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### Description Change `A / sqrt(B)` to `A * inverseSqrt(B)` in BatchNormalization, InstanceNormalization, LayerNormalization and SkipLayerNormalization. ### Motivation and Context For the same reason as the existence of the `inverseSqrt` built-in in WebGPU spec. |
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| .. | ||
| ops | ||
| attribute-with-cache-key.ts | ||
| gpu-data-manager.ts | ||
| op-resolve-rules.ts | ||
| program-manager.ts | ||
| types.ts | ||