..
3rd-party
[js/webgpu] Provide a naive vectorized matmul algorithm ( #18758 )
2023-12-13 09:03:23 -08:00
argminmax.ts
[JS/Web] Added uniforms to Reduce, Resize and Split Ops. ( #18727 )
2023-12-12 11:12:23 -08:00
attention.ts
[js/web] JSEP Attention & MultiHeadAttention ( #17742 )
2023-11-17 12:23:52 -08:00
batch-norm.ts
[js/webgpu] Add BatchNormalization Op ( #18468 )
2023-11-22 15:58:06 -08:00
bias-add.ts
[js/webgpu] revise uniform support ( #17871 )
2023-10-11 16:41:46 -07:00
bias-split-gelu.ts
[JS/Web] Resize & BiasSplitGelu fp16 support ( #18536 )
2023-11-22 12:12:07 -08:00
binary-op.ts
[js/webgpu] Optimize broadcast binary. ( #18185 )
2023-11-20 16:52:17 -08:00
common.ts
[js/webgpu] only declare shape and strides in shader when necessary ( #18940 )
2023-12-28 15:43:08 -08:00
concat.ts
[js/webgpu] Add uniforms support to concat op ( #18238 )
2023-11-10 13:46:03 -08:00
conv-grouped.ts
[js/webgpu] Fix conv2d with activation ( #18388 )
2023-11-10 12:54:35 -08:00
conv-transpose.ts
[js/webgpu] Use the naive convTranspose when in/out channels are both 1 ( #18658 )
2023-12-04 13:18:37 -08:00
conv.ts
[js/webgpu] Provide a naive vectorized matmul algorithm ( #18758 )
2023-12-13 09:03:23 -08:00
cumsum.ts
[JS/Web] Added uniforms to Reduce, Resize and Split Ops. ( #18727 )
2023-12-12 11:12:23 -08:00
einsum.ts
[JS/Web] Add uniforms to Einsum ( #18531 )
2023-11-29 15:30:33 -08:00
expand.ts
[js/webgpu] add bool type for Expand/Gather ( #18615 )
2023-11-30 15:47:08 -08:00
fuse-utils.ts
[js/webgpu] Fix conv2d with activation ( #18388 )
2023-11-10 12:54:35 -08:00
gather-elements.ts
[JS/Web] AddedUniforms in GatherElements. ( #18670 )
2023-12-05 09:19:53 -08:00
gather.ts
[js/webgpu] add bool type for Expand/Gather ( #18615 )
2023-11-30 15:47:08 -08:00
gemm.ts
[JS/WebGPU] fix an error in Clip ( #18799 )
2023-12-19 13:51:01 -08:00
instance-norm.ts
[js/webgpu] Optimize NCHW layout for InstanceNormalization ( #18123 )
2023-12-15 11:26:15 -08:00
layer-norm.ts
[js/web] FP16 LayerNorm, InstanceNorm, SkipLayerNorm ( #17630 )
2023-10-18 10:47:41 -07:00
matmul.ts
[js/webgpu] Provide a naive vectorized matmul algorithm ( #18758 )
2023-12-13 09:03:23 -08:00
multi-head-attentiion.ts
[js/web] JSEP Attention & MultiHeadAttention ( #17742 )
2023-11-17 12:23:52 -08:00
pad.ts
[js/web] set noUnusedParameters to true and fix a few bugs ( #18404 )
2023-11-15 09:16:29 -08:00
pool.ts
[js/webgpu] Refactor attributes of pool ( #18728 )
2023-12-26 17:23:52 -08:00
range.ts
[js/webgpu] revise uniform support ( #17871 )
2023-10-11 16:41:46 -07:00
reduce-shared.ts
[JS/WebGPU] fix an error in Clip ( #18799 )
2023-12-19 13:51:01 -08:00
reduce.ts
[JS/Web] Added uniforms to Reduce, Resize and Split Ops. ( #18727 )
2023-12-12 11:12:23 -08:00
resize.ts
[js/webgpu] Mitigate floating point accuracy issue in Resize ( #18956 )
2024-01-03 14:15:26 -08:00
skip-layer-norm.ts
[js/web] FP16 LayerNorm, InstanceNorm, SkipLayerNorm ( #17630 )
2023-10-18 10:47:41 -07:00
slice.ts
[JS/Web] Added uniforms to Reduce, Resize and Split Ops. ( #18727 )
2023-12-12 11:12:23 -08:00
softmax.ts
[JS/WebGPU] fix an error in Clip ( #18799 )
2023-12-19 13:51:01 -08:00
split.ts
[JS/Web] Added uniforms to Reduce, Resize and Split Ops. ( #18727 )
2023-12-12 11:12:23 -08:00
tile.ts
[JS/WebGPU] Added uniforms to Tile and Where Ops ( #18768 )
2023-12-11 20:58:52 -08:00
transpose.ts
[js/webgpu] Fix the transpose error when dims > 4D ( #18027 )
2023-10-23 11:02:19 -07:00
unary-op.ts
[JS/WebGPU] fix an error in Clip ( #18799 )
2023-12-19 13:51:01 -08:00
where.ts
[JS/WebGPU] Added uniforms to Tile and Where Ops ( #18768 )
2023-12-11 20:58:52 -08:00