onnxruntime/winml/adapter/winml_adapter_dml.cpp
2020-04-19 13:49:23 -07:00

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5.7 KiB
C++

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#pragma once
#include "pch.h"
#include "winml_adapter_c_api.h"
#include "core/session/ort_apis.h"
#include "winml_adapter_apis.h"
#include "core/framework/error_code_helper.h"
#ifdef USE_DML
#include "core/session/abi_session_options_impl.h"
#include "core/providers/dml/dml_provider_factory.h"
#include "core/providers/dml/DmlExecutionProvider/inc/DmlExecutionProvider.h"
#endif // USE_DML
namespace winmla = Windows::AI::MachineLearning::Adapter;
#ifdef USE_DML
Microsoft::WRL::ComPtr<IDMLDevice> CreateDmlDevice(ID3D12Device* d3d12Device) {
// Dynamically load DML to avoid WinML taking a static dependency on DirectML.dll
wil::unique_hmodule dmlDll(LoadLibraryW(L"DirectML.dll"));
THROW_LAST_ERROR_IF(!dmlDll);
auto dmlCreateDevice1Fn = reinterpret_cast<decltype(&DMLCreateDevice1)>(
GetProcAddress(dmlDll.get(), "DMLCreateDevice1"));
THROW_LAST_ERROR_IF(!dmlCreateDevice1Fn);
DML_CREATE_DEVICE_FLAGS dmlFlags = DML_CREATE_DEVICE_FLAG_NONE;
// Enable the DML debug layer in DEBUG builds, if the D3D12 debug layer is also enabled
#if _DEBUG
Microsoft::WRL::ComPtr<ID3D12DebugDevice> d3d12DebugDevice;
if (SUCCEEDED(d3d12Device->QueryInterface(IID_PPV_ARGS(&d3d12DebugDevice)))) {
d3d12DebugDevice = nullptr;
dmlFlags |= DML_CREATE_DEVICE_FLAG_DEBUG;
}
#endif // USE_DML
Microsoft::WRL::ComPtr<IDMLDevice> dmlDevice;
THROW_IF_FAILED(dmlCreateDevice1Fn(d3d12Device, dmlFlags, DML_FEATURE_LEVEL_2_0, IID_PPV_ARGS(&dmlDevice)));
// Keep DirectML.dll loaded by leaking the handle. This is equivalent behavior to if we delay-loaded the DLL.
dmlDll.release();
return dmlDevice;
}
namespace onnxruntime {
void DmlConfigureProviderFactoryDefaultRoundingMode(onnxruntime::IExecutionProviderFactory* factory, AllocatorRoundingMode rounding_mode);
void DmlConfigureProviderFactoryMetacommandsEnabled(IExecutionProviderFactory* factory, bool metacommandsEnabled);
}
#endif // USE_DML
ORT_API_STATUS_IMPL(winmla::OrtSessionOptionsAppendExecutionProviderEx_DML, _In_ OrtSessionOptions* options,
ID3D12Device* d3d_device, ID3D12CommandQueue* queue, bool metacommands_enabled) {
API_IMPL_BEGIN
#ifdef USE_DML
auto dml_device = CreateDmlDevice(d3d_device);
if (auto status = OrtSessionOptionsAppendExecutionProviderEx_DML(options, dml_device.Get(), queue)) {
return status;
}
auto factory = options->provider_factories.back().get();
// OnnxRuntime uses the default rounding mode when calling the session's allocator.
// During initialization, OnnxRuntime allocates weights, which are permanent across session
// lifetime and can be large, so shouldn't be rounded.
// So we create the provider with rounding disabled, and expect the caller to enable it after.
onnxruntime::DmlConfigureProviderFactoryDefaultRoundingMode(factory, AllocatorRoundingMode::Disabled);
onnxruntime::DmlConfigureProviderFactoryMetacommandsEnabled(factory, metacommands_enabled);
#endif // USE_DML
return nullptr;
API_IMPL_END
}
ORT_API_STATUS_IMPL(winmla::DmlExecutionProviderSetDefaultRoundingMode, _In_ OrtExecutionProvider* dml_provider, _In_ bool is_enabled) {
API_IMPL_BEGIN
#ifdef USE_DML
auto dml_provider_internal = reinterpret_cast<::onnxruntime::IExecutionProvider*>(dml_provider);
Dml::SetDefaultRoundingMode(dml_provider_internal, is_enabled ? AllocatorRoundingMode::Enabled : AllocatorRoundingMode::Disabled);
#endif
return nullptr;
API_IMPL_END
}
ORT_API_STATUS_IMPL(winmla::DmlExecutionProviderFlushContext, _In_ OrtExecutionProvider* dml_provider) {
API_IMPL_BEGIN
#ifdef USE_DML
auto dml_provider_internal = reinterpret_cast<::onnxruntime::IExecutionProvider*>(dml_provider);
Dml::FlushContext(dml_provider_internal);
#endif // USE_DML
return nullptr;
API_IMPL_END
}
ORT_API_STATUS_IMPL(winmla::DmlExecutionProviderReleaseCompletedReferences, _In_ OrtExecutionProvider* dml_provider) {
API_IMPL_BEGIN
#ifdef USE_DML
auto dml_provider_internal = reinterpret_cast<::onnxruntime::IExecutionProvider*>(dml_provider);
Dml::ReleaseCompletedReferences(dml_provider_internal);
#endif // USE_DML
return nullptr;
API_IMPL_END
}
ORT_API_STATUS_IMPL(winmla::DmlCreateGPUAllocationFromD3DResource, _In_ ID3D12Resource* pResource, _Out_ void** dml_resource) {
API_IMPL_BEGIN
#ifdef USE_DML
*dml_resource = Dml::CreateGPUAllocationFromD3DResource(pResource);
#endif // USE_DML USE_DML
return nullptr;
API_IMPL_END
}
ORT_API_STATUS_IMPL(winmla::DmlGetD3D12ResourceFromAllocation, _In_ OrtExecutionProvider* dml_provider, _In_ void* allocation, _Out_ ID3D12Resource** d3d_resource) {
API_IMPL_BEGIN
#ifdef USE_DML
auto dml_provider_internal = reinterpret_cast<::onnxruntime::IExecutionProvider*>(dml_provider);
*d3d_resource =
Dml::GetD3D12ResourceFromAllocation(
dml_provider_internal->GetAllocator(0, ::OrtMemType::OrtMemTypeDefault).get(),
allocation);
#endif // USE_DML USE_DML
return nullptr;
API_IMPL_END
}
ORT_API_STATUS_IMPL(winmla::DmlFreeGPUAllocation, _In_ void* ptr) {
API_IMPL_BEGIN
#ifdef USE_DML
Dml::FreeGPUAllocation(ptr);
#endif // USE_DML USE_DML
return nullptr;
API_IMPL_END
}
ORT_API_STATUS_IMPL(winmla::DmlCopyTensor, _In_ OrtExecutionProvider* dml_provider, _In_ OrtValue* src, _In_ OrtValue* dst) {
API_IMPL_BEGIN
#ifdef USE_DML
auto dml_provider_internal = reinterpret_cast<::onnxruntime::IExecutionProvider*>(dml_provider);
auto status = Dml::CopyTensor(dml_provider_internal, *(src->GetMutable<onnxruntime::Tensor>()), *(dst->GetMutable<onnxruntime::Tensor>()));
if (!status.IsOK()) {
return onnxruntime::ToOrtStatus(status);
}
return nullptr;
#else
return OrtApis::CreateStatus(ORT_NOT_IMPLEMENTED, "Out of memory");
#endif // USE_DML USE_DML
API_IMPL_END
}