onnxruntime/csharp
Scott McKay 5fc60f36f2
Update to the net8 MAUI targets. Remove Xamarin. (#21062)
### Description
<!-- Describe your changes. -->
Xamarin is EOL so remove support.
The MAUI targets are EOL and need updating.
https://dotnet.microsoft.com/en-us/platform/support/policy/maui

Other cleanups:
- netcoreapp3.1 is EOL
- the net6 macos target was added in the mistaken belief that was for
MAUI mac support, but that is actually via the mac-catalyst target which
we recently added support for.
- some CIs that were using the old build setup of splitting pre-net6
targets. The ORT C# bindings csproj was updated last year and the
`PreNet6` and `SelectedTargets` properties no longer exist as they were
replaced by the simpler `IncludeMobileTargets` property.

### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Remove EOL components.
#21058
2024-06-19 16:20:58 +10:00
..
ApiDocs Revert "Nuget .NET changes for Mac Catalyst (#19923)" (#20418) 2024-04-23 15:08:12 +08:00
sample Update to the net8 MAUI targets. Remove Xamarin. (#21062) 2024-06-19 16:20:58 +10:00
src Update to the net8 MAUI targets. Remove Xamarin. (#21062) 2024-06-19 16:20:58 +10:00
test Update to the net8 MAUI targets. Remove Xamarin. (#21062) 2024-06-19 16:20:58 +10:00
testdata Format all python files under onnxruntime with black and isort (#11324) 2022-04-26 09:35:16 -07:00
tools Update MAUI model tester tool to .net8 (#19907) 2024-03-14 15:19:19 +10:00
.clang-format Add MAUI test app that can be used to test model loading and performance (#16658) 2023-07-18 08:21:18 +10:00
Directory.Build.props.in Patch Protobuf and ONNX's cmake files and enforce BinSkim check (#13694) 2022-11-18 10:09:47 -08:00
NuGet.CSharp.config Various fixes to the CSharp setup (#15782) 2023-05-05 14:27:30 +10:00
OnnxRuntime.CSharp.proj Update to the net8 MAUI targets. Remove Xamarin. (#21062) 2024-06-19 16:20:58 +10:00
OnnxRuntime.CSharp.sln Update to the net8 MAUI targets. Remove Xamarin. (#21062) 2024-06-19 16:20:58 +10:00
OnnxRuntime.DesktopOnly.CSharp.sln Update to the net8 MAUI targets. Remove Xamarin. (#21062) 2024-06-19 16:20:58 +10:00
OnnxRuntime.snk Copy System.Numerics.Tensors sources from dotnet/corefx into onnxruntime (#1605) 2019-08-15 17:28:47 -07:00
readme.md Update to the net8 MAUI targets. Remove Xamarin. (#21062) 2024-06-19 16:20:58 +10:00
readme.txt Update to the net8 MAUI targets. Remove Xamarin. (#21062) 2024-06-19 16:20:58 +10:00

ORT C# Managed Library

The solution files here are used to produce nuget packages for the C# bindings.

Note that the project naming is currently confusing and needs updating.

  • The Microsoft.ML.OnnxRuntime project produces the Microsoft.ML.OnnxRuntime.Managed nuget package.
  • The Microsoft.ML.OnnxRuntime nuget package contains the native (i.e. C++) code for various platforms.

Solution files

The main solution file is OnnxRuntime.CSharp.sln. This includes desktop and Xamarin mobile projects. OnnxRuntime.DesktopOnly.CSharp.sln is a copy of that with all the mobile projects removed. This is due to there being no way to selectively exclude a csproj from the sln if Xamarin isn't available.

If changes are required, either update the main solution first and copy the relevant changes across, or copy the entire file and remove the mobile projects (anything with iOS, Android or Droid in the name).

Development setup:

Requirements:

Windows

NOTE: The usage of this solution is primarily for ORT developers creating the managed Microsoft.ML.OnnxRuntime.Managed nuget package. Due to that, the requirements are quite specific.

Visual Studio 2022 v17.2.4 or later, with Xamarin workloads

There's no good way to use Visual Studio 2022 17.3 Preview in a CI, so we currently have to build pre-.net6 targets using VS, and .net6 targets using dotnet. We can't build them all using dotnet as the xamarin targets require msbuild. We can't package them using dotnet as that also requires msbuild.

Once the official VS 2022 release supports .net6 and is available in the CI we can revert to the original simple setup of building everything using msbuild.

To test packaging locally you will also need nuget.exe. Download from https://www.nuget.org/downloads. Put in a folder (e.g. C:\Program Files (x86)\NuGet). Add that folder to your PATH.

Linux

  1. Install .Net SDK.
  2. Install Mono.
    wget http://download.mono-project.com/repo/xamarin.gpg && sudo apt-key add xamarin.gpg && rm xamarin.gpg
    echo "deb https://download.mono-project.com/repo/ubuntu stable-bionic main" | sudo tee /etc/apt/sources.list.d/mono-official-stable.list
    sudo apt update -y && apt install -y mono-devel
    
  3. Install nupkg.exe
    wget https://dist.nuget.org/win-x86-commandline/latest/nuget.exe && sudo mv nuget.exe /usr/local/bin/nuget.exe
    echo 'mono /usr/local/bin/nuget.exe $@' | sudo tee /usr/local/bin/nuget
    chmod a+x /usr/local/bin/nuget
    

Magic incantations to build the nuget managed package locally:

Windows

If we're starting with VS 2022 17.2.4 we should have dotnet sdk 6.0.301

The IncludeMobileTargets property determines whether the MAUI targets are included. This is set to 'true' for the real package build.

Make sure all the required workloads are installed if the MAUI targets are included. dotnet workload install maui android ios maccatalyst - original example from here:

Restore and build the managed package. msbuild -t:restore .\src\Microsoft.ML.OnnxRuntime\Microsoft.ML.OnnxRuntime.csproj -p:IncludeMobileTargets=true msbuild -t:build .\src\Microsoft.ML.OnnxRuntime\Microsoft.ML.OnnxRuntime.csproj -p:IncludeMobileTargets=true

Need to run msbuild twice - once to restore which creates some json configs that are needed like Microsoft.ML.OnnxRuntime\obj\project.assets.json, and once to build using those configs.

Create nuget package msbuild .\OnnxRuntime.CSharp.proj -t:CreatePackage -p:OrtPackageId=Microsoft.ML.OnnxRuntime -p:Configuration=Debug -p:Platform="Any CPU"

Linux

For example, to build a CUDA GPU package, just run:

./build.sh \
  --config="Release" \
  --cmake_generator Ninja \
  --use_cuda \
    --cuda_home=/usr/local/cuda \
    --cudnn_home=/usr \
  --build_nuget \
  --msbuild_extra_options \
    /p:SelectedTargets=Net6 \
    /p:Net6Targets=net6.0 \
    /p:TargetFrameworks=netstandard2.0 \
    /p:IsLinuxBuild=true

Note: to build a pure CPU development package, you need to add /p:OrtPackageId="Microsoft.ML.OnnxRuntime" to --msbuild_extra_options. Otherwise, it will try to create Xamarin mobile targets which may not be properly configured on your devbox.

A .nupkg file will be produced at you build root, say, build/Release.

To consume the package, in your .net project,

nuget add <path/to/packages.nuget> -Source ./packages/
dotnet add package microsoft.ml.onnxruntime.managed -s ./packages --prerelease
dotnet add package microsoft.ml.onnxruntime.gpu -s ./packages --prerelease