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https://github.com/saymrwulf/onnxruntime.git
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### Description Added two kernels for Layer and Instance norm Also added maximum limits for `maxBufferSize` when requesting GPU device as by default it's limited to 256mb and it fails allocating 600mb buffer while running fp32 StableDiffusion weights. ### Motivation and Context These two are used in StableDiffusion and many other networks
126 lines
5.1 KiB
TypeScript
126 lines
5.1 KiB
TypeScript
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import {DataType, tensorTypeToWsglType} from '../../../wasm-common';
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import {TensorView} from '../../tensor';
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import {ShapeUtil} from '../../util';
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import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
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import {ComputeContext, GpuDataType, ProgramInfo, ProgramMetadata} from '../types';
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import {ShaderHelper} from './common';
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export interface LayerNormAttributes extends AttributeWithCacheKey {
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axis: number;
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epsilon: number;
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}
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const validateInputs = (inputs: readonly TensorView[]): void => {
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if (!inputs || inputs.length <= 2) {
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throw new Error('layerNorm requires at least 2 inputs.');
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}
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if (inputs[0].dataType !== DataType.float || inputs[1].dataType !== DataType.float) {
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throw new Error('inputs should be float type');
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}
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};
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const createLayerNormProgramInfo =
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(metadata: ProgramMetadata, inputs: readonly TensorView[], attributes: LayerNormAttributes, outputCount: number):
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ProgramInfo => {
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const xShape = inputs[0].dims;
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const scale = inputs[1];
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const bias = inputs[2];
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const outputShape = xShape;
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const outputSize = ShapeUtil.size(outputShape);
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const axis = ShapeUtil.normalizeAxis(attributes.axis, xShape.length);
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const normCount = ShapeUtil.sizeToDimension(xShape, axis);
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const normSize = ShapeUtil.sizeFromDimension(xShape, axis);
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const scaleSize = ShapeUtil.size(scale.dims);
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const biasSize = bias ? ShapeUtil.size(bias.dims) : 0;
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if (scaleSize !== normSize || (bias && biasSize !== normSize)) {
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throw new Error(`Size of X.shape()[axis:] == ${normSize}.
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Size of scale and bias (if provided) must match this.
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Got scale size of ${scaleSize} and bias size of ${biasSize}`);
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}
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const meanInvStdDevDim = [];
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for (let i = 0; i < xShape.length; ++i) {
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if (i < axis) {
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meanInvStdDevDim.push(xShape[i]);
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} else {
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meanInvStdDevDim.push(1);
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}
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}
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const dataType = tensorTypeToWsglType(inputs[0].dataType);
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const hasMeanDataOutput = outputCount > 1;
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const hasInvStdOutput = outputCount > 2;
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const getShaderSource = (shaderHelper: ShaderHelper) => `
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const normSize: u32 = ${normSize};
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const normSizeTyped: ${dataType} = ${normSize};
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const epsilon: f32 = ${attributes.epsilon};
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@group(0) @binding(0) var<storage, read> x : array<${dataType}>;
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@group(0) @binding(1) var<storage, read> scale : array<${dataType}>;
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${bias ? `@group(0) @binding(2) var<storage, read> bias : array<${dataType}>;` : ''}
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@group(0) @binding(3) var<storage, read_write> output : array<${dataType}>;
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${hasMeanDataOutput ? `@group(0) @binding(4) var<storage, read_write> meanDataOutput : array<${dataType}>` : ''};
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${hasInvStdOutput ? `@group(0) @binding(5) var<storage, read_write> invStdOutput : array<${dataType}>` : ''};
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${shaderHelper.mainStart()}
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let offset = global_idx * normSize;
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if (offset >= ${outputSize}) { return; }
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var mean: ${dataType} = 0;
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var meanSquare: ${dataType} = 0;
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for (var h: u32 = 0u; h < normSize; h++) {
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mean = mean + x[h + offset];
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meanSquare = meanSquare + x[h + offset] * x[h + offset];
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}
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mean = mean / normSizeTyped;
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meanSquare = sqrt(meanSquare / normSizeTyped - mean * mean + epsilon);
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for (var j: u32 = 0; j < normSize; j++) {
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output[j + offset] = (x[j + offset] - mean) / meanSquare * scale[j] ${bias ? '+ bias[j]' : ''};
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}
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${hasMeanDataOutput ? 'meanDataOutput[global_idx] = mean' : ''};
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${hasInvStdOutput ? 'invStdOutput[global_idx] = 1 / meanSquare' : ''};
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}`;
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const outputs = [{dims: outputShape, dataType: inputs[0].dataType, gpuDataType: GpuDataType.default}];
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if (hasMeanDataOutput) {
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outputs.push(
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{dims: meanInvStdDevDim, dataType: inputs[0].dataType, gpuDataType: GpuDataType.default},
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);
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}
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if (hasInvStdOutput) {
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outputs.push(
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{dims: meanInvStdDevDim, dataType: inputs[0].dataType, gpuDataType: GpuDataType.default},
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);
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}
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return {
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...metadata,
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outputs,
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getShaderSource,
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dispatchGroup: () => ({x: Math.ceil(normCount / 64 /* workgroup size */)})
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};
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};
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export const parseLayerNormAttributes = (attributes: LayerNormAttributes): LayerNormAttributes =>
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createAttributeWithCacheKey({axis: attributes.axis, epsilon: attributes.epsilon});
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export const layerNorm = (context: ComputeContext, attributes: LayerNormAttributes): void => {
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validateInputs(context.inputs);
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const metadata = {
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name: 'LayerNormalization',
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inputTypes: [GpuDataType.default, GpuDataType.default, GpuDataType.default],
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cacheHint: attributes.cacheKey + context.outputCount.toString(10) + context.inputs.length.toString(10),
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};
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context.compute(createLayerNormProgramInfo(metadata, context.inputs, attributes, context.outputCount));
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};
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