mirror of
https://github.com/saymrwulf/onnxruntime.git
synced 2026-07-25 19:48:11 +00:00
### Description
See
454996d496
for manual changes (excluded auto-generated formatting changes)
### Why
Because the toolsets for old clang-format is out-of-date. This reduces
the development efficiency.
- The NPM package `clang-format` is already in maintenance mode. not
updated since 2 years ago.
- The VSCode extension for clang-format is not maintained for a while,
and a recent Node.js security update made it not working at all in
Windows.
No one in community seems interested in fixing those.
Choose Prettier as it is the most popular TS/JS formatter.
### How to merge
It's easy to break the build:
- Be careful of any new commits on main not included in this PR.
- Be careful that after this PR is merged, other PRs that already passed
CI can merge.
So, make sure there is no new commits before merging this one, and
invalidate js PRs that already passed CI, force them to merge to latest.
243 lines
8.3 KiB
TypeScript
243 lines
8.3 KiB
TypeScript
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import { DataType } from '../../../wasm-common';
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import { TensorView } from '../../tensor-view';
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import { ShapeUtil } from '../../util';
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import { ComputeContext, ProgramInfo, ProgramInputTensorInfoDependency, ProgramUniform } from '../types';
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import {
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createTensorShapeVariables,
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getElementAt,
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IndicesHelper,
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inputVariable,
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outputVariable,
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ShaderHelper,
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UniformDataElementType,
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UniformsArrayType,
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} from './common';
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interface PadAttributes {
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// 0-constant, 1-reflect, 2-edge, 3-wrap
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readonly mode: number;
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readonly value: number;
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readonly pads: number[];
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}
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const validateInputs = (inputs: readonly TensorView[]): void => {
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if (!inputs || inputs.length < 1) {
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throw new Error('Too few inputs');
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}
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if (inputs[0].dataType !== DataType.float && inputs[0].dataType !== DataType.float16) {
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throw new Error('Input type must be float or float16.');
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}
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if (inputs.length >= 2) {
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let validPads = inputs[0].dims.length * 2 === inputs[1].dims[0];
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if (inputs.length === 4) {
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validPads = inputs[3].dims[0] * 2 === inputs[1].dims[0];
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}
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if (!validPads) {
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throw new Error('The pads should be a 1D tensor of shape [2 * input_rank] or [2 * num_axes].');
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}
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}
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};
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const getPadConstant = (output: IndicesHelper, inputRank: number, padsLength: number): string => {
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let block = '';
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for (let i = inputRank - 1; i >= 0; --i) {
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block += `
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k = i32(${output.indicesGet('indices', i)}) - ${getElementAt('uniforms.pads', i, padsLength)};
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if (k < 0) {
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break;
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}
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if (k >= i32(${getElementAt('uniforms.x_shape', i, inputRank)})) {
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break;
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}
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offset += k * i32(${getElementAt('uniforms.x_strides', i, inputRank)});
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`;
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}
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return `
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value = ${output.type.value}(uniforms.constant_value);
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for (var i = 0; i < 1; i++) {
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var offset = 0;
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var k = 0;
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${block}
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value = x[offset];
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}
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`;
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};
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const getPadReflect = (output: IndicesHelper, inputRank: number, padsLength: number): string => {
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let block = '';
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for (let i = inputRank - 1; i >= 0; --i) {
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block += `
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k = i32(${output.indicesGet('indices', i)}) - ${getElementAt('uniforms.pads', i, padsLength)};
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if (k < 0) {
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k = -k;
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}
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{
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let _2n_1 = 2 * (i32(${getElementAt('uniforms.x_shape', i, inputRank)}) - 1);
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k = k % _2n_1;
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if(k >= i32(${getElementAt('uniforms.x_shape', i, inputRank)})) {
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k = _2n_1 - k;
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}
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}
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offset += k * i32(${getElementAt('uniforms.x_strides', i, inputRank)});
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`;
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}
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return `
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var offset = 0;
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var k = 0;
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${block}
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value = x[offset];
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`;
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};
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const getPadEdge = (output: IndicesHelper, inputRank: number, padsLength: number): string => {
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let block = '';
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for (let i = inputRank - 1; i >= 0; --i) {
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block += `
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k = i32(${output.indicesGet('indices', i)}) - ${getElementAt('uniforms.pads', i, padsLength)};
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if (k < 0) {
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k = 0;
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}
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if (k >= i32(${getElementAt('uniforms.x_shape', i, inputRank)})) {
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k = i32(${getElementAt('uniforms.x_shape', i, inputRank)}) - 1;
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}
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offset += k * i32(${getElementAt('uniforms.x_strides', i, inputRank)});
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`;
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}
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return `
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var offset = 0;
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var k = 0;
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${block}
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value = x[offset];
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`;
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};
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const getPadWrap = (output: IndicesHelper, inputRank: number, padsLength: number): string => {
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let block = '';
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for (let i = inputRank - 1; i >= 0; --i) {
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block += `
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k = i32(${output.indicesGet('indices', i)}) - ${getElementAt('uniforms.pads', i, padsLength)};
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if (k < 0) {
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k += i32(${getElementAt('uniforms.x_shape', i, inputRank)}]);
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}
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if (k >= i32(${getElementAt('uniforms.x_shape', i, inputRank)})) {
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k -= i32(${getElementAt('uniforms.x_shape', i, inputRank)});
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}
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offset += k * i32(${getElementAt('uniforms.x_strides', i, inputRank)});
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`;
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}
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return `
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var offset = 0;
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var k = 0;
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${block}
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value = x[offset];
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`;
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};
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const getPadSnippet = (output: IndicesHelper, inputRank: number, attributes: PadAttributes): string => {
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switch (attributes.mode) {
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case 0:
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return getPadConstant(output, inputRank, attributes.pads.length);
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case 1:
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return getPadReflect(output, inputRank, attributes.pads.length);
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case 2:
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return getPadEdge(output, inputRank, attributes.pads.length);
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case 3:
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return getPadWrap(output, inputRank, attributes.pads.length);
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default:
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throw new Error('Invalid mode');
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}
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};
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const createPadProgramInfo = (inputs: readonly TensorView[], attributes: PadAttributes): ProgramInfo => {
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const outputShape = ShapeUtil.padShape(inputs[0].dims.slice(), attributes.pads);
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const inputDims = inputs[0].dims;
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const outputSize = ShapeUtil.size(outputShape);
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const programUniforms: ProgramUniform[] = [
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{ type: DataType.uint32, data: outputSize },
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{ type: DataType.int32, data: attributes.pads },
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];
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if (attributes.mode === 0) {
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programUniforms.push({ type: inputs[0].dataType, data: attributes.value });
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}
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programUniforms.push(...createTensorShapeVariables(inputs[0].dims, outputShape));
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const inputDependencies: ProgramInputTensorInfoDependency[] = ['rank'];
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const getShaderSource = (shaderHelper: ShaderHelper) => {
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const output = outputVariable('output', inputs[0].dataType, outputShape.length);
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const input = inputVariable('x', inputs[0].dataType, inputDims.length);
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const dataType = input.type.value;
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const padSnippet = getPadSnippet(output, inputDims.length, attributes);
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const uniforms: UniformsArrayType = [
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{ name: 'output_size', type: 'u32' },
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{ name: 'pads', type: 'i32', length: attributes.pads.length },
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];
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if (attributes.mode === 0) {
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uniforms.push({ name: 'constant_value', type: dataType as UniformDataElementType });
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}
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return `
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${shaderHelper.registerUniforms(uniforms).declareVariables(input, output)}
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${shaderHelper.mainStart()}
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${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes('uniforms.output_size')}
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let indices = ${output.offsetToIndices('global_idx')};
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var value = ${dataType}(0);
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${padSnippet}
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output[global_idx] = value;
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}`;
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};
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return {
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name: 'Pad',
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shaderCache: { hint: `${attributes.mode}`, inputDependencies },
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getRunData: () => ({
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outputs: [{ dims: outputShape, dataType: inputs[0].dataType }],
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dispatchGroup: { x: Math.ceil(ShapeUtil.size(outputShape) / 64 /* workgroup size */) },
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programUniforms,
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}),
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getShaderSource,
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};
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};
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const createPadAttributesFromInputs = (inputs: readonly TensorView[], attributes: PadAttributes): PadAttributes => {
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if (inputs.length > 1) {
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const bigInt64Pads = inputs[1].getBigInt64Array();
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const value = inputs.length >= 3 && inputs[2].data ? inputs[2].getFloat32Array()[0] : 0.0;
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const inputRank = inputs[0].dims.length;
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const updatePads = new Int32Array(2 * inputRank).fill(0);
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if (inputs.length >= 4) {
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const axes = inputs[3].getBigInt64Array();
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for (let i = 0; i < axes.length; i++) {
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updatePads[Number(axes[i])] = Number(bigInt64Pads[i]);
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updatePads[Number(axes[i]) + inputRank] = Number(bigInt64Pads[i + axes.length]);
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}
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} else {
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bigInt64Pads.forEach((v, i) => (updatePads[Number(i)] = Number(v)));
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}
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const pads: number[] = [];
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updatePads.forEach((v) => pads.push(v));
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return { mode: attributes.mode, value, pads };
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} else {
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return attributes;
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}
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};
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export const pad = (context: ComputeContext, attributes: PadAttributes): void => {
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validateInputs(context.inputs);
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const updatedAttributes = createPadAttributesFromInputs(context.inputs, attributes);
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context.compute(createPadProgramInfo(context.inputs, updatedAttributes), { inputs: [0] });
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};
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