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### Description This PR introduces the new incides helper. IndicesHelper is a helper class for generating WGSL code for manipulating indices and data for a shader's input or output. This class is designed to offer a unified way to generate WGSL code for manipulating indices and data for a shader's input or output. The following is a list of terminologies used in this class: - `offset`: a uint32 value representing the offset of an element in the data buffer. - `indices`: an abstraction of a multi-dimensional array's indices representing the data's index on each dimension. - `value`: a value of a data element. Users are expected to create an instance of this class for each shader's input or output, and use the instance to generate WGSL code for manipulating indices and data. The following 2 exported functions are for users to call to create an instance of an indices helper: - `inputVariable()`: create an indices helper instance for an input. - `outputVariable()`: create an indices helper instance for an output. An indices helper instance contains helper functions for the following operations: - access readonly basic information, including: `name`(the name of the input or output), `usage`(whether it's an input or an output) and `shape`(the passed in shape). - `type`: access readonly type information, including: `indices`(the type of indices), `value`(the type of value at runtime), `storage`(the type of value at storage) and `tensor`(the tensor type as represented in TensorView). - generate WGSL code for getting indices from offset. Use `offsetToIndices()` for WGSL code snippet to calculate incides from offset, and use `indicesToOffset()` for WGSL code snippet to calculate offset from indices. - to manipulate an instance of indices, use `setIndices()` and `getIndices()` to set and get the indices on an indices variable. - to manipulate data, use `set()`/`get()` to access data at the given indices from parameter list, use `setByIndices()`/`getByIndices()` to access data at the given indices from an indices variable, and use `setByOffset()`/`getByOffset()` to access data at the given offset. - `impl`: get WGSL code of function implementation for the util functions mentioned above. This change applies the usage of new IndicesHelper through the code, but not necessary for all code.
150 lines
5.7 KiB
TypeScript
150 lines
5.7 KiB
TypeScript
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import {TensorView} from '../../tensor';
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import {ShapeUtil} from '../../util';
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import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
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import {ComputeContext, GpuDataType, ProgramInfo, ProgramInfoLoader, ProgramMetadata} from '../types';
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import {IndicesHelper, inputVariable, outputVariable, ShaderHelper} from './common';
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export interface ConcatAttributes extends AttributeWithCacheKey {
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readonly axis: number;
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}
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const validateInputs = (inputs: readonly TensorView[]): void => {
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if (!inputs || inputs.length < 1) {
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throw new Error('too few inputs');
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}
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const inputType = inputs[0].dataType;
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const inputDimensionality = inputs[0].dims.length;
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for (const input of inputs) {
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// make sure types of all inputs match
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if (input.dataType !== inputType) {
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throw new Error('input tensors should be one type');
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}
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// make sure the dimensionality of all inputs are the same
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if (input.dims.length !== inputDimensionality) {
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throw new Error('input tensors should have the same shape');
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}
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}
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};
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const createConcatProgramMetadata = (inputCount: number, cacheHint: string) =>
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({name: 'Concat', inputTypes: Array(inputCount).fill(GpuDataType.default), cacheHint});
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const calculateInputIndexImpl = (numberOfTensors: number): string => `
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fn calculateInputIndex(index: u32) -> u32 {
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for (var i: u32 = 0u; i < ${numberOfTensors}u; i += 1u ) {
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if (index < sizeInConcatAxis[i]) {
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return i;
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}
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}
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return ${numberOfTensors}u;
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}`;
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const assignOutputData = (inputs: readonly IndicesHelper[], output: IndicesHelper) => {
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const numberOfTensors = inputs.length;
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const codeLines: string[] = [];
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for (let i = 0; i < numberOfTensors; ++i) {
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const returnSnippet = output.setByOffset('global_idx', inputs[i].getByIndices('indices'));
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if (numberOfTensors === 1) {
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codeLines.push(returnSnippet);
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} else if (i === 0) {
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codeLines.push(`if (inputIndex == ${i}u) { ${returnSnippet} }`);
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} else if (i === numberOfTensors - 1) {
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codeLines.push(`else { ${returnSnippet} }`);
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} else {
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codeLines.push(`else if (inputIndex == ${i}) { ${returnSnippet} }`);
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}
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}
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return codeLines.join('\n');
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};
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const createConcatProgramInfo =
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(metadata: ProgramMetadata, inputs: readonly TensorView[], axis: number): ProgramInfo => {
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const inputShape = inputs[0].dims.slice();
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if (axis >= inputShape.length || axis < (-1 * inputShape.length)) {
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throw new Error('axis specified for concat doesn\'t match input dimensionality');
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}
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const adjustedAxis = (axis < 0) ? inputShape.length + axis : axis;
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// ensure all of the non-concatenated axes match each other
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// calculate the shape of the output tensor while we do that
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const outputShape = inputShape.slice(0);
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for (let i = 1; i < inputs.length; i++) {
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const dataNShape = inputs[i].dims.slice();
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for (let axisIndex = 0; axisIndex < inputShape.length; axisIndex++) {
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// add to the placeholder for computing output shape
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if (axisIndex === adjustedAxis) {
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outputShape[adjustedAxis] += dataNShape[axisIndex];
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}
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// ensure all non-cancatenated axes match each other
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else if (inputShape[axisIndex] !== dataNShape[axisIndex]) {
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throw new Error('non concat dimensions must match');
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}
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}
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}
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const outputSize = ShapeUtil.size(outputShape);
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const sizeInConcatAxis = new Array<number>(inputs.length);
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const inputVars = new Array<IndicesHelper>(inputs.length);
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const dataType = inputs[0].dataType;
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let previousSum = 0;
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for (let i = 0; i < inputs.length; ++i) {
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previousSum += inputs[i].dims[adjustedAxis];
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sizeInConcatAxis[i] = previousSum;
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inputVars[i] = inputVariable(`input${i}`, dataType, inputs[i].dims);
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}
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const output = outputVariable('output', dataType, outputShape);
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const indicesAxis = output.indicesGet('indices', adjustedAxis);
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const getShaderSource = (shaderHelper: ShaderHelper) => `
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${shaderHelper.declareVariables(...inputVars, output)}
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${inputVars.map(i => i.impl('indicesToOffset', 'get')).join('\n')}
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${output.impl('offsetToIndices')}
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const sizeInConcatAxis = array<u32, ${sizeInConcatAxis.length}>(${sizeInConcatAxis.map(i => `${i}u`).join(',')});
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${calculateInputIndexImpl(sizeInConcatAxis.length)}
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${shaderHelper.mainStart()}
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${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(outputSize)}
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let indices = ${output.offsetToIndices('global_idx')};
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let inputIndex = calculateInputIndex(${indicesAxis});
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if (inputIndex != 0u) {
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${indicesAxis} -= sizeInConcatAxis[inputIndex - 1u];
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}
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${assignOutputData(inputVars, output)}
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}`;
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return {
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...metadata,
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outputs: [{dims: outputShape, dataType: inputs[0].dataType, gpuDataType: GpuDataType.default}],
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getShaderSource,
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dispatchGroup: () => ({x: Math.ceil(outputSize / 64 /* workgroup size */)})
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};
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};
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const createConcatProgramInfoLoader =
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(inputs: readonly TensorView[], attributes: ConcatAttributes): ProgramInfoLoader => {
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const metadata = createConcatProgramMetadata(inputs.length, attributes.cacheKey);
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return {...metadata, get: () => createConcatProgramInfo(metadata, inputs, attributes.axis)};
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};
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export const concat = (context: ComputeContext, attributes: ConcatAttributes): void => {
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validateInputs(context.inputs);
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context.compute(createConcatProgramInfoLoader(context.inputs, attributes));
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};
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export const parseConcatAttributes = (attributes: Record<string, unknown>): ConcatAttributes =>
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createAttributeWithCacheKey({axis: attributes.axis as number});
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