onnxruntime/js/web/lib/onnxjs/backends/webgl/ops/unpack.ts
Yulong Wang 3600c3e66e
[js/web] integrate latest changes from onnxjs (#7535)
* [js/web] integrate latest changes from onnxjs

* apply ESLint rules: filename-case and header

* remove filename-case rule for wasm .d.ts
2021-05-03 15:03:25 -07:00

83 lines
2.9 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {Tensor} from '../../../tensor';
import {getGlsl} from '../glsl-source';
import {WebGLInferenceHandler} from '../inference-handler';
import {ProgramInfo, RunData, WebGLOperator} from '../types';
import {getCoordsDataType} from '../utils';
import {getChannels, unpackFromChannel} from './packing-utils';
export class WebGLUnpack implements WebGLOperator {
run(inferenceHandler: WebGLInferenceHandler, inputs: Tensor[]): Tensor[] {
return inferenceHandler.run(this, inputs);
}
createProgramInfo(handler: WebGLInferenceHandler, inputs: Tensor[]): ProgramInfo {
if (inputs.length !== 1) {
throw new Error('Pack kernel should have input tensor count to 1.');
}
const inputTexture = handler.getTextureData(inputs[0].dataId, true);
if (!inputTexture) {
throw new Error('packed input texture must exist');
}
const inputLayout = handler.getOrCreateTextureLayout(inputs[0], 4, true);
const isScalar = (inputLayout.unpackedShape.length === 0);
const outputLayout = handler.createTextureLayoutFromShape(inputTexture.unpackedShape);
const outputShape = outputLayout.shape;
const rank = outputShape.length;
const channels = getChannels('rc', rank);
const innerDims = channels.slice(-2);
const coordsDataType = getCoordsDataType(rank);
const unpackChannel = unpackFromChannel();
const sourceCoords = isScalar ? '' : getSourceCoords(rank, channels);
const coords = rank <= 1 ? 'rc' : `vec2(${innerDims.join(',')})`;
const glsl = getGlsl(handler.session.backend.glContext.version);
const shaderSource = `
${unpackChannel}
void main() {
${coordsDataType} rc = getOutputCoords();
// Sample the texture with the coords to get the rgba channel value.
vec4 packedInput = getA(${sourceCoords});
${glsl.output} = vec4(getChannel(packedInput, ${coords}), 0, 0, 0);
}
`;
return {
inputLayouts: [handler.getOrCreateTextureLayout(inputs[0], 4, true, inputs[0].dims, true)],
outputLayout,
samplers: ['A'],
shaderSource,
hasMain: true,
expectPackedInputs: true,
expectPackedOutputs: false,
};
}
createRunData(handler: WebGLInferenceHandler, programInfo: ProgramInfo, inputs: Tensor[]): RunData {
const inputTDs = [handler.getOrCreateTextureData(inputs[0], programInfo.inputLayouts[0], true)];
return {
inputTextureDatas: inputTDs,
outputTextureData: handler.createTextureDataFromLayout(programInfo.outputLayout, inputTDs[0].tensor.type),
uniformData: {}
};
}
}
export function getSourceCoords(rank: number, dims: string[]): string {
if (rank === 1) {
return 'rc';
}
let coords = '';
for (let i = 0; i < rank; i++) {
coords += dims[i];
if (i < rank - 1) {
coords += ',';
}
}
return coords;
}