onnxruntime/js/web/lib/wasm/jsep/webgpu/ops/common.ts
Yulong Wang 14a8315f10
[js/web] [webgpu] new incides helper (#16957)
### Description
This PR introduces the new incides helper.

IndicesHelper is a helper class for generating WGSL code for
manipulating indices and data for a shader's input or output.

This class is designed to offer a unified way to generate WGSL code for
manipulating indices and data for a shader's input or output. The
following is a list of terminologies used in this class:
- `offset`: a uint32 value representing the offset of an element in the
data buffer.
- `indices`: an abstraction of a multi-dimensional array's indices
representing the data's index on each dimension.
- `value`: a value of a data element.

Users are expected to create an instance of this class for each shader's
input or output, and use the instance to generate WGSL code for
manipulating indices and data. The following 2 exported functions are
for users to call to create an instance of an indices helper:
 - `inputVariable()`: create an indices helper instance for an input.
 - `outputVariable()`: create an indices helper instance for an output.


An indices helper instance contains helper functions for the following
operations:
- access readonly basic information, including: `name`(the name of the
input or output), `usage`(whether it's an input or an output) and
`shape`(the passed in shape).
- `type`: access readonly type information, including: `indices`(the
type of indices), `value`(the type of value at runtime), `storage`(the
type of value at storage) and `tensor`(the tensor type as represented in
TensorView).
- generate WGSL code for getting indices from offset. Use
`offsetToIndices()` for WGSL code snippet to calculate incides from
offset, and use `indicesToOffset()` for WGSL code snippet to calculate
offset from indices.
- to manipulate an instance of indices, use `setIndices()` and
`getIndices()` to set and get the indices on an indices variable.
- to manipulate data, use `set()`/`get()` to access data at the given
indices from parameter list, use `setByIndices()`/`getByIndices()` to
access data at the given indices from an indices variable, and use
`setByOffset()`/`getByOffset()` to access data at the given offset.
- `impl`: get WGSL code of function implementation for the util
functions mentioned above.

This change applies the usage of new IndicesHelper through the code, but
not necessary for all code.
2023-08-11 11:36:59 -07:00

600 lines
21 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {DataType} from '../../../wasm-common';
import {ShapeUtil} from '../../util';
/**
* constant value for a workgroup size.
*
* We definitely can do further optimization in future, but for now we use 64.
*
* rule of thumb: Use [a workgroup size of] 64 unless you know what GPU you are targeting or that your workload
* needs something different.
*
* from: https://surma.dev/things/webgpu/
**/
export const WORKGROUP_SIZE = 64;
interface IndicesHelperImplementations {
/**
* implementation of `offsetToIndices` function.
*/
readonly offsetToIndices: string;
/**
* implementation of `indicesToOffset` function.
*/
readonly indicesToOffset: string;
/**
* implementation of `set`, `setByIndices` and `setByOffset` function.
*/
readonly set: string;
/**
* implementation of `get`, `getByIndices` and `getByOffset` function.
*/
readonly get: string;
}
interface IndicesHelperTypes {
/**
* WGSL type of indices expression
*/
readonly indices: string;
/**
* WGSL type of a value
*/
readonly value: string;
/**
* WGSL type of storage type representing a value
*
* This is usually the same to `value`, but for some type (eg. bool), we need to use `u32` as storage type for
* value type `vec4<bool>`
*/
readonly storage: string;
/**
* tensor type as represented in TensorView
*/
readonly tensor: number;
}
/**
* A helper class for generating WGSL code for manipulating indices and data for a shader's input or output.
*
* This class is designed to offer a unified way to generate WGSL code for manipulating indices and data for a shader's
* input or output.
*
* The following is a list of terminologies used in this class:
* - `offset`: a uint32 value representing the offset of an element in the data buffer.
* - `indices`: an abstraction of a multi-dimensional array's indices representing the data's index on each dimension.
* - `value`: a value of a data element.
*
* Users are expected to create an instance of this class for each shader's input or output, and use the instance to
* generate WGSL code for manipulating indices and data. The following 2 exported functions are for users to call to
* create an instance of an indices helper:
* - `inputVariable()`: create an indices helper instance for an input.
* - `outputVariable()`: create an indices helper instance for an output.
*
* An indices helper instance contains helper functions for the following operations:
* - access readonly basic information, including: `name`(the name of the input or output), `usage`(whether it's an
* input or an output) and `shape`(the passed in shape).
* - `type`: access readonly type information, including: `indices`(the type of indices), `value`(the type of value at
* runtime), `storage`(the type of value at storage) and `tensor`(the tensor type as represented in TensorView).
* - generate WGSL code for getting indices from offset. Use `offsetToIndices()` for WGSL code snippet to calculate
* indices from offset, and use `indicesToOffset()` for WGSL code snippet to calculate offset from indices.
* - to manipulate an instance of indices, use `setIndices()` and `getIndices()` to set and get the indices on an
* indices variable.
* - to manipulate data, use `set()`/`get()` to access data at the given indices from parameter list, use
* `setByIndices()`/`getByIndices()` to access data at the given indices from an indices variable, and use
* `setByOffset()`/`getByOffset()` to access data at the given offset.
* - `impl`: get WGSL code of function implementation for the util functions mentioned above.
*/
export interface IndicesHelper {
/**
* get WGSL code of function implementation for the util functions
*
* @param functions - a list of function names to get implementation for. If not specified, all functions will be
* returned.
*/
readonly impl: (...functions: ReadonlyArray<keyof IndicesHelperImplementations>) => string;
/**
* get type info
*/
readonly type: IndicesHelperTypes;
/**
* WGSL code of a expression for getting indices from offset.
*
* @param varOffset - a u32 expression representing the offset.
*
* @returns an `type.indices` expression
*/
readonly offsetToIndices: (varOffset: string) => string;
/**
* WGSL code of an `u32` expression for getting offset from indices.
*
* @param varIndices - a `type.indices` expression representing the indices.
*
* @returns an `u32` expression
*/
readonly indicesToOffset: (varIndices: string) => string;
/**
* WGSL code of generating an indices literal
*
* @param init - initial value.
*/
readonly indices: (...init: ReadonlyArray<number|string>) => string;
/**
* WGSL code of a statement for setting indices.
*
* @param varIndices - a variable name for the indices.
* @param idx - the index of the indices to set. can be a number or a string (WGSL `u32` expression).
* @param value - the value to set. can be a number or a string (WGSL `u32` expression).
*
* @returns a WGSL statement
*/
readonly indicesSet: (varIndices: string, idx: number|string, value: number|string) => void;
/**
* WGSL code of an `u32` expression for getting indices.
*
* @param varIndices - a variable name for the indices.
* @param idx - the index of the indices to get. can be a number or a string (WGSL `u32` expression).
*
* @returns an `u32` expression
*/
readonly indicesGet: (varIndices: string, idx: number|string) => string;
/**
* WGSL code for a statement for setting data at the given indices.
*
* @param indicesAndValue - an array of numbers or strings (WGSL `u32` expression) representing the indices, followed
* by the value to set. This array should have exactly `shape.length + 1` elements.
*/
readonly set: (...indicesAndValue: ReadonlyArray<number|string>) => string;
/**
* WGSL code for a statement for setting data at the given indices variable.
*
* @param varIndices - a variable name for the indices.
* @param value - the value to set. should be a WGSL expression.
*/
readonly setByIndices: (varIndices: string, value: string) => string;
/**
* WGSL code for a statement for setting data at the given offset.
*
* @param offset - a number or a string (WGSL `u32` expression) representing the offset.
* @param value - the value to set. should be a WGSL expression.
*/
readonly setByOffset: (offset: number|string, value: string) => string;
/**
* WGSL code for an expression for getting data at the given indices.
*
* @param indices - an array of numbers or strings (WGSL `u32` expression) representing the indices.
*/
readonly get: (...indices: ReadonlyArray<number|string>) => string;
/**
* WGSL code for an expression for getting data at the given indices variable.
*
* @param varIndices - a variable name for the indices.
*/
readonly getByIndices: (varIndices: string) => string;
/**
* WGSL code for an expression for getting data at the given offset.
*
* @param offset - a number or a string (WGSL `u32` expression) representing the offset.
*/
readonly getByOffset: (offset: number|string) => string;
/**
* name of the data variable
*/
readonly name: string;
/**
* whether the helper is for an input or an output.
*/
readonly usage: 'input'|'output';
/**
* the shape of the input or output.
*/
readonly shape: readonly number[];
}
const getWgslValueType = (type: number, components: 1|2|3|4): string|[string, string] => {
// return type is [ storage type, runtime type ] or a single string for both
switch (type) {
case DataType.float:
return components > 1 ? `vec${components}<f32>` : 'f32';
case DataType.int32:
return components > 1 ? `vec${components}<i32>` : 'i32';
case DataType.uint32:
return components > 1 ? `vec${components}<u32>` : 'u32';
case DataType.int64:
if (components > 1) {
throw new Error('currently not supported vecX of uint64 yet');
}
return ['vec2<u32>', 'i32'];
case DataType.uint64:
if (components > 1) {
throw new Error('currently not supported vecX of uint64 yet');
}
return ['vec2<u32>', 'u32'];
case DataType.bool:
if (components !== 4) {
throw new Error('bool must be vec4');
}
return ['u32', 'vec4<bool>'];
default:
throw new Error(`Unknown data type: ${type}`);
}
};
/**
* A helper function to get a IndicesHelper for a given input or output.
*
* @param name - the name of the input or output.
* @param tensorType - the tensor type of the input or output.
* @param shape - the tensor shape of the input or output.
* @param isInput - whether the helper is for an input or an output.
* @param components - indicates the number of components of each element. 1 for scalar, 2 for vec2, 3 for vec3, 4 for
* vec4.
*/
const createIndicesHelper =
(name: string, tensorType: number, shape: readonly number[], isInput: boolean,
components: 1|2|3|4): IndicesHelper => {
const rank = shape.length;
const indicesType = rank < 2 ? 'u32' : rank <= 4 ? `vec${rank}<u32>` : `array<u32, ${rank}>`;
const mappedType = getWgslValueType(tensorType, components);
const valueType = typeof mappedType === 'string' ? mappedType : mappedType[1];
const storageType = typeof mappedType === 'string' ? mappedType : mappedType[0];
const type = {indices: indicesType, value: valueType, storage: storageType, tensor: tensorType};
const normalizeDim = (dim: number|string): string => typeof dim === 'string' ? dim : `${dim}u`;
const strides = ShapeUtil.computeStrides(shape);
let o2iSnippet = '';
for (let i = 0; i < rank - 1; i++) {
o2iSnippet += `
let dim${i} = current / ${strides[i]}u;
let rest${i} = current % ${strides[i]}u;
indices[${i}] = dim${i};
current = rest${i};
`;
}
o2iSnippet += `indices[${rank - 1}] = current;`;
const offsetToIndicesImplementation = rank < 2 ? '' : `
fn o2i_${name}(offset: u32) -> ${type.indices} {
var indices: ${type.indices};
var current = offset;
${o2iSnippet}
return indices;
}`;
const offsetToIndices = (varOffset: string) => rank < 2 ? varOffset : `o2i_${name}(${varOffset})`;
const offsets: string[] = [];
if (rank >= 2) {
for (let i = rank - 1; i >= 0; i--) {
offsets.push(`${strides[i]}u * (indices[${i}])`);
}
}
const indicesToOffsetImplementation = rank < 2 ? '' : `
fn i2o_${name}(indices: ${type.indices}) -> u32 {
return ${offsets.join('+')};
}`;
const indicesToOffset = (varIndices: string) => rank < 2 ? varIndices : `i2o_${name}(${varIndices})`;
const indices = (...init: ReadonlyArray<number|string>) =>
rank === 0 ? '0u' : `${type.indices}(${init.map(normalizeDim).join(',')})`;
const indicesGet = (varIndices: string, idx: number|string) => {
if (rank < 2) {
return `${varIndices}`;
} else {
return `${varIndices}[${idx}]`;
}
};
const indicesSet = (varIndices: string, idx: number|string, value: string) => {
if (rank < 2) {
return `${varIndices}=${value};`;
} else {
return `${varIndices}[${idx}]=${value};`;
}
};
const setByOffset = (offset: number|string, value: string) => (() => {
if (type.storage === type.value) {
return `${name}[${offset}]=${value};`;
} else if (type.storage === 'vec2<u32>' && type.value === 'i32') {
// int64, components === 1
return `${name}[${offset}]=vec2<u32>(u32(${value}), select(0u, 0xFFFFFFFFu, ${value} < 0));`;
} else if (type.storage === 'vec2<u32>' && type.value === 'u32') {
// uint64, components === 1
return `${name}[${offset}]=vec2<u32>(u32(${value}), 0u);`;
} else if (type.storage === 'u32' && type.value === 'vec4<bool>') {
// bool, components === 4
return `${name}[${offset}]=dot(vec4<u32>(0x1, 0x100, 0x10000, 0x1000000), vec4<u32>(${value}));`;
} else {
throw new Error(`not supported combination of storage type ${type.storage} and value type ${type.value} yet`);
}
})();
const getByOffset = (offset: number|string) => (() => {
if (type.storage === type.value) {
return `${name}[${offset}]`;
} else if (type.storage === 'vec2<u32>' && type.value === 'i32') {
// int64, components === 1
return `i32(${name}[${offset}].x)`;
} else if (type.storage === 'vec2<u32>' && type.value === 'u32') {
// uint64, components === 1
return `u32(${name}[${offset}].x)`;
} else if (type.storage === 'u32' && type.value === 'vec4<bool>') {
// bool, components === 4
return `vec4<bool>(bool(${name}[${offset}] & 0xFFu), bool(${name}[${offset}] & 0xFF00u), bool(${name}[${
offset}] & 0xFF0000u), bool(${name}[${offset}] & 0xFF000000u))`;
} else {
throw new Error(`not supported combination of storage type ${type.storage} and value type ${type.value} yet`);
}
})();
const getImplementation = rank < 2 ? '' : (() => {
const params = shape.map((_, i) => `d${i}: u32`).join(', ');
const dims = shape.map((_, i) => `d${i}`).join(', ');
return `
fn get_${name}ByIndices(indices: ${type.indices}) -> ${valueType} {
return ${name}[i2o_${name}(indices)];
}
fn get_${name}(${params}) -> ${valueType} {
return get_${name}ByIndices(${indices(dims)});
}
`;
})();
const get = (...indices: ReadonlyArray<number|string>) => {
if (indices.length !== rank) {
throw new Error(`indices length must be ${rank}`);
}
const normalizedIndices = indices.map(normalizeDim).join(',');
const funcName = `get_${name}`;
if (rank === 0) {
return getByOffset('0u');
} else if (rank === 1) {
return getByOffset(normalizedIndices[0]);
} else {
return `${funcName}(${normalizedIndices})`;
}
};
const getByIndices = (varIndices: string) => {
if (rank < 2) {
return getByOffset(varIndices);
} else {
return `get_${name}ByIndices(${varIndices})`;
}
};
const setImplementation = rank < 2 ? '' : (() => {
const params = shape.map((_, i) => `d${i}: u32`).join(', ');
const dims = shape.map((_, i) => `d${i}`).join(', ');
return `
fn set_${name}ByIndices(indices: ${type.indices}, value: ${valueType}) {
${setByOffset(`i2o_${name}(indices)`, 'value')}
}
fn set_${name}(${params}, value: ${valueType}) {
set_${name}ByIndices(${indices(dims)}, value);
}
`;
})();
const set = (...indicesAndValue: ReadonlyArray<number|string>) => {
if (indicesAndValue.length !== rank + 1) {
throw new Error(`indices length must be ${rank}`);
}
const value = indicesAndValue[rank];
if (typeof value !== 'string') {
throw new Error('value must be string');
}
const normalizedIndices = indicesAndValue.slice(0, rank).map(normalizeDim).join(',');
if (rank === 0) {
return setByOffset('0u', value);
} else if (rank === 1) {
return setByOffset(normalizedIndices[0], value);
} else {
return `set_${name}(${normalizedIndices}, ${value})`;
}
};
const setByIndices = (varIndices: string, value: string) => {
if (rank < 2) {
return setByOffset(varIndices, value);
} else {
return `set_${name}ByIndices(${varIndices}, ${value});`;
}
};
const funcImpls = {
offsetToIndices: offsetToIndicesImplementation,
indicesToOffset: indicesToOffsetImplementation,
set: setImplementation,
get: getImplementation,
};
const impl = (...functions: Array<keyof IndicesHelperImplementations>) => {
const impls = [];
if (functions.length === 0) {
functions.push('offsetToIndices', 'indicesToOffset', 'set', 'get');
}
for (const func of functions) {
const impl = funcImpls[func];
if (impl === undefined) {
throw new Error(`unknown function ${func}`);
} else {
impls.push(impl);
}
}
return impls.join('\n');
};
impl.toString = () => impl();
return {
impl,
type,
offsetToIndices,
indicesToOffset,
indices,
indicesGet,
indicesSet,
set,
setByOffset,
setByIndices,
get,
getByOffset,
getByIndices,
// isVec4,
usage: isInput ? 'input' : 'output',
name,
shape
};
};
/**
* Create a IndicesHelper for an input.
*
* @param name - the name of the input.
* @param type - the tensor type of the input.
* @param shape - the tensor shape of the input.
* @param components - the number of components of the input. available values are 1, 2, 3, 4. default is 1.
* @returns an IndicesHelper for the input.
*/
export const inputVariable =
(name: string, type: number, shape: readonly number[], components: 1|2|3|4 = 1): IndicesHelper =>
createIndicesHelper(name, type, shape, true, components);
/**
* Create a IndicesHelper for an output.
*
* @param name - the name of the output.
* @param type - the tensor type of the output.
* @param shape - the tensor shape of the output.
* @param components - the number of components of the input. available values are 1, 2, 3, 4. default is 1.
* @returns an IndicesHelper for the output.
*/
export const outputVariable =
(name: string, type: number, shape: readonly number[], components: 1|2|3|4 = 1): IndicesHelper =>
createIndicesHelper(name, type, shape, false, components);
/**
* A ShaderHelper is a helper class for generating WGSL code.
*/
export interface ShaderHelper {
/**
* A helper function to generate the start of main function in WGSL source code.
*
* @example
* const getShaderSource = (shaderHelper: ShaderHelper) => `
* ...
*
* ${shaderHelper.mainStart()}
* // your code here inside main() function
* ...
* }
* `;
*
* @param workgroupSize - an optional workgroup size. default is WORKGROUP_SIZE.
*/
mainStart(workgroupSize?: number|[number, number, number]): string;
/**
* A helper function to generate the code snippet for guarding against out-of-bounds size.
*
* @example
* const getShaderSource = (shaderHelper: ShaderHelper) => `
* ...
*
* ${shaderHelper.mainStart()}
* ${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(outputSize)}
*
* // your code here inside main() function
* ...
* }
* `;
*
* @param size - the size of the data to guard against. can be a number or a string (WGSL `u32` expression).
*/
guardAgainstOutOfBoundsWorkgroupSizes(size: unknown): string;
/**
* A helper function to generate the code snippet for declaring multiple inputs or outputs.
*
* @param variables - an array of IndicesHelper for the variables.
*/
declareVariables(...variables: IndicesHelper[]): string;
}
class ShaderHelperImpl implements ShaderHelper {
constructor(private normalizedDispatchGroup: [number, number, number]) {}
guardAgainstOutOfBoundsWorkgroupSizes(size: number|string): string {
// Guard against out-of-bounds work group sizes
const sizeInCode = typeof size === 'number' ? `${size}u` : size;
return `if (global_idx >= ${sizeInCode}) { return; }`;
}
mainStart(workgroupSize: number|[number, number, number] = WORKGROUP_SIZE) {
const workgroupSizeX = typeof workgroupSize === 'number' ? workgroupSize : workgroupSize[0];
const workgroupSizeY = typeof workgroupSize === 'number' ? 1 : workgroupSize[1];
const workgroupSizeZ = typeof workgroupSize === 'number' ? 1 : workgroupSize[2];
const is1DimensionDispatch = this.normalizedDispatchGroup[1] === 1 && this.normalizedDispatchGroup[2] === 1;
const paramList = is1DimensionDispatch ? '@builtin(global_invocation_id) global_id : vec3<u32>' :
`@builtin(local_invocation_index) local_index : u32,
@builtin(workgroup_id) workgroup_id : vec3<u32>`;
const globalIdxDefinition = is1DimensionDispatch ?
'let global_idx = global_id.x;' :
`let global_idx = (workgroup_id.z * ${this.normalizedDispatchGroup[0] * this.normalizedDispatchGroup[1]}u +
workgroup_id.y * ${this.normalizedDispatchGroup[0]}u + workgroup_id.x) * ${
workgroupSizeX * workgroupSizeY * workgroupSizeZ}u + local_index;`;
return `@compute @workgroup_size(${workgroupSizeX}, ${workgroupSizeY}, ${workgroupSizeZ})
fn main(${paramList}) {
${globalIdxDefinition}
`;
}
declareVariable(variable: IndicesHelper, bindingIndex: number): string {
const access = variable.usage === 'input' ? 'read' : 'read_write';
const storageType = variable.type.storage;
return `@group(0) @binding(${bindingIndex}) var<storage, ${access}> ${variable.name}: array<${storageType}>;`;
}
declareVariables(...variables: IndicesHelper[]): string {
let i = 0;
return variables.filter(v => ShapeUtil.size(v.shape) > 0).map(v => this.declareVariable(v, i++)).join('\n');
}
}
export const createShaderHelper = (dispatchGroup: [number, number, number]): ShaderHelper =>
new ShaderHelperImpl(dispatchGroup);