onnxruntime/samples/swift/SwiftMnist/ContentView.swift

173 lines
5.5 KiB
Swift

//
// ContentView.swift
// SwiftMnist
//
// Created by Miguel de Icaza on 6/1/20.
// Copyright © 2020 Miguel de Icaza. All rights reserved.
//
import SwiftUI
import CoreGraphics
let factor:CGFloat = 6.0
struct Drawing {
var points: [CGPoint] = [CGPoint]()
}
struct DrawingPad: View {
@Binding var currentDrawing: Drawing
@Binding var drawings: [Drawing]
@Binding var guesses: [Float]
@Binding var result: Int
func updateGuess ()
{
// Render the vector to a bitmap of ours
let ctx = CGContext.init(data: nil, width: 28, height: 28, bitsPerComponent: 8, bytesPerRow: 28*4, space: CGColorSpaceCreateDeviceRGB(), bitmapInfo: CGImageAlphaInfo.premultipliedFirst.rawValue)!
ctx.translateBy(x: 0, y: 28)
ctx.scaleBy(x: 1, y: -1)
ctx.setStrokeColor(NSColor.black.cgColor)
for drawing in self.drawings {
if drawing.points.count < 2 {
continue
}
let mapped = drawing.points.map { CGPoint (x: $0.x/factor, y: $0.y/factor) }
ctx.beginPath()
ctx.move(to: mapped [0])
for i in 1..<mapped.count {
ctx.addLine(to: mapped [i])
}
ctx.strokePath()
}
// Turn bitmap into float array
var size: Int = 0
let mnist_input = mnist_get_input_image(mnist, &size)!
let ctxdata = ctx.data!.bindMemory(to: Int32.self, capacity: 28*28*4)
var midx = 0
print ("-------------------")
for _ in 0..<28 {
var r = ""
for _ in 0..<28 {
mnist_input [midx] = ctxdata [midx] == 0 ? 0.0 : 1.0
r += ctxdata [midx] == 0 ? "." : "x"
midx += 1
}
print ("\(r)\n")
}
result = mnist_run (mnist)
print ("Result: \(result)")
let mnist_guesses = mnist_get_results(mnist, &size)!
for i in 0..<10 {
guesses [i] = mnist_guesses [i]
}
}
var body: some View {
GeometryReader { geometry in
Path { path in
for drawing in self.drawings {
self.add(drawing: drawing, toPath: &path)
}
self.add(drawing: self.currentDrawing, toPath: &path)
}
.stroke(Color.black, lineWidth: 3)
.background(Color(white: 0.95))
.gesture(
DragGesture(minimumDistance: 0.1)
.onChanged({ (value) in
let currentPoint = value.location
if currentPoint.y >= 0
&& currentPoint.y < geometry.size.height {
self.currentDrawing.points.append(currentPoint)
}
self.updateGuess ()
})
.onEnded({ (value) in
self.drawings.append(self.currentDrawing)
self.currentDrawing = Drawing()
self.updateGuess ()
})
)
}
.frame(maxHeight: .infinity)
}
private func add(drawing: Drawing, toPath path: inout Path) {
let points = drawing.points
if points.count > 1 {
for i in 0..<points.count-1 {
let current = points[i]
let next = points[i+1]
path.move(to: current)
path.addLine(to: next)
}
}
}
}
struct ContentView: View {
@State private var currentDrawing: Drawing = Drawing()
@State private var drawings: [Drawing] = [Drawing]()
@State private var lineWidth: CGFloat = 3.0
@State var guesses: [Float] = Array.init(repeating: 0, count: 10)
@State var result: Int = 0
func fmt (_ idx: Int)->String
{
let v = guesses [idx]
return (v >= 0 ? " " : "") + String(format: "%2.2f", v)
}
var body: some View {
VStack(alignment: .center) {
Text("Draw a digit")
.font(.largeTitle)
HStack {
DrawingPad(
currentDrawing: $currentDrawing,
drawings: $drawings,
guesses: $guesses,
result: $result)
.frame(width: 24*factor, height: 24*factor)
.border(Color.black)
VStack {
ForEach (guesses.indices) { idx in
HStack {
Text ("x")
Rectangle ()
.offset (x: 10)
.border(Color.red)
.frame(width:40, height: 20)
}
}
}.frame (width: 120)
VStack (alignment: .leading) {
Text ("Result: \(result)")
ForEach (guesses.indices) { idx in
Text ("\(idx) -> \(self.fmt (idx))")
}
}.frame(width: 120)
}
.font(.system(Font.TextStyle.body, design: .monospaced))
Button(action: {self.drawings = []; self.guesses = Array.init (repeating: 0, count: 10)}) {
Text ("Clear")
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}