onnxruntime/js/web/lib/wasm/jsep/webgpu/ops/layer-norm.ts
Arthur Islamov c3f04251c7
[js/web] JSEP LayerNormalization and InstanceNormalizations kernels (#16830)
### Description
Added two kernels for Layer and Instance norm

Also added maximum limits for `maxBufferSize` when requesting GPU device
as by default it's limited to 256mb and it fails allocating 600mb buffer
while running fp32 StableDiffusion weights.


### Motivation and Context
These two are used in StableDiffusion and many other networks
2023-08-08 09:09:37 -07:00

126 lines
5.1 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {DataType, tensorTypeToWsglType} from '../../../wasm-common';
import {TensorView} from '../../tensor';
import {ShapeUtil} from '../../util';
import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
import {ComputeContext, GpuDataType, ProgramInfo, ProgramMetadata} from '../types';
import {ShaderHelper} from './common';
export interface LayerNormAttributes extends AttributeWithCacheKey {
axis: number;
epsilon: number;
}
const validateInputs = (inputs: readonly TensorView[]): void => {
if (!inputs || inputs.length <= 2) {
throw new Error('layerNorm requires at least 2 inputs.');
}
if (inputs[0].dataType !== DataType.float || inputs[1].dataType !== DataType.float) {
throw new Error('inputs should be float type');
}
};
const createLayerNormProgramInfo =
(metadata: ProgramMetadata, inputs: readonly TensorView[], attributes: LayerNormAttributes, outputCount: number):
ProgramInfo => {
const xShape = inputs[0].dims;
const scale = inputs[1];
const bias = inputs[2];
const outputShape = xShape;
const outputSize = ShapeUtil.size(outputShape);
const axis = ShapeUtil.normalizeAxis(attributes.axis, xShape.length);
const normCount = ShapeUtil.sizeToDimension(xShape, axis);
const normSize = ShapeUtil.sizeFromDimension(xShape, axis);
const scaleSize = ShapeUtil.size(scale.dims);
const biasSize = bias ? ShapeUtil.size(bias.dims) : 0;
if (scaleSize !== normSize || (bias && biasSize !== normSize)) {
throw new Error(`Size of X.shape()[axis:] == ${normSize}.
Size of scale and bias (if provided) must match this.
Got scale size of ${scaleSize} and bias size of ${biasSize}`);
}
const meanInvStdDevDim = [];
for (let i = 0; i < xShape.length; ++i) {
if (i < axis) {
meanInvStdDevDim.push(xShape[i]);
} else {
meanInvStdDevDim.push(1);
}
}
const dataType = tensorTypeToWsglType(inputs[0].dataType);
const hasMeanDataOutput = outputCount > 1;
const hasInvStdOutput = outputCount > 2;
const getShaderSource = (shaderHelper: ShaderHelper) => `
const normSize: u32 = ${normSize};
const normSizeTyped: ${dataType} = ${normSize};
const epsilon: f32 = ${attributes.epsilon};
@group(0) @binding(0) var<storage, read> x : array<${dataType}>;
@group(0) @binding(1) var<storage, read> scale : array<${dataType}>;
${bias ? `@group(0) @binding(2) var<storage, read> bias : array<${dataType}>;` : ''}
@group(0) @binding(3) var<storage, read_write> output : array<${dataType}>;
${hasMeanDataOutput ? `@group(0) @binding(4) var<storage, read_write> meanDataOutput : array<${dataType}>` : ''};
${hasInvStdOutput ? `@group(0) @binding(5) var<storage, read_write> invStdOutput : array<${dataType}>` : ''};
${shaderHelper.mainStart()}
let offset = global_idx * normSize;
if (offset >= ${outputSize}) { return; }
var mean: ${dataType} = 0;
var meanSquare: ${dataType} = 0;
for (var h: u32 = 0u; h < normSize; h++) {
mean = mean + x[h + offset];
meanSquare = meanSquare + x[h + offset] * x[h + offset];
}
mean = mean / normSizeTyped;
meanSquare = sqrt(meanSquare / normSizeTyped - mean * mean + epsilon);
for (var j: u32 = 0; j < normSize; j++) {
output[j + offset] = (x[j + offset] - mean) / meanSquare * scale[j] ${bias ? '+ bias[j]' : ''};
}
${hasMeanDataOutput ? 'meanDataOutput[global_idx] = mean' : ''};
${hasInvStdOutput ? 'invStdOutput[global_idx] = 1 / meanSquare' : ''};
}`;
const outputs = [{dims: outputShape, dataType: inputs[0].dataType, gpuDataType: GpuDataType.default}];
if (hasMeanDataOutput) {
outputs.push(
{dims: meanInvStdDevDim, dataType: inputs[0].dataType, gpuDataType: GpuDataType.default},
);
}
if (hasInvStdOutput) {
outputs.push(
{dims: meanInvStdDevDim, dataType: inputs[0].dataType, gpuDataType: GpuDataType.default},
);
}
return {
...metadata,
outputs,
getShaderSource,
dispatchGroup: () => ({x: Math.ceil(normCount / 64 /* workgroup size */)})
};
};
export const parseLayerNormAttributes = (attributes: LayerNormAttributes): LayerNormAttributes =>
createAttributeWithCacheKey({axis: attributes.axis, epsilon: attributes.epsilon});
export const layerNorm = (context: ComputeContext, attributes: LayerNormAttributes): void => {
validateInputs(context.inputs);
const metadata = {
name: 'LayerNormalization',
inputTypes: [GpuDataType.default, GpuDataType.default, GpuDataType.default],
cacheHint: attributes.cacheKey + context.outputCount.toString(10) + context.inputs.length.toString(10),
};
context.compute(createLayerNormProgramInfo(metadata, context.inputs, attributes, context.outputCount));
};