onnxruntime/winml/lib/Api.Image/inc/DeviceHelpers.h
Sheil Kumar 2717c178cc
Fork the WinML APIs into the Microsoft namespace (#3503)
* Migrate winml to Microsoft Namespace (packaging changes are pending)

* add ns_prefix toggle

* fix packaging

* Users/sheilk/add missing raw header (#3484)

* add dualapipartition

* wrong variable for repo root

Co-authored-by: Sheil Kumar <sheilk@microsoft.com>

* remove existence check to force failures

* extra paren

* dualapipartition needs to be referenced from the source

* add microsoft.ai.machinelearning.dll to the output dir

* rename the idl file so that assembly info is correctly added into the winmd

* fix namespaces

* update namespaces

* default to microsoft, and add namespace override as build argument

* update cmakesetings.json as well

* remove from cmakelists.txt

Co-authored-by: Sheil Kumar <sheilk@microsoft.com>
Co-authored-by: Changming Sun <chasun@microsoft.com>
2020-04-17 06:18:54 -07:00

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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#pragma once
#include <dxgi1_6.h>
#include <initguid.h>
#include <d3d11.h>
#if __has_include("dxcore.h")
#define ENABLE_DXCORE 1
#endif
#ifdef ENABLE_DXCORE
#include <dxcore.h>
#endif
namespace _winml {
HRESULT CreateD3D11On12Device(ID3D12Device* device12, ID3D11Device** device11);
#ifdef ENABLE_DXCORE
HRESULT GetDXCoreHardwareAdapterWithPreference(DXGI_GPU_PREFERENCE preference, _COM_Outptr_ IDXCoreAdapter** ppAdapter);
#endif
HRESULT GetDXGIHardwareAdapterWithPreference(DXGI_GPU_PREFERENCE preference, _COM_Outptr_ IDXGIAdapter1** adapter);
HRESULT GetGPUPreference(winml::LearningModelDeviceKind deviceKind, DXGI_GPU_PREFERENCE* preference) noexcept;
} // namespace _winml