mirror of
https://github.com/saymrwulf/onnxruntime.git
synced 2026-07-29 20:14:01 +00:00
### Description This PR is a preview of cherry-picks for ort-web to `rel-1.17.3` based on `rel-1.17.2`. <details> <summary>Changes of ort-web to cherry-pick</summary> The following commits are from main branch. `o` stands for pick, and `x` stands for skip. ``` o2e0a388c36[js/webgpu] Add HardSigmoid support (#19215) od226e40856[js/webgpu] set query type in onRunStart (#19202) o61610ff986[js/webgpu] Add FusedConv clip test case (#18900) oa33b5bd1fa[JS/WebGPU] Added Uniforms to SkipLayerNorm. (#18788) o591f90c0b9[js/webgpu] Fix issue of timestamp query (#19258) o7252c6e747[WebNN EP] Support WebNN async API with Asyncify (#19145) o5b06505073[js/webgpu] Fix Tanh explosion (#19201) o656ca66186[js/webgpu] Support uniforms for conv, conv transpose, conv grouped (#18753) oa3f0e2422b[js/webgpu] Support f16 uniform (#19098) o9e69606360fix f16 for attention, enable slice and flatten for more types (#19262) o624b4e2063[js/webgpu] Remove enableShapesUniforms (#19279) o90883a366a[js/webgpu] Add hardSigmoid activation for fusedConv (#19233) o85cef0af8c[js/webgpu] Support capture and replay for jsep (#18989) od73131cf0f[js/webgpu] Use DataType as uniform cpu type (#19281) odd1f6ccc45[js/webgpu] resolve codescan alert (#19343) o3a2ab1963a[js/webgpu] Refactor createTensorShapeVariables (#18883) oefc17e79de[js/webgpu] Fix the undefined push error (#19366) x50806a7dd5[js/web] support external data in npm test (#19377) occbe264a39[js/webgpu] Add LeakyRelu activation for fusedConv (#19369) o5ff27ef02a[js/webgpu] support customop FastGelu (#19392) x03be65e064[js/web] fix types exports in package.json (#19458) o06269a3952[js/webgpu] allow uint8 tensors for webgpu (#19545) odfeda9019c[JS/WebGPU] Add MatMulNBits (#19446) o1b48054e1b[js/webgpu] Create Split indices helpers by rank, not by shape (#19554) o3fe2c137ee[js] small fix to workaround formatter (#19400) x70567a4b3a[js/web] use ApiTensor insteadof onnxjs Tensor in TensorResultValidator (#19358) o6e04e36e3f[js/common] upgrade tsc in common from 4.9.5 to 5.2.2 (#19317) o58f4921686[js] changes to allow Float16Array if any polyfill is available (#19305) o57d6819212[js/web] Fix fused-conv is not included in npm test (#19581) oebd220b073Misspelling in README.md (#19433) o38c3432393Bump ip from 1.1.8 to 1.1.9 in /js/react_native (#19582) ofe82fccf1a[js/webgpu] Fix Conv2DTransposeMatMul f16 compilation failure (#19596) o76a2a487a1Bump ip from 1.1.8 to 1.1.9 in /js/react_native/e2e (#19583) o29b1106033[node] Switch to setImmediate to avoid starving the Node.js event loop (#19610) oae3d73c981[JS/WebGPU] Fix Split and Where to handle corner cases. (#19613) oaec2389ad0[js/webgpu] allows a ProgramInfo's RunData to use zero sized output (#19614) obb43a0f133[js/webgpu] minor fixes to make tinyllama work (#19564) o0edb035808[js/web] fix suite test list for zero sized tensor (#19638) o3cb81cdde2[js/common] move 'env.wasm.trace' to 'env.trace' (#19617) oe30618d055[js/webgpu] use Headless for webgpu test by default (#19702) of06164ef8b[js/web] transfer input buffer back to caller thread (#19677) xa788514027[js/web] dump debug logs for karma for diagnose purpose (#19785) o24b72d2613[JS/WebGPU] Preserve zero size input tensor dims. (#19737) o4538d31a8b[js/webgpu] expose a few properties in WebGPU API (#19857) o53de2d8cb0[js/webgpu] Enable GroupedConvVectorize path (#19791) oed250b88c3[JS/WebGPU] Optimize MatMulNBits (#19852) xe771a763c3[js/test] align web test runner flags with ort.env (#19790) o79e50aeef3[js/web] rewrite backend resolve to allow multiple EPs (#19735) oacb0df2280Fix #19931 broken Get Started link of "ONNX Runtime JavaScript API" page (#19932) ob29849a287[js/common] fix typedoc warnings (#19933) oafdab62f53Bump follow-redirects from 1.15.4 to 1.15.6 in /js/web (#19949) o28ad6c3955Bump follow-redirects from 1.15.4 to 1.15.6 in /js/node (#19951) o7e0d424934accumulate in fp32 for Reduce* (#19868) o4c6a6a37f7[js/webgpu] Fix NAN caused by un-initialized buffer in instance-norm (#19387) o01c7aaf6aa[js/webgpu] allow setting env.webgpu.adapter (#19940) oc45cff60cf[js/webgpu] fix maxpool / fp16 (#19981) ``` </details> <details> <summary>Cherry-pick commandlines</summary> ```sh git cherry-pick2e0a388c36git cherry-pickd226e40856git cherry-pick61610ff986git cherry-picka33b5bd1fagit cherry-pick591f90c0b9git cherry-pick7252c6e747git cherry-pick5b06505073git cherry-pick656ca66186git cherry-picka3f0e2422bgit cherry-pick9e69606360git cherry-pick624b4e2063git cherry-pick90883a366agit cherry-pick85cef0af8c#<<<<< Note: conflicts git cherry-pickd73131cf0fgit cherry-pickdd1f6ccc45git cherry-pick3a2ab1963agit cherry-pickefc17e79degit cherry-pickccbe264a39git cherry-pick5ff27ef02agit cherry-pick06269a3952git cherry-pickdfeda9019cgit cherry-pick1b48054e1bgit cherry-pick3fe2c137eegit cherry-pick6e04e36e3fgit cherry-pick58f4921686git cherry-pick57d6819212git cherry-pickebd220b073git cherry-pick38c3432393git cherry-pickfe82fccf1agit cherry-pick76a2a487a1git cherry-pick29b1106033git cherry-pickae3d73c981git cherry-pickaec2389ad0git cherry-pickbb43a0f133git cherry-pick0edb035808git cherry-pick3cb81cdde2git cherry-picke30618d055git cherry-pickf06164ef8bgit cherry-pick24b72d2613git cherry-pick4538d31a8bgit cherry-pick53de2d8cb0git cherry-picked250b88c3git cherry-pick79e50aeef3git cherry-pickacb0df2280git cherry-pickb29849a287git cherry-pickafdab62f53git cherry-pick28ad6c3955git cherry-pick7e0d424934git cherry-pick4c6a6a37f7git cherry-pick01c7aaf6aagit cherry-pickc45cff60cf``` </details> <details> <summary>Cherry-pick conflicts</summary> -85cef0af8c#18989 this change is for enabling graph capture feature for JSEP, and it is done after ROCM EP enabled graph capture feature. However, the ROCM EP graph capture feature is not cherry-picked in rel-1.17.2. </details> --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Jiajia Qin <jiajia.qin@intel.com> Co-authored-by: Xu Xing <xing.xu@intel.com> Co-authored-by: satyajandhyala <satya.k.jandhyala@gmail.com> Co-authored-by: Yang Gu <yang.gu@intel.com> Co-authored-by: Wanming Lin <wanming.lin@intel.com> Co-authored-by: Jiajie Hu <jiajie.hu@intel.com> Co-authored-by: Guenther Schmuelling <guschmue@microsoft.com> Co-authored-by: Matttttt <18152455+martholomew@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Segev Finer <segev208@gmail.com> Co-authored-by: Belem Zhang <belem.zhang@intel.com>
633 lines
25 KiB
TypeScript
633 lines
25 KiB
TypeScript
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import {DataType} from '../../../wasm-common';
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import {TensorView} from '../../tensor-view';
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import {ComputeContext, GpuDataType, ProgramUniform} from '../types';
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import {castToF32, fillVector, getMaxComponents, inputVariable, outputVariable, ShaderHelper, sumVector, tensorTypeToWsglStorageType, tensorTypeToWsglValueType, UniformDataElementType, UniformsArrayType} from './common';
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export const enum AttentionQkvFormat {
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unknown, // enum value not set, or depends on qkv projection implementation details
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qkvBNSH, // for non-packed qkv, permuted
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qkvBSNH, // for non-packed qkv, not permuted, used by memory efficient attention or MultiHeadAttention
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qkvBSN3H, // for TRT fused attention, qkv are packed
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qkvBNSHqkvBS3NH, // for TRT fused causal attention, data has two formats (qkv is 3BNSH, gemm_buffer is BS3NH)
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qKvBSNHxBSN2H, // for TRT fused cross attention, kv are packed
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qkvTNH, // for memory efficient attention, qkv are not packed, and paddings are removed.
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qkvTN3H, // for TRT fused attention, qkv are packed and paddings are removed
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}
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export const enum AttentionMaskType {
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none, // No mask
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mask1dKeySeqLen, // [batch_size], key sequence length
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mask1dEndStart, // [2 * batch_size] with end positions and start positions
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mask1DKeySeqLenStart, // [3 * batch_size + 2] with [key_len[0], ..., key_len[batch_size - 1], query_start[0],
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// ..., query_start[batch_size - 1], query_end[batch_size - 1], key_start[0], ...,
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// key_start[batch_size - 1], key_end[batch_size - 1]]
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mask2dDummy, // dummy mask with shape [1, 1] or [batch_size, 1]. It has same effect as no mask.
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mask2dKeyPadding, // [batch_size, total_sequence_length]
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mask3dAttention, // [batch_size, sequence_length, total_sequence_length]
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mask4dMegatron, // Megatron causal mask with shape [batch_size, 1, max_sequence_length, max_sequence_length]
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maskUnknown
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}
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export interface AttentionParameters {
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batchSize: number;
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sequenceLength: number;
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pastSequenceLength: number;
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kvSequenceLength: number;
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totalSequenceLength: number;
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maxSequenceLength: number;
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inputHiddenSize: number;
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hiddenSize: number;
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vHiddenSize: number;
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headSize: number;
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vHeadSize: number;
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numHeads: number;
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isUnidirectional: boolean;
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pastPresentShareBuffer: boolean;
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maskFilterValue: number;
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maskType: AttentionMaskType;
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scale: number;
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broadcastResPosBias: boolean;
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passPastInKv: boolean;
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qkvFormat: AttentionQkvFormat;
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}
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export interface AttentionAttrs {
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numHeads: number;
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isUnidirectional: number;
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maskFilterValue: number;
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scale: number;
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doRotary: number;
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qkvHiddenSizes: number[];
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pastPresentShareBuffer: boolean;
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}
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const validateAttentionInputs = (inputs: readonly TensorView[], attributes: AttentionAttrs): AttentionParameters => {
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// Abbreviation and Meanings:
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// B: batch_size
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// S: sequence_length (input sequence length of query)
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// P: past_sequence_length (past sequence length of key or value)
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// L: kv_sequence_length (input sequence length of key or value)
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// M: max_sequence_length
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// T: total_sequence_length = past_sequence_length + kv_sequence_length
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// N: num_heads
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// H: head size for Q and K, aka q_head_size or k_head_size or qk_head_size
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// H_v: v_head_size
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// D_i: input hidden size
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// D: hidden size for Q and K (D = N * H), aka q_hidden_size or k_hidden_size or qk_hidden_size
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// D_v: v_hidden_size = num_heads * v_head_size
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// When past state is used, Q, K and V should have same hidden size (unless we split it into past_key and past_value).
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// Input shapes:
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// input (Q/K/V) : (B, S, D_i)
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// weights (Q/K/V) : (D_i, D + D + D_v)
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// bias (Q/K/V) : (D + D + D_v)
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// mask_index : see below
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// past (K/V) : (2, B, N, P, H) or NULL
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// relative_position_bias : (B, N, S, T) or NULL
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// For mask_index, the following shapes are supported:
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// NULL, (B, 1), (1, 1)
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// (B), (2 * B), (3 * B + 2)
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// (B, T)
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// (B, S, T)
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// (B, 1, M, M)
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//
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// When a model is pruned (like some attention heads are removed in Q/K/V), input_hidden_size could be larger
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// than hidden dimension of Q, K and V.
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const input = inputs[0];
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const weights = inputs[1];
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const bias = inputs[2];
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const maskIndex = inputs[3];
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const past = inputs[4];
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const relativePositionBias = inputs[5];
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if (past && relativePositionBias) {
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throw new Error('Attention cannot have both past and relative_position_bias');
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}
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if (input.dims.length !== 3) {
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throw new Error('Input "input" must have 3 dimensions');
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}
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const batchSize = input.dims[0];
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const sequenceLength = input.dims[1];
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const inputHiddenSize = input.dims[2];
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if (bias.dims.length !== 1) {
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throw new Error('Input "bias" is expected to have 1 dimensions');
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}
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if (weights.dims.length !== 2) {
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throw new Error('Input "weights" is expected to have 2 dimensions');
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}
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if (weights.dims[0] !== inputHiddenSize) {
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throw new Error('Input 1 dimension 0 should have same length as dimension 2 of input 0');
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}
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if (bias.dims[0] !== weights.dims[1]) {
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throw new Error('Input "bias" dimension 0 should have same length as dimension 1 of input "weights"');
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}
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let qHiddenSize = bias.dims[0] / 3;
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let kHiddenSize = qHiddenSize;
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let vHiddenSize = kHiddenSize;
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if (attributes.qkvHiddenSizes.length > 0) {
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if (attributes.qkvHiddenSizes.length !== 3) {
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throw new Error('qkv_hidden_sizes attribute should have 3 elements');
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}
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for (const sz of attributes.qkvHiddenSizes) {
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if (sz % attributes.numHeads !== 0) {
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throw new Error('qkv_hidden_sizes should be divisible by num_heads');
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}
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}
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qHiddenSize = attributes.qkvHiddenSizes[0];
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kHiddenSize = attributes.qkvHiddenSizes[1];
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vHiddenSize = attributes.qkvHiddenSizes[2];
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}
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const kvSequenceLength = sequenceLength;
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if (qHiddenSize !== kHiddenSize) {
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throw new Error('qkv_hidden_sizes first element should be same as the second');
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}
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if (bias.dims[0] !== qHiddenSize + kHiddenSize + vHiddenSize) {
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throw new Error('Input "bias" dimension 0 should have same length as sum of Q/K/V hidden sizes');
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}
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let pastSequenceLength = 0;
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if (past) {
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if (kHiddenSize !== vHiddenSize) {
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throw new Error('Input "past" expect k_hidden_size == v_hidden_size');
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}
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if (past.dims.length !== 5) {
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throw new Error('Input "past" must have 5 dimensions');
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}
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if (past.dims[0] !== 2) {
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throw new Error('Input "past" first dimension must be 2');
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}
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if (past.dims[1] !== batchSize) {
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throw new Error('Input "past" second dimension must be batch_size');
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}
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if (past.dims[2] !== attributes.numHeads) {
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throw new Error('Input "past" third dimension must be num_heads');
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}
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if (past.dims[4] !== kHiddenSize / attributes.numHeads) {
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throw new Error('Input "past" fifth dimension must be k_hidden_size / num_heads');
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}
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if (!attributes.pastPresentShareBuffer) {
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pastSequenceLength = past.dims[3];
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}
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// TODO: handle past_seq_len
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}
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const totalSequenceLength = kvSequenceLength + pastSequenceLength;
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const maxSequenceLength = -1;
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const maskType = AttentionMaskType.none;
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if (maskIndex) {
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// maskType = AttentionMaskType.MASK_UNKNOWN;
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// TODO: handle mask
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throw new Error('Mask not supported');
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}
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if (past) {
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throw new Error('past is not supported');
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}
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if (relativePositionBias) {
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throw new Error('relativePositionBias is not supported');
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}
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return {
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batchSize,
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sequenceLength,
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pastSequenceLength,
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kvSequenceLength,
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totalSequenceLength,
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maxSequenceLength,
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inputHiddenSize,
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hiddenSize: qHiddenSize,
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vHiddenSize,
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headSize: Math.floor(qHiddenSize / attributes.numHeads),
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vHeadSize: Math.floor(vHiddenSize / attributes.numHeads),
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numHeads: attributes.numHeads,
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isUnidirectional: false,
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pastPresentShareBuffer: false,
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maskFilterValue: attributes.maskFilterValue,
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maskType,
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scale: attributes.scale,
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broadcastResPosBias: false,
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passPastInKv: false,
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qkvFormat: AttentionQkvFormat.qkvBNSH,
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};
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};
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export const computeInPlaceSoftmax = (context: ComputeContext, input: TensorView, n: number, d: number) => {
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const components = getMaxComponents(d);
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let WG = 64;
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const dComp = d / components;
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if (dComp < WG) {
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WG = 1;
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} else if (dComp / 8 < 64) {
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WG = Math.ceil(dComp / 8);
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}
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const elementsPerWG = Math.ceil(d / components / WG);
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const programUniforms: ProgramUniform[] = [
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{type: input.dataType, data: 1 / d}, {type: DataType.uint32, data: dComp},
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{type: DataType.uint32, data: elementsPerWG}
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];
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const dataType = tensorTypeToWsglStorageType(input.dataType, components);
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const getShaderSource = (shaderHelper: ShaderHelper) => {
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const inputHelper = outputVariable('x', input.dataType, input.dims, components);
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let threadMaxValue = 'thread_max_vector';
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if (components === 2) {
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threadMaxValue = 'max(thread_max_vector.x, thread_max_vector.y)';
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} else if (components === 4) {
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threadMaxValue =
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'max(max(thread_max_vector.x, thread_max_vector.y), max(thread_max_vector.z, thread_max_vector.w))';
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}
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const elemValueType = tensorTypeToWsglValueType(input.dataType);
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const uniforms: UniformsArrayType = [
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{name: 'd_inv', type: elemValueType as UniformDataElementType}, {name: 'd_comp', type: 'u32'},
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{name: 'elements_per_wg', type: 'u32'}
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];
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return `
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var<workgroup> wgMax: array<f32, ${WG}>;
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var<workgroup> wgSum: array<f32, ${WG}>;
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${shaderHelper.registerUniforms(uniforms).declareVariables(inputHelper)}
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${shaderHelper.mainStart([
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WG, 1, 1
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])}
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let localOffset = local_idx * uniforms.elements_per_wg;
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let offset: u32 = workgroup_id.x * uniforms.d_comp + localOffset;
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var thread_max_vector = ${fillVector('f32', components, '-3.402823e+38f')};
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for (var i: u32 = 0; i < uniforms.elements_per_wg && i + localOffset < uniforms.d_comp; i++) {
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thread_max_vector = max(${castToF32(elemValueType, components, 'x[offset + i]')}, thread_max_vector);
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}
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wgMax[local_idx] = ${threadMaxValue};
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workgroupBarrier();
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var maxValue = -3.402823e+38f;
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for (var i = 0u; i < ${WG}; i++) {
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maxValue = max(wgMax[i], maxValue);
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}
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var sumVector = ${fillVector('f32', components, '0')};
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for (var i: u32 = 0; i < uniforms.elements_per_wg && i + localOffset < uniforms.d_comp; i++) {
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sumVector += exp(${castToF32(elemValueType, components, 'x[offset + i]')} - maxValue);
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}
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wgSum[local_idx] = ${sumVector('sumVector', components)};
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workgroupBarrier();
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var sum: f32 = 0;
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for (var i = 0u; i < ${WG}; i++) {
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sum += wgSum[i];
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}
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if (sum == 0) {
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for (var i: u32 = 0; i < uniforms.elements_per_wg && i + localOffset < uniforms.d_comp; i++) {
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x[offset + i] = ${fillVector(elemValueType, components, 'uniforms.d_inv')};
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}
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} else {
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for (var i: u32 = 0; i < uniforms.elements_per_wg && i + localOffset < uniforms.d_comp; i++) {
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let f32input = ${castToF32(elemValueType, components, 'x[offset + i]')};
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x[offset + i] = ${inputHelper.type.value}(exp(f32input - maxValue) / sum);
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}
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}
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}`;
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};
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context.compute(
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{
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name: 'AttentionProbsSoftmax',
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shaderCache: {hint: `${WG};${dataType};${components}`},
|
|
getShaderSource,
|
|
getRunData: () => ({outputs: [], dispatchGroup: {x: n}, programUniforms}),
|
|
},
|
|
{inputs: [input], outputs: []});
|
|
};
|
|
|
|
const computeAttentionProbs =
|
|
(context: ComputeContext, q: TensorView, key: TensorView, _bias: TensorView|undefined,
|
|
parameters: AttentionParameters, attributes: AttentionAttrs) => {
|
|
const probsShape = [
|
|
parameters.batchSize, parameters.numHeads, parameters.sequenceLength,
|
|
parameters.kvSequenceLength + parameters.pastSequenceLength
|
|
];
|
|
// TODO: handle mask
|
|
|
|
const alpha = attributes.scale === 0 ? 1.0 / Math.sqrt(parameters.headSize) : attributes.scale;
|
|
const components = getMaxComponents(parameters.headSize);
|
|
const vectorizedHeadSize = parameters.headSize / components;
|
|
const TILE_SIZE = 12;
|
|
const dispatch = {
|
|
x: Math.ceil(parameters.totalSequenceLength / TILE_SIZE),
|
|
y: Math.ceil(parameters.sequenceLength / TILE_SIZE),
|
|
z: parameters.batchSize * parameters.numHeads
|
|
};
|
|
const programUniforms: ProgramUniform[] = [
|
|
{type: DataType.uint32, data: parameters.sequenceLength}, {type: DataType.uint32, data: vectorizedHeadSize},
|
|
{type: DataType.uint32, data: parameters.totalSequenceLength},
|
|
{type: DataType.uint32, data: parameters.kvSequenceLength}, {type: q.dataType, data: alpha}
|
|
];
|
|
|
|
const inputs = [q, key];
|
|
|
|
const getShaderSource = (shaderHelper: ShaderHelper) => {
|
|
const qInput = inputVariable('q', q.dataType, q.dims, components);
|
|
const kInput = inputVariable('key', key.dataType, key.dims, components);
|
|
const output = outputVariable('output', q.dataType, probsShape);
|
|
const dataType = tensorTypeToWsglStorageType(q.dataType);
|
|
|
|
const uniforms: UniformsArrayType = [
|
|
{name: 'M', type: 'u32'}, {name: 'K', type: 'u32'}, {name: 'N', type: 'u32'},
|
|
{name: 'kv_sequence_length', type: 'u32'}, {name: 'alpha', type: dataType as UniformDataElementType}
|
|
];
|
|
return `
|
|
const beta: ${dataType} = 1.0;
|
|
const TILE_SIZE = ${TILE_SIZE}u;
|
|
|
|
var<workgroup> tileQ: array<${qInput.type.storage}, ${TILE_SIZE * TILE_SIZE}>;
|
|
var<workgroup> tileK: array<${qInput.type.storage}, ${TILE_SIZE * TILE_SIZE}>;
|
|
${shaderHelper.registerUniforms(uniforms).declareVariables(qInput, kInput, output)}
|
|
${shaderHelper.mainStart([
|
|
TILE_SIZE, TILE_SIZE, 1
|
|
])}
|
|
// x holds the N and y holds the M
|
|
let headIdx = workgroup_id.z;
|
|
let m = workgroup_id.y * TILE_SIZE;
|
|
let n = workgroup_id.x * TILE_SIZE;
|
|
let lm = m + local_id.y;
|
|
let ln = n + local_id.x;
|
|
|
|
let qOffset = uniforms.M * uniforms.K * headIdx + m * uniforms.K;
|
|
let kOffset = uniforms.kv_sequence_length * uniforms.K * headIdx + n * uniforms.K;
|
|
|
|
var value = ${fillVector(dataType, components)};
|
|
for (var w: u32 = 0u; w < uniforms.K; w += TILE_SIZE) {
|
|
if (m + local_id.y < uniforms.M && w + local_id.x < uniforms.K) {
|
|
tileQ[TILE_SIZE * local_id.y + local_id.x] = q[qOffset + local_id.y * uniforms.K + w + local_id.x];
|
|
}
|
|
if (n + local_id.y < uniforms.N && w + local_id.x < uniforms.K) {
|
|
tileK[TILE_SIZE * local_id.y + local_id.x] = key[kOffset + local_id.y * uniforms.K + w + local_id.x];
|
|
}
|
|
workgroupBarrier();
|
|
|
|
for (var k: u32 = 0u; k<TILE_SIZE && w+k < uniforms.K; k++) {
|
|
value += tileQ[TILE_SIZE * local_id.y + k] * tileK[TILE_SIZE * local_id.x + k];
|
|
}
|
|
|
|
workgroupBarrier();
|
|
}
|
|
|
|
let headOffset = headIdx * uniforms.M * uniforms.N;
|
|
if (lm < uniforms.M && ln < uniforms.N) {
|
|
let outputIdx = headOffset + lm * uniforms.N + ln;
|
|
output[outputIdx] = ${sumVector('value', components)} * uniforms.alpha;
|
|
}
|
|
}`;
|
|
};
|
|
|
|
const probs = context.compute(
|
|
{
|
|
name: 'AttentionProbs',
|
|
shaderCache: {hint: `${components}`, inputDependencies: ['type', 'type']},
|
|
getRunData: () => ({
|
|
outputs: [{dims: probsShape, dataType: q.dataType, gpuDataType: GpuDataType.default}],
|
|
dispatchGroup: dispatch,
|
|
programUniforms
|
|
}),
|
|
getShaderSource,
|
|
},
|
|
{inputs, outputs: [-1]})[0];
|
|
|
|
computeInPlaceSoftmax(
|
|
context, probs, parameters.batchSize * parameters.numHeads * parameters.sequenceLength,
|
|
parameters.totalSequenceLength);
|
|
|
|
return probs;
|
|
};
|
|
|
|
const computeVxAttentionScore =
|
|
(context: ComputeContext, probs: TensorView, v: TensorView, params: AttentionParameters) => {
|
|
const outputShape = [params.batchSize, params.sequenceLength, params.vHiddenSize];
|
|
const TILE_SIZE = 12;
|
|
const dispatch = {
|
|
x: Math.ceil(params.vHeadSize / TILE_SIZE),
|
|
y: Math.ceil(params.sequenceLength / TILE_SIZE),
|
|
z: params.batchSize * params.numHeads
|
|
};
|
|
const programUniforms: ProgramUniform[] = [
|
|
{type: DataType.uint32, data: params.sequenceLength}, {type: DataType.uint32, data: params.totalSequenceLength},
|
|
{type: DataType.uint32, data: params.vHeadSize}, {type: DataType.uint32, data: params.numHeads},
|
|
{type: DataType.uint32, data: params.vHiddenSize}
|
|
];
|
|
|
|
const getShaderSource = (shaderHelper: ShaderHelper) => {
|
|
const probsHelper = inputVariable('probs', probs.dataType, probs.dims);
|
|
const vHelper = inputVariable('v', v.dataType, v.dims);
|
|
const output = outputVariable('output', probs.dataType, outputShape);
|
|
const uniforms: UniformsArrayType = [
|
|
{name: 'M', type: 'u32'}, {name: 'K', type: 'u32'}, {name: 'N', type: 'u32'},
|
|
{name: 'num_heads', type: 'u32'}, {name: 'v_hidden_size', type: 'u32'}
|
|
];
|
|
return `
|
|
const TILE_SIZE = ${TILE_SIZE}u;
|
|
var<workgroup> tileQ: array<${probsHelper.type.value}, ${TILE_SIZE * TILE_SIZE}>;
|
|
var<workgroup> tileK: array<${probsHelper.type.value}, ${TILE_SIZE * TILE_SIZE}>;
|
|
${shaderHelper.registerUniforms(uniforms).declareVariables(probsHelper, vHelper, output)}
|
|
${shaderHelper.mainStart([
|
|
TILE_SIZE, TILE_SIZE, 1
|
|
])}
|
|
let headIdx = workgroup_id.z;
|
|
let m = workgroup_id.y * TILE_SIZE + local_id.y;
|
|
let n = workgroup_id.x * TILE_SIZE + local_id.x;
|
|
|
|
let offsetA = headIdx * (uniforms.M * uniforms.K) + m * uniforms.K;
|
|
let offsetB = headIdx * (uniforms.N * uniforms.K) + n;
|
|
|
|
var value = ${probsHelper.type.storage}(0);
|
|
for (var w: u32 = 0u; w < uniforms.K; w += TILE_SIZE) {
|
|
if (m < uniforms.M && w + local_id.x < uniforms.K) {
|
|
tileQ[TILE_SIZE * local_id.y + local_id.x] = probs[offsetA + w + local_id.x];
|
|
}
|
|
if (n < uniforms.N && w + local_id.y < uniforms.K) {
|
|
tileK[TILE_SIZE * local_id.y + local_id.x] = v[offsetB + (w + local_id.y) * uniforms.N];
|
|
}
|
|
workgroupBarrier();
|
|
for (var k: u32 = 0u; k<TILE_SIZE && w+k < uniforms.K; k++) {
|
|
value += tileQ[TILE_SIZE * local_id.y + k] * tileK[TILE_SIZE * k + local_id.x];
|
|
}
|
|
workgroupBarrier();
|
|
}
|
|
|
|
// we need to transpose output from BNSH_v to BSND_v
|
|
let batchIdx = workgroup_id.z / uniforms.num_heads;
|
|
let currentBatchHeadNumber = workgroup_id.z % uniforms.num_heads;
|
|
let headOffset = (batchIdx * uniforms.M * uniforms.num_heads + currentBatchHeadNumber) * uniforms.N;
|
|
if (m < uniforms.M && n < uniforms.N) {
|
|
let outputIdx = batchIdx * uniforms.M *uniforms.v_hidden_size + m * uniforms.v_hidden_size
|
|
+ currentBatchHeadNumber * uniforms.N + n;
|
|
output[outputIdx] = value;
|
|
}
|
|
}`;
|
|
};
|
|
|
|
return context.compute(
|
|
{
|
|
name: 'AttentionScore',
|
|
shaderCache: {inputDependencies: ['type', 'type']},
|
|
getRunData: () => ({
|
|
outputs: [{dims: outputShape, dataType: probs.dataType, gpuDataType: GpuDataType.default}],
|
|
dispatchGroup: dispatch,
|
|
programUniforms
|
|
}),
|
|
getShaderSource,
|
|
},
|
|
{inputs: [probs, v], outputs: [0]})[0];
|
|
};
|
|
|
|
export const applyAttention =
|
|
(context: ComputeContext, q: TensorView, k: TensorView, v: TensorView, _maskIndex: TensorView|undefined,
|
|
_past: TensorView|undefined, _pastKey: TensorView|undefined, _pastValue: TensorView|undefined,
|
|
relativePositionBias: TensorView|undefined, parameters: AttentionParameters, attributes: AttentionAttrs) => {
|
|
const probs = computeAttentionProbs(context, q, k, relativePositionBias, parameters, attributes);
|
|
|
|
computeVxAttentionScore(context, probs, v, parameters);
|
|
};
|
|
|
|
const prepare = (context: ComputeContext, parameters: AttentionParameters) => {
|
|
const outputShape = [
|
|
parameters.batchSize,
|
|
parameters.numHeads,
|
|
parameters.sequenceLength,
|
|
parameters.headSize,
|
|
];
|
|
const M = parameters.sequenceLength;
|
|
const K = parameters.inputHiddenSize;
|
|
const N = parameters.headSize;
|
|
const TILE_SIZE = 12;
|
|
const dispatch = {
|
|
x: Math.ceil(parameters.headSize / TILE_SIZE),
|
|
y: Math.ceil(parameters.sequenceLength / TILE_SIZE),
|
|
z: parameters.batchSize * parameters.numHeads
|
|
};
|
|
const inputs = [context.inputs[0], context.inputs[1], context.inputs[2]];
|
|
const programUniforms: ProgramUniform[] = [
|
|
{type: DataType.uint32, data: M}, {type: DataType.uint32, data: K}, {type: DataType.uint32, data: N},
|
|
{type: DataType.uint32, data: parameters.numHeads}, {type: DataType.uint32, data: parameters.headSize},
|
|
{type: DataType.uint32, data: parameters.hiddenSize},
|
|
{type: DataType.uint32, data: parameters.hiddenSize + parameters.hiddenSize + parameters.vHiddenSize}
|
|
];
|
|
|
|
const getShaderSource = (shaderHelper: ShaderHelper) => {
|
|
const outputQ = outputVariable('output_q', inputs[0].dataType, outputShape);
|
|
const outputK = outputVariable('output_k', inputs[0].dataType, outputShape);
|
|
const outputV = outputVariable('output_v', inputs[0].dataType, outputShape);
|
|
const input = inputVariable('input', inputs[0].dataType, inputs[0].dims);
|
|
const weight = inputVariable('weight', inputs[1].dataType, inputs[1].dims);
|
|
const bias = inputVariable('bias', inputs[2].dataType, inputs[2].dims);
|
|
const dataType = input.type.storage;
|
|
|
|
const uniforms: UniformsArrayType = [
|
|
{name: 'M', type: 'u32'}, {name: 'K', type: 'u32'}, {name: 'N', type: 'u32'}, {name: 'num_heads', type: 'u32'},
|
|
{name: 'head_size', type: 'u32'}, {name: 'hidden_size', type: 'u32'}, {name: 'ldb', type: 'u32'}
|
|
];
|
|
return `
|
|
const TILE_SIZE = ${TILE_SIZE}u;
|
|
var<workgroup> tileInput: array<${dataType}, ${TILE_SIZE * TILE_SIZE}>;
|
|
var<workgroup> tileWeightQ: array<${dataType}, ${TILE_SIZE * TILE_SIZE}>;
|
|
var<workgroup> tileWeightK: array<${dataType}, ${TILE_SIZE * TILE_SIZE}>;
|
|
var<workgroup> tileWeightV: array<${dataType}, ${TILE_SIZE * TILE_SIZE}>;
|
|
${shaderHelper.registerUniforms(uniforms).declareVariables(input, weight, bias, outputQ, outputK, outputV)}
|
|
${shaderHelper.mainStart([
|
|
TILE_SIZE, TILE_SIZE, 1
|
|
])}
|
|
let batchIndex = workgroup_id.z / uniforms.num_heads;
|
|
let headNumber = workgroup_id.z % uniforms.num_heads;
|
|
let m = workgroup_id.y * TILE_SIZE + local_id.y;
|
|
let n = workgroup_id.x * TILE_SIZE + local_id.x;
|
|
|
|
let inputOffset = batchIndex * (uniforms.M * uniforms.K) + m * uniforms.K;
|
|
let biasOffsetQ = headNumber * uniforms.head_size;
|
|
let biasOffsetK = uniforms.hidden_size + biasOffsetQ;
|
|
let biasOffsetV = uniforms.hidden_size + biasOffsetK;
|
|
|
|
var valueQ = ${dataType}(0);
|
|
var valueK = ${dataType}(0);
|
|
var valueV = ${dataType}(0);
|
|
for (var w: u32 = 0u; w < uniforms.K; w += TILE_SIZE) {
|
|
if (m < uniforms.M && w + local_id.x < uniforms.K) {
|
|
tileInput[TILE_SIZE * local_id.y + local_id.x] = input[inputOffset + w + local_id.x];
|
|
}
|
|
if (n < uniforms.N && w + local_id.y < uniforms.K) {
|
|
let offset = n + (w + local_id.y) * uniforms.ldb;
|
|
tileWeightQ[TILE_SIZE * local_id.y + local_id.x] = weight[biasOffsetQ + offset];
|
|
tileWeightK[TILE_SIZE * local_id.y + local_id.x] = weight[biasOffsetK + offset];
|
|
tileWeightV[TILE_SIZE * local_id.y + local_id.x] = weight[biasOffsetV + offset];
|
|
}
|
|
workgroupBarrier();
|
|
for (var k: u32 = 0u; k<TILE_SIZE && w+k < uniforms.K; k++) {
|
|
let inputTileOffset = TILE_SIZE * local_id.y + k;
|
|
let weightTileOffset = TILE_SIZE * k + local_id.x;
|
|
valueQ += tileInput[inputTileOffset] * tileWeightQ[weightTileOffset];
|
|
valueK += tileInput[inputTileOffset] * tileWeightK[weightTileOffset];
|
|
valueV += tileInput[inputTileOffset] * tileWeightV[weightTileOffset];
|
|
}
|
|
|
|
workgroupBarrier();
|
|
}
|
|
|
|
let headOffset = (m * uniforms.N + n) % uniforms.head_size;
|
|
valueQ += bias[headOffset + biasOffsetQ];
|
|
valueK += bias[headOffset + biasOffsetK];
|
|
valueV += bias[headOffset + biasOffsetV];
|
|
|
|
let offset = workgroup_id.z * uniforms.M * uniforms.N;
|
|
if (m < uniforms.M && n < uniforms.N) {
|
|
let outputIdx = offset + m * uniforms.N + n;
|
|
output_q[outputIdx] = valueQ;
|
|
output_k[outputIdx] = valueK;
|
|
output_v[outputIdx] = valueV;
|
|
}
|
|
}`;
|
|
};
|
|
|
|
return context.compute(
|
|
{
|
|
name: 'AttentionPrepare',
|
|
shaderCache: {inputDependencies: ['type', 'type', 'type']},
|
|
getRunData: () => ({
|
|
outputs: [
|
|
{dims: outputShape, dataType: context.inputs[0].dataType, gpuDataType: GpuDataType.default},
|
|
{dims: outputShape, dataType: context.inputs[0].dataType, gpuDataType: GpuDataType.default},
|
|
{dims: outputShape, dataType: context.inputs[0].dataType, gpuDataType: GpuDataType.default},
|
|
],
|
|
dispatchGroup: dispatch,
|
|
programUniforms
|
|
}),
|
|
getShaderSource,
|
|
},
|
|
{inputs, outputs: [-1, -1, -1]});
|
|
};
|
|
|
|
export const attention = (context: ComputeContext, attributes: AttentionAttrs): void => {
|
|
const params = validateAttentionInputs(context.inputs, attributes);
|
|
|
|
const [q, k, v] = prepare(context, params);
|
|
|
|
return applyAttention(
|
|
context, q, k, v, context.inputs[4], undefined, undefined, undefined, context.inputs[5], params, attributes);
|
|
};
|