onnxruntime/js/web/lib/wasm/jsep/webgpu/ops/slice.ts
Yulong Wang 8b18d48c7c
[js/webgpu] make IndicesHelper implementation implicit (#17193)
### Description
This change makes it no longer required to call indicesHelper.impl() in
shader code.
2023-08-23 14:41:35 -07:00

199 lines
8.5 KiB
TypeScript

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {DataType} from '../../../wasm-common';
import {TensorView} from '../../tensor';
import {ShapeUtil} from '../../util';
import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
import {ComputeContext, GpuDataType, ProgramInfo, ProgramInfoLoader, ProgramMetadata, TensorInfo} from '../types';
import {IndicesHelper, inputVariable, outputVariable, ShaderHelper} from './common';
export interface SliceAttributes extends AttributeWithCacheKey {
readonly starts: number[];
readonly ends: number[];
readonly axes: number[];
}
const validateInputs = (inputs: readonly TensorView[], attributes: SliceAttributes): void => {
if (!inputs || inputs.length < 1) {
throw new Error('too few inputs');
}
if (attributes.axes.length !== 0) {
if (attributes.axes.length !== attributes.starts.length || attributes.axes.length !== attributes.ends.length) {
throw new Error('axes, starts and ends must have the same length');
}
} else if (attributes.starts.length !== attributes.ends.length) {
throw new Error('starts and ends must have the same length');
}
inputs.slice(1).forEach((_, idx) => {
if (inputs[idx + 1].dataType !== DataType.int32 && inputs[idx + 1].dataType !== DataType.int64) {
throw new Error(`Input ${idx} must be an array of int32 or int64`);
}
});
};
const readInput = (inputs: readonly TensorView[], idx: number): number[] => {
const input: number[] = [];
if (inputs.length > idx) {
if (inputs[idx].dataType === DataType.int64) {
inputs[idx].getBigInt64Array().forEach(v => input.push(Number(v)));
} else if (inputs[idx].dataType === DataType.int32) {
inputs[idx].getInt32Array().forEach(v => input.push(Number(v)));
} else {
throw new Error(`Input ${idx} must be an array of int32 or int64`);
}
}
return input;
};
const createSliceAttributesFromInputs =
(inputs: readonly TensorView[], attributes: SliceAttributes): SliceAttributes => {
if (inputs.length > 1) {
const starts: number[] = readInput(inputs, 1);
const ends: number[] = readInput(inputs, 2);
let axes: number[] = readInput(inputs, 3);
if (axes.length === 0) {
axes = [...Array(inputs[0].dims.length).keys()];
}
return createAttributeWithCacheKey({starts, ends, axes});
} else {
return attributes;
}
};
const fixStartEndValues =
(value: number, index: number, inputShape: readonly number[], axes: readonly number[], steps: readonly number[]):
number => {
let newValue = value;
if (value < 0) {
newValue += inputShape[axes[index]];
}
if (steps[index] < 0) {
return Math.max(0, Math.min(newValue, inputShape[axes[index]] - 1));
} else {
return Math.max(0, Math.min(newValue, inputShape[axes[index]]));
}
};
const calculateInputIndicesImpl =
(input: IndicesHelper, output: IndicesHelper, inputShape: readonly number[], outputShape: readonly number[]):
string => `fn calculateInputIndices(outputIndices: ${output.type.indices}) -> ${input.type.indices} {
var inputIndices: ${input.type.indices};
var carry = 0u;
for (var i = ${inputShape.length}; i >= 0; i--) {
var outputIndex = ${outputShape.length === 1 ? 'outputIndices' : 'outputIndices[i]'};
var inputIndex = outputIndex * steps[i] + starts[i] + carry;
carry = inputIndex / inputShape[i];
inputIndex = inputIndex % inputShape[i];
if (signs[i] < 0) {
inputIndex = inputShape[i] - inputIndex - 1u + starts[i];
}
${inputShape.length === 1 ? 'inputIndices' : 'inputIndices[i]'} = inputIndex;
}
return inputIndices;
}`;
const createSliceProgramInfo =
(metadata: ProgramMetadata, inputs: readonly TensorView[], attributes: SliceAttributes): ProgramInfo => {
const inputShape = inputs[0].dims;
const inputSize = ShapeUtil.size(inputShape);
const axes = (attributes.axes.length > 0) ? ShapeUtil.normalizeAxes(attributes.axes, inputShape.length) :
[...Array(inputShape.length).keys()];
let steps = readInput(inputs, 4);
steps.forEach((step) => step !== 0 || (() => {
throw new Error('step cannot be 0');
}));
if (steps.length === 0) {
steps = Array(axes.length).fill(1);
}
const starts = attributes.starts.map((start, i) => fixStartEndValues(start, i, inputShape, axes, steps));
const ends = attributes.ends.map((end, i) => fixStartEndValues(end, i, inputShape, axes, steps));
if (axes.length !== inputShape.length) {
for (let i = 0; i < inputShape.length; ++i) {
if (!axes.includes(i)) {
starts.splice(i, 0, 0);
ends.splice(i, 0, inputShape[i]);
steps.splice(i, 0, 1);
}
}
}
const signs = steps.map(step => Math.sign(step));
// Convert negative steps to positive steps and reverse starts and ends
steps.forEach((step, i, array) => {
if (step < 0) {
const numSteps = (ends[i] - starts[i]) / step;
const newEnd = starts[i];
const newStart = newEnd + numSteps * steps[i];
starts[i] = newStart;
ends[i] = newEnd;
array[i] = -step;
}
});
const outputShape = inputShape.slice(0);
axes.forEach((axis, _) => {
outputShape[axis] = Math.ceil((ends[axis] - starts[axis]) / steps[axis]);
});
const outputTensorInfo:
TensorInfo = {dims: outputShape, dataType: inputs[0].dataType, gpuDataType: GpuDataType.default};
const output = outputVariable('output', inputs[0].dataType, outputShape);
const input = inputVariable('input', inputs[0].dataType, inputShape);
const outputSize = ShapeUtil.size(outputShape);
const getShaderSource = (shaderHelper: ShaderHelper) => `
${shaderHelper.declareVariables(input, output)}
const signs = array<i32, ${signs.length}>(${signs.map(i => `${i}i`).join(',')});
const starts = array<u32, ${starts.length}>(${starts.map(i => `${i}u`).join(',')});
const ends = array<u32, ${ends.length}>(${ends.map(i => `${i}u`).join(',')});
const steps = array<u32, ${steps.length}>(${steps.map(i => `${i}u`).join(',')});
const inputShape = array<u32, ${inputShape.length}>(${inputShape.map(i => `${i}u`).join(',')});
${calculateInputIndicesImpl(input, output, inputShape, outputShape)}
${shaderHelper.mainStart()}
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(outputSize)}
let outputIndices = ${output.offsetToIndices('global_idx')};
let inputIndices = calculateInputIndices(outputIndices);
${output.setByOffset('global_idx', input.getByIndices('inputIndices'))}
}`;
return {
...metadata,
getShaderSource,
outputs: [outputTensorInfo],
dispatchGroup: () => ({x: Math.ceil(inputSize / 64 /* workgroup size */)})
};
};
const createSliceProgramInfoLoader =
(inputs: readonly TensorView[], attributes: SliceAttributes): ProgramInfoLoader => {
const updatedAttributes = createSliceAttributesFromInputs(inputs, attributes);
const metadata: ProgramMetadata = {
name: 'Slice',
inputTypes: [GpuDataType.default],
cacheHint: updatedAttributes.cacheKey + (inputs.length > 4 ? 'steps_' + inputs[4].dims.toString() : '')
};
return {...metadata, get: () => createSliceProgramInfo(metadata, inputs, updatedAttributes)};
};
export const slice = (context: ComputeContext, attributes: SliceAttributes): void => {
validateInputs(context.inputs, attributes);
const programInfoLoader = createSliceProgramInfoLoader(context.inputs, attributes);
const program = programInfoLoader.get();
if (ShapeUtil.size(program.outputs[0].dims) > 0) {
context.compute(programInfoLoader, {inputs: [0]});
} else {
// TODO: support empty output
throw new Error('slice: output size is 0');
}
};
export const parseSliceAttributes = (attributes: Record<string, unknown>): SliceAttributes => {
const starts = attributes.starts as number[];
const ends = attributes.ends as number[];
const axes = attributes.axes as number[];
return createAttributeWithCacheKey({starts, ends, axes});
};