor('float32', myImageCpuData, [1, 224, 224, 3])
};

// STEP.3 - run model
const myResults = await mySession.run(feeds);

// STEP.4 - get output data
const myData = myResults['output_image:0'].data; // Float32Array

```

#### for inputs (GPU tensor):

Now, with IO binding, you can create a tensor from a GPU buffer, and
feed it to the model:
```js
// new STEP.2.A - create model input from a GPU buffer: (supposing myInputGpuBuffer is a `GPUBuffer` object with input data)
const feeds = {
  'input_image:0': ort.Tensor.fromGpuBuffer(myInputGpuBuffer, { dataType: 'float32', dims: [1, 224, 224, 3] })
};
```

### for outputs (pre-allocated GPU tensor)

you can also do that for output, **if you know the output shape**:
```js
// new STEP.2.B - create model output from a GPU buffer: (supposing myOutputGpuBuffer is a pre-allocated `GPUBuffer` object)
const fetches = {
  'output_image:0': ort.Tensor.fromGpuBuffer(myOutputGpuBuffer, { dataType: 'float32', dims: [1, 512, 512, 3] })
};

// new STEP.3 - run model with pre-allocated output (fetches)
const myResults = await mySession.run(feeds, fetches);
```

### for outputs (specify location)

if you do not know the output shape, you can specify the output location
when creating the session:

```js
// new STEP.1 - create an inference session with an option "preferredOutputLocation":
const mySession = await ort.InferenceSession.create('./my_model.onnx', {
    executionProviders: ['webgpu'],
    preferredOutputLocation: "gpu-buffer"
});
```

if the model has multiple outputs, you can specify them seperately:
```js
// new STEP.1 - create an inference session with an option "preferredOutputLocation":
const mySession = await ort.InferenceSession.create('./my_model.onnx', {
    executionProviders: ['webgpu'],
    preferredOutputLocation: {
         "output_image:0": "gpu-buffer"
    }
});
```

now you don't need to prepare the `fetches` object and onnxruntime-web
will prepare output data on the location that specified.

#### read data

when you get the output tensor, you can:
```js
// get the gpu buffer object:
const gpuBuffer = myOutputTensor.gpuBuffer; // GPUBuffer

// get the CPU data asynchronizely
const cpuData = await myOutputTensor.getData();

// get the CPU data asynchronizely and release the underlying GPU resources
const cpuData = await myOutputTensor.getData(true);

// dispose the tensor (release the underlying GPU resources). This tensor object will be invalid after dispose() is called.
myOutputTensor.dispose();
```

#### resource management

JavaScript has GC so you don't need to worry about managing JavaScript
objects. But there are 2 types of resources that are not managed by GC:
- GPU buffer that used in tensors
- Underlying ORT native resources

To simplify, most of the unmanaged resources and handled inside ORT web.
But there are a few resources that need users to manage:
- All external GPU resources, including GPU buffers inside all tensors
created by `Tensor.fromGpuBuffer()`, will not be managed by ORT. User
should manage those GPU buffers themselves.
- When a session is created with `preferredOutputLocation` ==
"gpu-buffer" specified in session options, and the corresponding output
is not pre-allocated, user need to call the output tensor's `dispose()`
or `getData(true)` to manually release the underlying GPU buffers.
- ORT internal errors (including providing a pre-allocated output tensor
with wrong type/dims) will invalidate the whole wasm memory and is not
recoverable. An exception is thrown in this situation.
2023-09-29 11:24:42 -07:00
..
docs [JS/WebGPU] Support If on WebGPU (#17478) 2023-09-19 12:20:18 -07:00
lib [js/webgpu] support IO binding (#17480) 2023-09-29 11:24:42 -07:00
script [js/webgpu] support IO binding (#17480) 2023-09-29 11:24:42 -07:00
test [js/webgpu] support IO binding (#17480) 2023-09-29 11:24:42 -07:00
.gitignore [js/web] add target ort.webgpu.min.js (#15780) 2023-05-04 10:05:39 -07:00
.npmignore [js/web] add target ort.webgpu.min.js (#15780) 2023-05-04 10:05:39 -07:00
karma.conf.js [js/web] add a test flag to customize chromium flags (#17545) 2023-09-14 10:05:31 -07:00
package-lock.json Bump Up Version to 1.17.0 (#17587) 2023-09-20 11:02:58 +08:00
package.json Bump Up Version to 1.17.0 (#17587) 2023-09-20 11:02:58 +08:00
README.md [js] enable formatter for more file types (#16888) 2023-07-28 15:46:58 -07:00
tsconfig.json [js/common] add unit tests for onnxruntime-common (#16812) 2023-07-25 14:37:41 -07:00
types.d.ts [js/web] add target ort.webgpu.min.js (#15780) 2023-05-04 10:05:39 -07:00
webpack.config.js [js] enable formatter for more file types (#16888) 2023-07-28 15:46:58 -07:00

ONNX Runtime Web

ONNX Runtime Web is a Javascript library for running ONNX models on browsers and on Node.js.

ONNX Runtime Web has adopted WebAssembly and WebGL technologies for providing an optimized ONNX model inference runtime for both CPUs and GPUs.

Why ONNX models

The Open Neural Network Exchange (ONNX) is an open standard for representing machine learning models. The biggest advantage of ONNX is that it allows interoperability across different open source AI frameworks, which itself offers more flexibility for AI frameworks adoption.

Why ONNX Runtime Web

With ONNX Runtime Web, web developers can score models directly on browsers with various benefits including reducing server-client communication and protecting user privacy, as well as offering install-free and cross-platform in-browser ML experience.

ONNX Runtime Web can run on both CPU and GPU. On CPU side, WebAssembly is adopted to execute the model at near-native speed. ONNX Runtime Web complies the native ONNX Runtime CPU engine into WebAssembly backend by using Emscripten, so it supports most functionalities native ONNX Runtime offers, including full ONNX operator coverage, multi-threading, ONNX Runtime Quantization as well as ONNX Runtime Mobile. For performance acceleration with GPUs, ONNX Runtime Web leverages WebGL, a popular standard for accessing GPU capabilities. We are keeping improving op coverage and optimizing performance in WebGL backend.

See Compatibility and Operators Supported for a list of platforms and operators ONNX Runtime Web currently supports.

Usage

Refer to ONNX Runtime JavaScript examples for samples and tutorials.

Documents

Developement

Refer to the following links for development information:

Compatibility

OS/Browser Chrome Edge Safari Electron Node.js
Windows 10 wasm, webgl wasm, webgl - wasm, webgl wasm
macOS wasm, webgl wasm, webgl wasm, webgl wasm, webgl wasm
Ubuntu LTS 18.04 wasm, webgl wasm, webgl - wasm, webgl wasm
iOS wasm, webgl wasm, webgl wasm, webgl - -
Android wasm, webgl wasm, webgl - - -

Operators

WebAssembly backend

ONNX Runtime Web currently support all operators in ai.onnx and ai.onnx.ml.

WebGL backend

ONNX Runtime Web currently supports a subset of operators in ai.onnx operator set. See webgl-operators.md for a complete, detailed list of which ONNX operators are supported by WebGL backend.

WebGPU backend

WebGPU backend is still an experimental feature. See webgpu-operators.md for a detailed list of which ONNX operators are supported by WebGPU backend.

License

License information can be found here.