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### Description This PR introduces the new incides helper. IndicesHelper is a helper class for generating WGSL code for manipulating indices and data for a shader's input or output. This class is designed to offer a unified way to generate WGSL code for manipulating indices and data for a shader's input or output. The following is a list of terminologies used in this class: - `offset`: a uint32 value representing the offset of an element in the data buffer. - `indices`: an abstraction of a multi-dimensional array's indices representing the data's index on each dimension. - `value`: a value of a data element. Users are expected to create an instance of this class for each shader's input or output, and use the instance to generate WGSL code for manipulating indices and data. The following 2 exported functions are for users to call to create an instance of an indices helper: - `inputVariable()`: create an indices helper instance for an input. - `outputVariable()`: create an indices helper instance for an output. An indices helper instance contains helper functions for the following operations: - access readonly basic information, including: `name`(the name of the input or output), `usage`(whether it's an input or an output) and `shape`(the passed in shape). - `type`: access readonly type information, including: `indices`(the type of indices), `value`(the type of value at runtime), `storage`(the type of value at storage) and `tensor`(the tensor type as represented in TensorView). - generate WGSL code for getting indices from offset. Use `offsetToIndices()` for WGSL code snippet to calculate incides from offset, and use `indicesToOffset()` for WGSL code snippet to calculate offset from indices. - to manipulate an instance of indices, use `setIndices()` and `getIndices()` to set and get the indices on an indices variable. - to manipulate data, use `set()`/`get()` to access data at the given indices from parameter list, use `setByIndices()`/`getByIndices()` to access data at the given indices from an indices variable, and use `setByOffset()`/`getByOffset()` to access data at the given offset. - `impl`: get WGSL code of function implementation for the util functions mentioned above. This change applies the usage of new IndicesHelper through the code, but not necessary for all code.
210 lines
8 KiB
TypeScript
210 lines
8 KiB
TypeScript
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import {TensorView} from '../../tensor';
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import {BroadcastUtil, ShapeUtil} from '../../util';
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import {ComputeContext, GpuDataType, ProgramInfo, ProgramInfoLoader, ProgramMetadata} from '../types';
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import {inputVariable, outputVariable, ShaderHelper} from './common';
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type BuiltinFunctionName = string;
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type BinaryCustomExpression = (expressionA: string, expressionB: string) => string;
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type BinaryFunctionCall = BuiltinFunctionName|BinaryCustomExpression|{
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scalar: BinaryCustomExpression;
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vector: BinaryCustomExpression;
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};
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const createBinaryOpProgramShader =
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(shaderHelper: ShaderHelper, dimsA: readonly number[], dimsB: readonly number[], dimsOutput: readonly number[],
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vectorize: boolean, doBroadcast: boolean, funcCall: BinaryFunctionCall, typeA: number, typeB: number,
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typeOutput: number, additionalImplementation?: string) => {
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const outputSize = ShapeUtil.size(dimsOutput);
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const vecSize = Math.ceil(outputSize / 4);
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let expressionScalar: BinaryCustomExpression;
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let expressionVector: BinaryCustomExpression;
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if (typeof funcCall === 'string') {
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expressionScalar = expressionVector = (a, b) => `${funcCall}((${a}),(${b}))`;
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} else if (typeof funcCall === 'function') {
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expressionScalar = expressionVector = funcCall;
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} else {
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expressionScalar = funcCall.scalar;
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expressionVector = funcCall.vector;
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}
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let broadcastImpl = '';
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const output = outputVariable('outputData', typeOutput, dimsOutput, 4);
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const a = inputVariable('aData', typeA, dimsA, 4);
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const b = inputVariable('bData', typeB, dimsB, 4);
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if (doBroadcast) {
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const calcOffsetImpl = (dims: readonly number[]) => {
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const strides = ShapeUtil.computeStrides(dims);
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const offsets: string[] = [];
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for (let i = dims.length - 1; i >= 0; i--) {
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const idx = dimsOutput.length === 0 ? '0u' :
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(dimsOutput.length === 1) ? 'outputIndices' :
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`outputIndices[${i + dimsOutput.length - dims.length}]`;
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offsets.push(`${strides[i]}u * (${idx} % ${dims[i]}u)`);
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}
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return offsets.length > 0 ? offsets.join('+') : '0u';
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};
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broadcastImpl = `
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${output.impl('offsetToIndices')}
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fn calcOffsetA(outputIndices: ${output.type.indices}) -> u32 {
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return ${calcOffsetImpl(dimsA)};
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}
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fn calcOffsetB(outputIndices: ${output.type.indices}) -> u32 {
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return ${calcOffsetImpl(dimsB)};
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}
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`;
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}
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let assignment: string;
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if (vectorize) {
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if (doBroadcast) {
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assignment = `
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let outputIndices = ${output.offsetToIndices('global_idx * 4u')};
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let offsetA = calcOffsetA(outputIndices);
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let offsetB = calcOffsetB(outputIndices);
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${
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output.setByOffset(
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'global_idx', expressionVector(a.getByOffset('offsetA / 4u'), b.getByOffset('offsetB / 4u')))}`;
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} else {
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assignment = output.setByOffset(
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'global_idx', expressionVector(a.getByOffset('global_idx'), b.getByOffset('global_idx')));
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}
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} else {
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if (!doBroadcast) {
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throw new Error('no necessary to use scalar implementation for element-wise binary op implementation.');
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}
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const singleAssignment = (x: number) => {
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const expressionA = `aData[indexA${x}][componentA${x}]`;
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const expressionB = `bData[indexB${x}][componentB${x}]`;
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return `
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let outputIndices${x} = ${output.offsetToIndices(`global_idx * 4u + ${x}u`)};
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let offsetA${x} = calcOffsetA(outputIndices${x});
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let offsetB${x} = calcOffsetB(outputIndices${x});
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let indexA${x} = offsetA${x} / 4u;
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let indexB${x} = offsetB${x} / 4u;
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let componentA${x} = offsetA${x} % 4u;
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let componentB${x} = offsetB${x} % 4u;
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outputData[global_idx][${x}] = ${expressionScalar(expressionA, expressionB)};`;
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};
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assignment = `
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${singleAssignment(0)}
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${singleAssignment(1)}
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${singleAssignment(2)}
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${singleAssignment(3)}`;
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}
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return `
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${shaderHelper.declareVariables(a, b, output)}
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${additionalImplementation ?? ''}
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${broadcastImpl}
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${shaderHelper.mainStart()}
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${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(vecSize)}
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${assignment}
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}`;
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};
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const createBinaryOpProgramInfo =
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(metadata: ProgramMetadata, a: TensorView, b: TensorView, funcCall: BinaryFunctionCall,
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additionalImplementation?: string, outputDataType: number = a.dataType): ProgramInfo => {
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const isBroadcast = !ShapeUtil.areEqual(a.dims, b.dims);
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let outputShape = a.dims;
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let outputSize = ShapeUtil.size(a.dims);
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let vectorize = false;
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// TODO: deal with zero-sized tensors (eg. dims=[1,0])
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if (isBroadcast) {
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const calculatedShape = BroadcastUtil.calcShape(a.dims, b.dims, false);
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if (!calculatedShape) {
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throw new Error('Can\'t perform binary op on the given tensors');
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}
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outputShape = calculatedShape;
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outputSize = ShapeUtil.size(outputShape);
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// check whether vectorize can be enabled
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let sharedDimension = 1;
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for (let i = 0; i < outputShape.length; i++) {
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const dimA = a.dims[a.dims.length - i] ?? 1;
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const dimB = b.dims[b.dims.length - i] ?? 1;
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if (dimA === dimB) {
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sharedDimension *= dimA;
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} else {
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break;
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}
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}
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if (sharedDimension % 4 === 0) {
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vectorize = true;
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}
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} else {
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// element-wise
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vectorize = true;
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}
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return {
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...metadata,
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getShaderSource: (shaderHelper) => createBinaryOpProgramShader(
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shaderHelper, a.dims, b.dims, outputShape, vectorize, isBroadcast, funcCall, a.dataType, b.dataType,
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outputDataType, additionalImplementation),
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outputs: [{dims: outputShape, dataType: outputDataType, gpuDataType: GpuDataType.default}],
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dispatchGroup: () =>
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({x: Math.ceil(outputSize / 64 /* workgroup size */ / (vectorize ? 4 : 1) /* vec size */)})
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};
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};
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const createBinaryOpProgramInfoLoader =
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(inputs: readonly TensorView[], name: string, funcCall: BinaryFunctionCall, additionalImplementation?: string,
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cacheKey?: string): ProgramInfoLoader => {
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const metadata:
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ProgramMetadata = {name, inputTypes: [GpuDataType.default, GpuDataType.default], cacheHint: cacheKey};
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return {
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...metadata,
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get: () => createBinaryOpProgramInfo(metadata, inputs[0], inputs[1], funcCall, additionalImplementation)
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};
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};
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export const add = (context: ComputeContext): void => {
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context.compute(createBinaryOpProgramInfoLoader(context.inputs, 'Add', (a, b) => `${a}+${b}`));
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};
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export const div = (context: ComputeContext): void => {
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context.compute(createBinaryOpProgramInfoLoader(context.inputs, 'Div', (a, b) => `${a}/${b}`));
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};
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export const mul = (context: ComputeContext): void => {
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context.compute(createBinaryOpProgramInfoLoader(context.inputs, 'Mul', (a, b) => `${a}*${b}`));
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};
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export const pow = (context: ComputeContext): void => {
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context.compute(createBinaryOpProgramInfoLoader(
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context.inputs, 'Pow', ({scalar: (a, b) => `pow_f32(${a},${b})`, vector: (a, b) => `pow_vf32(${a},${b})`}), `
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fn pow_f32(a : f32, b : f32) -> f32 {
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if (b == 0.0) {
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return 1.0;
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} else if (a < 0.0 && b != floor(b)) {
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return pow(a, b); // NaN
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}
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return select(sign(a), 1.0, round(abs(b) % 2.0) != 1.0) * pow(abs(a), b);
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}
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fn pow_vf32(a : vec4<f32>, b : vec4<f32>) -> vec4<f32> {
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// TODO: implement vectorized pow
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return vec4<f32>(pow_f32(a.x, b.x), pow_f32(a.y, b.y), pow_f32(a.z, b.z), pow_f32(a.w, b.w));
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}
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`));
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};
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export const sub = (context: ComputeContext): void => {
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context.compute(createBinaryOpProgramInfoLoader(context.inputs, 'Sub', (a, b) => `${a}-${b}`));
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};
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