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### Description Add MatMulNBits to support MatMul using 4-bit quantized weights ### Motivation and Context <!-- - Why is this change required? What problem does it solve? - If it fixes an open issue, please link to the issue here. -->
184 lines
8.6 KiB
TypeScript
184 lines
8.6 KiB
TypeScript
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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import {DataType} from '../../../wasm-common';
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import {TensorView} from '../../tensor-view';
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import {ShapeUtil} from '../../util';
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import {AttributeWithCacheKey, createAttributeWithCacheKey} from '../attribute-with-cache-key';
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import {ComputeContext, ProgramInfo, ProgramUniform} from '../types';
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import {createTensorShapeVariables, inputVariable, outputVariable, ShaderHelper, tensorTypeToWsglStorageType, UniformsArrayType} from './common';
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// TODO support quantization bits not equal to 4
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export interface MatMulNBitsAttributes extends AttributeWithCacheKey {
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k: number;
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n: number;
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accuracyLevel: number;
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bits: number;
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blockSize: number;
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}
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const validateInputs = (inputs: readonly TensorView[], attributes: MatMulNBitsAttributes): void => {
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if (inputs.length < 3 || inputs.length > 4) {
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throw new Error('MatMulNBits requires 3 or 4 inputs');
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}
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const a = inputs[0];
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const aRank = a.dims.length;
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if (a.dims[aRank - 1] !== attributes.k) {
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throw new Error('The last dim of input shape does not match the k value');
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}
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const nBlocksPerCol = Math.floor((attributes.k + attributes.blockSize - 1) / attributes.blockSize);
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const blobSize = attributes.blockSize / 8 * attributes.bits;
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const b = inputs[1];
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if (!ShapeUtil.areEqual(b.dims, [attributes.n, nBlocksPerCol, blobSize])) {
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throw new Error('The second inputs must be 3D tensor with shape N X nBlocksPerCol X blobSize');
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}
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const scales = inputs[2];
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const scalesShape = scales.dims;
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if (ShapeUtil.size(scalesShape) !== attributes.n * nBlocksPerCol) {
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throw new Error('scales input size error.');
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}
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if (inputs.length === 4) {
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const zeroPoints = inputs[3];
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const zeroPointsShape = zeroPoints.dims;
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const expectedZeroPointsSize =
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attributes.bits > 4 ? (attributes.n * nBlocksPerCol) : attributes.n * Math.floor((nBlocksPerCol + 1) / 2);
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if (ShapeUtil.size(zeroPointsShape) !== expectedZeroPointsSize) {
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throw new Error('zeroPoints input size error.');
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}
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}
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};
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export const createMatMulNBitsProgramInfo =
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(inputs: readonly TensorView[], attributes: MatMulNBitsAttributes): ProgramInfo => {
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const a = inputs[0];
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const b = inputs[1];
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const scales = inputs[2];
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const aRank = a.dims.length;
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const outputShape = a.dims.slice(0, aRank - 1).concat(attributes.n);
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const outputSize = ShapeUtil.size(outputShape);
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const programUniforms: ProgramUniform[] = [
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{type: DataType.uint32, data: outputSize}, {type: DataType.uint32, data: attributes.k},
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{type: DataType.uint32, data: attributes.n}, {type: DataType.uint32, data: attributes.accuracyLevel},
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{type: DataType.uint32, data: attributes.bits}, {type: DataType.uint32, data: attributes.blockSize}
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];
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programUniforms.push(...createTensorShapeVariables(a.dims));
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programUniforms.push(...createTensorShapeVariables(ShapeUtil.convertShape(b.dims)));
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programUniforms.push(...createTensorShapeVariables(scales.dims));
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if (inputs.length === 4) {
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programUniforms.push(...createTensorShapeVariables(ShapeUtil.convertShape(inputs[3].dims)));
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}
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programUniforms.push(...createTensorShapeVariables(outputShape));
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const getShaderSource = (shaderHelper: ShaderHelper) => {
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const a = inputVariable('a', inputs[0].dataType, inputs[0].dims.length);
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const b = inputVariable('b', DataType.uint32, inputs[1].dims.length);
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const scales = inputVariable('scales', inputs[2].dataType, inputs[2].dims.length);
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const inputVariables = [a, b, scales];
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const zeroPoints =
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inputs.length === 4 ? inputVariable('zero_points', DataType.uint32, inputs[3].dims.length) : undefined;
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if (zeroPoints) {
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inputVariables.push(zeroPoints);
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}
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const output = outputVariable('output', inputs[0].dataType, outputShape.length);
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const uniforms: UniformsArrayType = [
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{name: 'output_size', type: 'u32'}, {name: 'k', type: 'u32'}, {name: 'n', type: 'u32'},
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{name: 'accuracy_level', type: 'u32'}, {name: 'bits', type: 'u32'}, {name: 'block_size', type: 'u32'}
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];
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const nBlocksPerCol = Math.floor((attributes.k + attributes.blockSize - 1) / attributes.blockSize);
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const blobSize = attributes.blockSize / 8 * attributes.bits;
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const wordPerBlob = blobSize / 4;
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const dataType = tensorTypeToWsglStorageType(inputs[0].dataType);
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return `
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fn ortUnpack8x4snorm(value: u32) -> array<${dataType}, 8>{
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var result = array<${dataType}, 8>();
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var offset: u32 = 0;
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let count: u32 = 4;
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for (var i: u32 = 0; i < 8u; i++) {
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result[i] = ${dataType}(extractBits(value, offset, count));
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offset += count;
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}
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return result;
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}
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${shaderHelper.registerUniforms(uniforms).declareVariables(...inputVariables, output)}
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${shaderHelper.mainStart()}
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${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes('uniforms.output_size')}
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var value: ${dataType} = 0.0;
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let output_indices = ${output.offsetToIndices('global_idx')};
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var a_indices: ${a.type.indices} = output_indices;
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var n = ${output.indicesGet('output_indices', aRank - 1)};
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// Two zero points are packed into one byte because uniforms.bits <= 4.
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// zero_point_offset is either 0 or 4. It is bit offset within one byte.
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// TODO support zero_point_offset for bits > 4
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${
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zeroPoints ? `
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var zero_point_index: u32 = n * ((${nBlocksPerCol} + 1) / 2) / 4;
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var zero_point_word: u32 = ${zeroPoints.getByOffset('zero_point_index')};
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var zero_point_offset: u32 = 0;` :
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''}
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var scale_idex = n * ${nBlocksPerCol};
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var b_indices: ${b.type.indices};
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${b.indicesSet('b_indices', '0', 'n')};
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var block_offset: u32 = 0;
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for (var block: u32 = 0; block < ${nBlocksPerCol}; block++) {
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// The scale and zero points are computed per block.
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let scale = ${scales.getByOffset('scale_idex')};
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// The default zero point is 8 for unsigned 4-bit quantization.
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let zero_point: ${dataType} = ${
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zeroPoints ? `${dataType}(extractBits(zero_point_word, zero_point_offset, 4))` : 8.0};
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${b.indicesSet('b_indices', '1', 'block')};
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var word_offset: u32 = block_offset;
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for (var word: u32 = 0; word < ${wordPerBlob}; word++) {
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${b.indicesSet('b_indices', '2', 'word')};
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let b_value = ${b.getByIndices('b_indices')};
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let b_quantized_values: array<${dataType}, 8> = ortUnpack8x4snorm(b_value);
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// Number of B elements per 32-bit word is 32/bits = 32/4 = 8
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var offset: u32 = word_offset;
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for (var i: u32 = 0; i < 8; i++) {
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${a.indicesSet('a_indices', aRank - 1, 'offset')};
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let a_value = ${a.getByIndices('a_indices')};
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let b_quantized_value = b_quantized_values[i];
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let b_dequantized_value = (b_quantized_value - zero_point) * scale;
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value += a_value * b_dequantized_value;
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offset++;
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}
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word_offset += 8;
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}
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scale_idex++;
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${
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zeroPoints ? `
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if (zero_point_offset == 28) {
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zero_point_offset = 0;
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zero_point_index++;
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zero_point_word = ${zeroPoints.getByOffset('zero_point_index')};
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} else {
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zero_point_offset += 4;
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}` :
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''}
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block_offset += uniforms.block_size;
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}
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${output.setByOffset('global_idx', 'value')};
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}
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`;
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};
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return {
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name: 'MatMulNBits',
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shaderCache:
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{hint: `${attributes.cacheKey};${inputs.length}`, inputDependencies: Array(inputs.length).fill('rank')},
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getRunData: () => ({
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outputs: [{dims: outputShape, dataType: inputs[0].dataType}],
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dispatchGroup: {x: Math.ceil(outputSize / 64)},
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programUniforms
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}),
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getShaderSource
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};
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};
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export const matMulNBits = (context: ComputeContext, attributes: MatMulNBitsAttributes): void => {
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validateInputs(context.inputs, attributes);
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context.compute(createMatMulNBitsProgramInfo(context.inputs, attributes));
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};
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export const parseMatMulNBitsAttributes = (attributes: Record<string, unknown>): MatMulNBitsAttributes =>
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createAttributeWithCacheKey(attributes as Omit<MatMulNBitsAttributes, keyof AttributeWithCacheKey>);
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